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Naijel74

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  1. Ok. Thought that was going to be the answer. Thanks @SkateZilla It would be nice to get an update where all of those extra bumps have an opacity texture enabled and assigned in 3DS Max. Unlikely I know. Obviously the whole plane should not have it enabled or people would try making Wonder Woman's invisible jet.
  2. @hughlb Did you ever hear from MustangSally on this? I'm working on another Hornet skin, A21-2. It doesn't have this particular sign but it's hard work researching all the labels. I'm keen for any info on some other signs. Perhaps we can share sources.
  3. @SkateZilla, with the Opacity/14 channel, how does the renderer handle that? Does the model need to be flagged as allowing that to be used on a part before it will actually render things transparent? A few of us on the DCS: Livery Art Group Discord have experimented with trying to use alpha channels to hide the extra antenna bumps on the C model Hornet to more closely represent an F/A-18A or A+ but without luck. Tried adding a .lua entry for channel OPACITY in slot 1. Cut those areas out in both the diffuse and roughmet textures but it renders black rather than transparent. I was hoping it would render the bump transparent so we could see the base fuselage part underneath since the bump is a separate part of the model with its own part of the texture.
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