fagulha 发布的所有帖子
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No prob, nothing to laugh about. Glad i could help. Enjoy.
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I´m sorry for the question but did you check in Ovgme if the Configuration folder and mods folder paths are correct and pointing to the correct folders?
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I can´t remember anything that could cause your issue besides wrong folder path, or, the mentioned on my previous comment. I´m sorry i couldn´t help you further.
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Do you use any other mod that overwrites the same Effects folder? i ask this because i need to enable the Weather mod last, or, after one of my mods that use the same folder (in my case the Arthur´s Night Sky mod). If i enable the Weather mod first my other mod overwrites the Weather mod files. If so you need to enable the Weather mod last. This is just a shot in the dark, can be one of the issues.
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No issues on my side.
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Take your time. Most important is your son is no longer in the hospital. Best regards and be safe. F.
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Thank you for your insight and tips fargo.
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Outstanding! Thank you for your work to the DCS community. Eager to try it on the weekend if i got a little of free time. First i need to update my previous missions. The names/syntaxes remain the same for the units and i just need to change the script in the triggers or you advise erase the previous units and triggers and start from scratch? Best regards from Portugal, F.
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Hi, i use it only in SP with my created missions.
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Same here. I only fly with user created liveries (including the ones created by you), and some liveries that i edit with more details and stuff for private use.
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Good news thank you for your work, a must have script for me.
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No problem, glad you´re ok and here again. I´ll send you a PM with one (i use two) of my debrief files. Thank you. PS: i tried the new upload but it crashes as before.
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You´re welcome. Glad i could help. Enjoy! PS. i use it in my liveries on saved games folder and it´s livery specific. Whatever works for you is perfect But if you get a livery without the 3D kneeboard for some reason, now you can edit and add it.
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Go to the Hornet livery of your choice, open the "description.lua" file and add this line, in the middle or something like that, but never add it at the very end or else it doesn´t work: {"Pilot_F18_FP_Map", 0, "mfd3", true};
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Indeed! me too! Thank you once again @bandit648 for your outstanding work with this mod!
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Happy birthday! enjoy!
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This chart will help too, i use this chart and the chart draconus posted so i can play with placement to clear the way for the taxi routes.
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I have no statics blocking cat 1. Only cat 2, so the AI and spawning aircraft only use cat 1, 3, and 4. Yes i fiddle with delaying spawn time and statics placement (with the help of the spawning and routes chart of the Supercarrier manual). I do this since day one of Supercarrier, it´s a constant fiddling for things work out. I´ve been using this deck config for awhile and it´s working for me, going to start a new deck config to change things a little when i have the time to do it.
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It works good for me but it needs, like you said, understanding how it works and a lot of continuous testing. Initially i said i probably won´t use the flight directors because it messes my taxi/take off flow but i adapted and now i can´t fly without them (just wish the deck crew run like in the first updates than casually walk while getting the aircraft ready for the cat shot), for me is a non-issue because i use my workarounds and i like to mess with ME a lot but for those who don´t mess with the ME is not a easy task or friendly to use if you want a crowded deck or use multiple aircraft in MP. Pic: - This is my config for the flight directors. I had to move the helis and some equipment from below the island because it blocks the taxi routes. I have 9 planes including my flight of 2, 4 of the aircraft will spawn after 6 and 9 minutes (when some parking spawns are available). I play with mission start time so i can be positioned in the Patio (near the Fantail), for example, i add 2 secs to the start time of my flight so the mission start and the AI aicraft populate the spawn ramps and 2 secs later my flight spawns in the Patio or in one of the elevators depending on how i have my deck config. I add secs for some of the AI aircraft too, it needs a lot of testing but rewarding when it works out in some way. I just leave this pic here if someone wants to take some ideas from it.
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I use these lines in my autoexec.cfg file, useful for my walkarounds in VR, or, in 2D: CameraTerrainRestriction = false (F2 view no restrictions/no floor for the camera, you can move the view freely) CameraToUnitModelCollision = false (using the Object Free Camera it no longers block the view for zooming and you can move freely to inside the object, like a car as example)
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The same non-issue with dynamic bort numbers and liveries with bort numbers already painted. Just leave it blank so the the liverie won´t be replaced with dynamic callsign.
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Dynamic callsigns. Would be a great feature indeed.
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I do it when i´m flying my pseudo CQ (starting at the ramp with one ext tank and +/- 30% of internal fuel so i can do the cat shot with the empty tank). I load up the Hornet with less fuel so i can practice my landings as soon as possible after takeoff.
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I use a ton of mods and scripts to enrich my DCS experience. Thanks to scripts i can randomize my missions and have killboxes, for CAS as example, with voice overs. Mods, textures, scripts, including cockpit liveries and no issues or crashes. And for sure i would enjoy DCS less without the extra content from the awesome community.
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