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Melt-Down

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About Melt-Down

  • Birthday January 1

Personal Information

  • Flight Simulators
    DCS
  • Location
    Canada
  • Interests
    Airplanes

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  1. Thank you for this script. I would like to let everyone knows that it is still working in 2.9
  2. Yup, not even rebooting the PC, just rebooting the game works for me. First time today: 3 time the error, then when ok Second time today: 1 time the error, then it went ok
  3. Well, we need the Tijuana taxi!
  4. The A-4 actually did not had AAR in the beginning. I've seen a couple of post on their Discord saying that it would never be possible unless ED unlocked something on their side... And than AAR was possible. Their is something that could make this possible, but no one is sharing it.
  5. Well, there must be a way to add those codes. After all, the A-4 team started from scratch and made it happen. There must be a transfer code of some sort in the F-5 since you can transfer from left to right wing. No?
  6. Ok, That's where the mod is stuck at the moment. We can contact the tanker, actually interact with the fuel basket, but it won't start fuel transfer.
  7. I did not think of that, thanks! The aircraft/tanker do react exactly like if you forget to turn on the AAR switch on the Mirage and/or Jeff I'll have to dig in the cockpit lua's of those plane to see what that could be
  8. Nice! You updated your LUA file! Did you manage to actually take on fuel?
  9. First of, the mod, models and original post on ED'S user file is from @denissoliveira The mod can be found here: https://www.digitalcombatsimulator.com/en/files/3332396/ The mod in it's current version is only a graphic mod and is not a functioning AAR probe. denissoliveira was not able to have the F-5 communicate with the tanker. I have manage to make it communicate by adding the following to the F-5E-3.lua file: tanker_type = 2, -- Tanker type if the plane is airrefuel capable is_tanker = false, air_refuel_receptacle_pos = {4.761657, 0.829126, 0.824903}, And this to the comm.lua file included in the F-5E-3 mods folder: utils.verifyChunk(utils.loadfileIn('Scripts/UI/RadioCommandDialogPanel/Config/Common/Tanker.lua', getfenv()))(6) Now the F-5 can communicate with the tanker, have the drogue extend, but the tanker do not recognize the contact and therefor do not start the fuel transfer. null If anyone knows what would be the next step, please let us know so we can finally have a AAR capable F-5E-3 in DCS!!
  10. Has anyone notice these line in the description.lua file for the default livery?? --BORT_NUMBER---------------------------------------------------------------------------------------- {"AH64D_decal_0", DIFFUSE, "AH-64D_decal_0", true}; {"AH64D_fin_bort_number", DIFFUSE, "AH-64D_number", true}; I did not found those file in the default livery folder, but there is 2 files named "ah-64 numbers_01.dds" and "ah-64 numbers_02.dds" Are those a future option or is there a way to use those currently? ah-64 numbers_02.dds ah-64 numbers_01.dds
  11. Love your script, we use it on a few server with my group, but I was wondering, is it possible to use the scrip for Blue and Red side? Right now, Red can only spawn Red bandit.
  12. Hi Everyone, Am I the only one looking and not finding a key binding for the R-863 channel selector knob? As a VR player, it would be greatly appreciated!
  13. @AlphaJuliet @TimghettaIn that case, would it be possible to get an updated paintkit?? Just downloaded the above link, thinking it would have been updated, but it is not.
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