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FrostLaufeyson

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Everything posted by FrostLaufeyson

  1. The last time I encountered this problem, I adjusted a setting option and the problem was solved. The rendering distance will have a great impact on SLAMER's image, but I forgot which setting option it is. When the rendering distance is too close, SLAMER just can't see anything.
  2. He can count 113 targets in several seconds Although you may not encounter this training scenario in actual combat, this is indeed an area that needs improvement.
  3. Before DCS was updated to 2.9, this was an extremely simple task, because no one could intercept the bombs, you only needed to throw two Walleyes. But now many units can intercept bombs. Fortunately,the 500lb bomb remains "stealth", and the Neustrashimy class frigate's radar has a very low intercept altitude for F18s (hope I didn't make a mistake in the mission editor), so you can throw a bunch of GBU-12s at high altitudes to sink it. Of course, this only works against a single ship and requires long periods of laser guidance. If there are a large number of ships, it is impossible for a single player to deal with it. You need to bring several teammates to throw a lot of weapons to occupy the ship's fire control channel. GBU12 anti ship.trk
  4. I remember that in the past, CCIP could calculate correctly regardless of whether the bomb's parachute was activated or not, but now CCIP can only calculate the situation when the parachute is activated. This makes the Mk-82Y unable to be used as an low-drag bomb. Mk-82Y.trk
  5. This problem still exists and it seriously affects my gaming experience. The labels I modified myself sometimes cover the entire left eye. We need an official reply
  6. Whenever someone asks me which aircraft a newbie should try first, I tell them to choose between the F16, F18, and JF17. But personally, I think it is definitely not wrong to choose F18. It currently has the largest variety of weapons (except for terminally sensitive bombs). And it allows you to experience aircraft carrier-related content, which is something other air force aircraft do not have. It is no exaggeration to say that with F18 you can experience most of the content of DCS. The Mirage 2000 in DCS is an aircraft from the late Cold War, so it is difficult to play its role in many PVE servers. The F15C only simulates a small part of the avionics and can only conduct air-to-air combat. Personally, they are not suitable for learning as a first aircraft. I think it would be better to choose one after you are completely familiar with a multi function aircraft.
  7. Agree, I hope the "dynamic campaign" could solve all those problems, it's too boaring for helis now
  8. Be patient, mate Check the description below the video
  9. According to my experience, all DCS aircraft will be affected. Mi-24P will have different feel under different altitude, temperature and load conditions. This feeling is especially obvious for hovering. At high altitudes, high temperatures, and high loads, you may not be able to hover normally and have to take off through the runway.
  10. I know there will be incompatibilities. Among the playback files I provided, I only carried KMGU.
  11. I watched the Chuck's Guides and Grim Reapers' videos, and they both seem to be able to dispense with the weapon release button. I'm not sure if this is a fixed feature or a new bug
  12. That's the main problem, I have created a livery from the psd file, but I have no idea how to deal with the dds file.
  13. 1.Ctrl+W tell AI to arm weapons 2.Turn on fire control switch 3.Choose USPL 4.Press weapon release button Failed But you can dispense with CPG's "OPER" button KMGU bug.trk
  14. If you accidently drop KMGU like a bombs, in F6 view it displays as MPS-410(bottom left in the img)
  15. https://www.digitalcombatsimulator.com/cn/files/3317488/ https://www.digitalcombatsimulator.com/cn/files/3317352/ If we don't have layered textures, how they edit those blades?
  16. I downloaded the texture template given on the official website, but it does not have the texture files for the cockpit, engine exhaust infrared signature suppressor and propellers. I can only find some dds files in the game folder, but I'm not sure which file is related to the part mentioned above, and dds only has one layer, which is not suitable for editing.
  17. From what I learned now, is this right? However, I am still not quite sure how the GSPD is calculated after setting it up.
  18. I would like to ask if all of you here have used the ToT function. I participated in a mission a few days ago and needed to rush to waypoint 3 at a certain time. The line connecting waypoint 3 to waypoint 4 is our attack route, so the time requirement is relatively strict. Our waypoints are all stored in SEQ1, we all use Zulu time, choose waypoint 3, and set ToT. But there are some problems in the task execution, because we are not very clear about the calculation logic of ToT. I had no problems flying, but none of my wingmen understood the logic behind this feature, such as how it calculates the time if I fly away from the waypoint. All I know is that it has something to do with the waypoints selected in the flight plan, and I see different airspeeds required when switching to different waypoints. The manual also only explains the operation of this function.
  19. Yes, this aircraft is too old. All animations have very low frame rates
  20. ACLS is not something magic, it may get worse I suggest that you make the velocity vector not deviate too much in the horizontal direction before you engage A/P, otherwise ACLS will drag your aircraft left and right into the sea. In Wags video, the vector used to indicate is slightly to the right, and if it's too far off, it would cause the autopilot to over-intervene. You don't need to worry too much about things in the vertical, ACLS will wait until you enter the correct glide slope to lower the height.
  21. How you check the mission settigns? I changed the suffix name of the trk file to miz, and after opening it in the task editor, I found that random failures was not enabled.
  22. I checked it every time, I'm pretty sure it's on the right position I guess MP tracks should be same with SP, just open it in DCS
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