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fagulha

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最新回复 发布由 fagulha

  1. 16 minutes ago, mmike87 said:

    Is anything going to be done about this? This is horrible and makes it hard to even use VR. Just give a toggle to turn it on or off. 

    Don´t wait, use the mod i posted earlier. It was a savior for me in VR.

  2. 2 hours ago, JediMaster said:

    I have noticed it again even at 125. 😞

    I delete all the shaders after every major update (ie 2.9.21->2.9.22) and still it did it again the first time I loaded up once it finished. 

    This is about as frustrating as watching "experts" on the news.

     

    Indeed.

    Just a question, do you use your autoexec.cfg edited?

    I ask this because i use the command "HUD_MFD_after_DLSS = true" and i think this only happens when i have that line enabled. I although i need to do further testing over the weekend.

  3. On 11/6/2025 at 8:53 PM, draconus said:

    Visors are great. I don't buy any of that "getting sick". It's rather too realistic and steps onto some users convenience. Can't wait for the nose O2 mask :thumbup:

    You don´t "get sick" doesn´t mean the issue is not there for other users, and it depends of the headset. Not everyone get the same experience.

    I love the visor in the Hornet and Viper but i can´t use them due to the nose gap and 3D rendition of the JHMCS on top of the FOV. Fortunately there´s a mod to remove the nose gap and the 3D JHMCS rendition.

  4. On 11/15/2025 at 5:21 PM, Anubis_94 said:

    Hello,

     

    The sun visor is a cool addition for visibility.

    But it comes with some implementation downside: the edges of the visor.

     

    While we can discuss of, is it normal to be able to see it in VR (yes, IRL we see it, but VR is not a 1:1 implementation of IRL sight, see the HMD render in one eye discussion). This is not what I want to discuss.

    I want to discuss about another downside, screenshots.

    Visor edges are captured in the mirror. And this is sad 🙁.

     

    Can you do something about it ?

    Example from a VR mirror 2560*1440 from a G2, right eye.

    vlcsnap-2025-11-13-20h22m44s578.png

    Indeed. I share your pain.

    Meanwhile this mod is a savior for me in VR:

     

    https://www.digitalcombatsimulator.com/es/files/3347561/

  5. 15 minutes ago, MAXsenna said:

    I'll say it again! ED should contact this guy! This should be implemented in the Core, just like CH's Assets, so we don't need to use mod managers. Then the presets would be working over shared missions, campaigns, paid campaigns, multiplayer and what not!

    Cheers!

    Sent from my SM-A536B using Tapatalk
     

    Indeed! why the silence from ED?

    sometimes silence says it all.

    • Like 4
  6. 1 hour ago, Geschirre said:

     

    Awesome video. Reminds me that i created a similar mission awhile back

    And Moby 🙂 i remember watch Moby live concert in Virgin Records in London by random some decades ago, just a few months before world goes crazy with Moby. Very different from the Moby that people in general know.

    Great concert and great days of fun with my friends in London.

    • Like 1
  7. On 10/31/2025 at 11:51 AM, Raven (Elysian Angel) said:

    It depends on which headset you use. On my Varjo Aero it renders perfectly, but it's a headset with a rather large physical "nose gap" that some people find annoying. So the problem is the rather large physical differences between different headsets, making a "one size fits all" solution for visors challenging.
    This will affect any module that uses a JHMCS (the upcoming F-15C as well for example), as you need the visor for the symbology. When flying MiG-29 users who don't like the visor can simply flip it up (or rather, not flip it down as it's up by default) and they don't lose anything.

    In VR it´s not only the visor nose gap border but also the 3D rendition of the JHMCS on top of the FOV (messes performance in VR, not huge degration but somewhat noticeable). I have a mod to disable both 3D renditions but it keeps the visor tint so i can use the JHMCS normally, this way is perfect for me.

    But yes different VR headsets with a "one size fits all" making a solution challenging.

