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NGWR3455

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  1. Thanks! AI seem to be flying the Felon without the FM bug anymore. Hopefully this will be fully updated when Cubanace officially posts the latests version over here.
  2. I just put together a very simple A2A mission with both the F-22 Raptor mod, and the SU-57 Felon mod to try and provide a better way of describing the issues I am seeing with the Felon currently. Note that only the AI pilots seem to have the weird FM bug/error when flying the Felon from what I can tell. I have provided the mission file down below for others to have. Felon-Debugging-TM1.miz
  3. Can you set the dropbox link to be publicly available? Currently requires one to sign in order to access the files.
  4. I downloaded the newest version from Cubabnaces facebook page. As of now, it is a bit of a toss-up regarding whether or not this mod properly works in Open Beta in my opinion. For one, it can still occasionally cause the mission editor to glitch out and require a complete restart of DCS World, (Note: this is also produced in 2.7 Open Beta by the A-29 Tucano mod also, so I do not fault this mod completely for this problem). Also, though it does work in missions, certain flight-envelope/air combat maneuvering situations in which the AI is piloting the aircraft will cause it to become frozen upside down in mid-air. After which it slowly descends towards the ground upon which it crashes like any other failing aircraft. I really do love this mod, but it is still very buggy from what I can see. I hope that it gets fixed to the point that these bugs stop inhibiting my use of it in missions as I would like the F-22 mod to have proper competition besides the poorly textured J-20 mod. Link to the latest version from Cubanaces FaceBook page: https://www.dropbox.com/s/fe4v1jzv5o1r8uk/SU-57 Felon.7z?dl=0
  5. Just the default sounders at the moment, though I wouldn't be surprised if I do find an answer to your question in the process. I'll let you know if I do find anything!
  6. While we're at it with this question, may I add on how to exactly make a gun sound be heard all around a naval vessel? I'm trying to get Hawkeyes Battleship mods to make their gun firing sounds be heard from any angle of the ship. Rather than when just looking straight down the barrels of the guns? Similar to how ED makes the Burkes and other surface combatants produce a gun firing sound even when the camera is not looking down the barrel.
  7. Hello! I finally found some time to try out Open Beta yesterday, when discovered that both the YJ-62, and YJ-83 missiles are not deploying into their proper post launch flight configurations. While the missiles themselves fly without issue, they end up zipping around with either none of their wings deployed, and or both of their launch boosters remaining attached to their tails. The booster sections in particular for both the YJ-62 & YJ-83, will remain attached to the missile all the way from launch to impact with the target. I have included several screenshots of my game below to describe what I am referring to. Hope this helps!
  8. Undo and redo capability would help in the event one wants to quickly undo a single change in their mission, without having to reload the entire mission file and lose possible desired changes. As for the click and drag selection/group selection feature, I suspect thats quite a ways off from being added, though I figured I might as well throw it out there since I would be interested in being able to edit multiple non group objects at once. Ex: Click and drag to select, move, and or even edit a set of ships, planes or ground units all at once.
  9. Hi Admiral! I just began playing around with DCS and I found this thread with your mods. Absolutely the work you have done so far! I wanted to ask though if USS Kidd is supposed to have a yellow bottom? I downloaded it and followed the instructions to install it, though it feel as though something is not right as when I zoom in, it looks like a bunch of tiny higlighter yellow camo textures are making up the overall sections of the ships bottom. Marroux, Taffy 3 was a task force which played an invaluable role in the Battle of Leyte Gulf. History Channel's Dogfights TV series did an episode on it many years back. A very interesting watch if you ask me. One Eyed Ross, I think regarding ship mods for Taffy 3, I believe that the Fletcher Class Destroyer mod has USS Johnson, which was a part of Taffy 3 I think.
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