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Flight Simulators
DCS, Aces High, Rise of Flight, X-Plane, MSFS
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Location
Sterling, Va
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Occupation
Weather Systems Tech.
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Mike Force Team started following Sealpup
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Also, is it just me, or is there nothing in the manual about the HUD/Sight specifically?
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3.10.1: In the 'Polarization Control' section, it's talking about 'light'. Should likely be talking about 'energy' or 'RF' or something along those lines.
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Any TACAN set can do air to air ranging. You just, as mentioned, need to have each aircraft on a channel where the transmit and receive are opposite each other. 06X and 69X is one example, but every TACAN channel has an 'opposite' that you can do this with.
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Definitely needed as a server-authoritative option. So that those using the Shark in multiplayer can actually make full use of it without needing to occupy ramp space for almost half an hour.
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F-4E Air to Air Weapons/Capabilities Discussion
Sealpup replied to Aussie_Mantis's topic in DCS: F-4 Phantom
This one is fairly easy to explain: The Magic series was designed to be Sidewinder compatible for NATO interoperability reasons. If it can carry a Sidewinder, it can carry a Magic, and vice versa. -
Its used for the same kind of navigating as the map plotter. Just with the navigator keeping track of map location manually.
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The HOJD/ATT version is for use with a toggle switch. It will be in one state when the input is on, and in the other state when off. The separate ATT and HOJD are for assigning them to individual push-buttons.
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Main problem with any Zero is going to be documentation. Not that it does not exist, but that it uses a specific technical-oriented dialect of Japanese of which few, if any, can still read or speak. Here's hoping they've found a solution to that one.
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Its purpose is providing a really big boom against bombers and the like. Not all that much more.
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Sealpup started following Cockpit texture fixes and More accurate EP08 - Mod
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I would give so much to be able to add my own map marks in-mission.
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Oh, you certainly can! Its just that, when you've come to a stop, you'll find the nose is STILL up in the air with the ground down remains of your turkey-feathers scattered in a trail along the runway behind you.
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MiG-23 MLA what is it's planned weapons capabilities?
Sealpup replied to Hodo's topic in MiG-23 MLA Flogger
Not so controversial. The MLA still has control surfaces tuned for high speed flight, and lacks the later aerodynamic tweaks that benefit the MLD. That said, it will still accelerate like an ICBM, and should be able to kinematically defeat any weapon thrown its way so long as the pilot is paying attention and doesn't get too aggressive. -
Petrovich targeting cross not aligned with actual target
Sealpup replied to cobrabase's topic in Bugs and Problems
This is exactly what you do. When you tell Petrovich to de-target he also secures the targeting periscope, which in turn cages the gyros to prevent damage. -
Looking at the size of the HMG, I seriously doubt there would be enough room for the gunner to have a full field of fire if both guns were mounted. The LMG's, on the other hand, there should be enough room not only for two guns, but two gunners! Assuming you're fine having more than one window-licker in the unarmored fighting compartment.