    • Like 1
  8. 17 hours ago, Canada_Moose said:

    This visor thing being made mandatory is ridiculous. There is now a nose gap visible which adds a secondary virtual nose gap to the actual nose gap of my VR headset completely ruining the experience. The tint is a waste of time as well and also now if you toggle the visor off it just gets pushed up where some other part of the visor is now blocking my view and the helmet sight disappears. On top of all this, when the visor is up, some kind of faint outline of a rectangle is visible in the view area.

    This isn't real life. Its hard enough to see in computer game as it is compared to real life without the need to darken everything with a fake tinted visor!

    I get the idea but this is completely unneeded and a total waste of development time. Please give us an option to remove. I hate it.

    Meanwhile i use this mod so i can fly in VR. It removes tne 3D rendition of the new visor nose gap border and the rendition of the helmet on top of the FOV. It won´t disable the tint visor, only the visor borders, that to me was the worst part in VR (very unconfortable). Either case here´s the mod if you want to try it:

    https://www.digitalcombatsimulator.com/en/files/3347561/

    • Like 1
  9. 1 hour ago, Gryzor said:

    With this mod on, it appears as dirt when the helmet visor is down, like a kind of barely perceptible mesh or stains that are there. When you lift the visor or without the mod, this 'blur' is not visible.

    As my previous reply to you in other thread: "In my quick test i didn´t notice anything unusual on my side. But tomorrow i will do a sortie and i will test it further."

  10. 51 minutes ago, Gryzor said:

    With the mod on, it appears as dirt when the helmet visor is down, like a kind of barely perceptible mesh or stains that are there. When you lift the visor or without the mod, this 'blur' is not visible

    In my quick test i didn´t notice anything unusual on my side. But tomorrow i will do a sortie and i will test it further.

  11. 7 minutes ago, Lange_666 said:

    It's a lot closer to reality now in VR instead of the 2D version where it's more on/off.
    A lot of people want their sim to be as close to reality as it can get until they are annoyed by something and then all of a sudden it's not so needed any more. 

     

    This ^^^^

    In VR in some headsets it´s unconfortable and not realistic, the nose gap border make your eyes focused on it. And it also affects performance in VR in about -2 ms of Frame Time.

    Might be more realistic but sometimes "realism" won´t carry over to the sim the way it should.

    We just want a option to turn it off, like the option to disable mirrors or disable the pilot body in 3D. I was waiting years for this but the current implementation doesn´t work well for some VR users, me included.

    It´s not a question of "not so needed anymore" it´s a matter of eyes health and confort.

    • Like 1
  12. 5 hours ago, ChariotOfFLAME said:

    For those interested, this feature was mentioned as an addition to the F-16 and F-18 in the latest update notes.

    I would also love a toggle to turn this off, as the fact that the helmet visor is a 3D texture that has to be tracked to the head position in realtime and not just a camera filter that is overkayed over the viewports in a purely 2D fashion, has performance impacts.

    @BIGNEWY My proposal would be a “Visor” graphics option with 3 selections:

    - Advanced: as it is now

    - Simple: a “camera filter” of the visor texture with no cutout that still has a scrolling animation when lifting the visor to remove the filter, but the helmet is no longer modeled in the viewport, nor is there a need to track the filter to the viewport.

    - Off: reverts to pre-update behavior, with no helmet modeling and no filter.

     

    I would imagine it would operate similar to the IHADS option in the Apache.

    Also, the animation for raising and lowering the visor is extremely slow. I’d love to see it cut in half!

    Maybe have some folks try the motion at their desks and film it with a smartphone. Time their movements, then take the average of the most realistic looking attempts and adjust the animation duration accordingly (ye olde Disney animation research method!)

    Total agree with this options.

    Takes a small hit in performance (-2ms Frame Time) and it´s not confortable in my VR headset.

    Hope your voice will be heard by ED.

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