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Bosun

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  1. I echo that. Honestly, I'm not really that tied to dots being any particular size. I just want spotting to be similar across resolutions. In the old system, you had a definite and clear advantage at lower resolutions, and a definite and clear advantage with larger monitors. In this modern age of graphics, those two factors can absolutely be compensated for to create uniform experiences, and there's no reason not too. You could no sooner argue that pennies or daylight savings time should be kept in perpetuity, than you could argue that the spotting didn't need adjustment. I, for one, am glad they're moving in the direction they're going, because of all the things that are so obvious and within our ability to fix (pennies/daylight savings time), it is a refreshing spot of hope and light in the world to see at least this one being worked on.
  2. I play 4k on a 32" screen, native with a 4090, running DLAA and everything on Ultra or Max. No upscaling. My analysis? I played on 1080 for over decade. The spotting I have now at 4k is slightly worse than what I had at 1080p, because there were less surrounding details in the lower resolution for even a larger dot to blend in with. That, to me, is realistic. So from my end - I love the spotting changes. I can see contacts far enough out where I feel like others can (in online play, people can call contacts and I can, for the first time in 4k, in ANY game, actually see them physically rendered when other people are seeing them), and it is slightly still more difficult than 1080p for me, which hits the sweet spot of the fact that this isn't a real simulation, so details like light flashing off of metal, subtle movements, and other things that are impossible to render in a game envrionment (currently) can be overcome by the game mechanics. Part of our suspension of disbelief still revolves around 'game mechanics' making up for lack of real world fidelity. Even though we have come immeasurably far in rendering technology, we're still a very long way from allowing a game to simulate the subtle nuances of movement and light and shadow at a distance, that our eyes would be able to ascertain, in a game. Ergo, we sometimes have to deal with 'gamed' mechanics to compensate for that lack of fidelity. I think you've done a marvellous job with this attempt to upgrade classic LOD spotting for the first time in 20 years. You're the first sim to do so, and you've done it rather well. I look forward to the improvements and refinements - but from my end - thanks. I can finally play online and see again in native 4k.
  3. @NineLine Is there some option or .lua I can edit to fix this tiling?
  4. Running 4k res, In: F-5E, and F-14 so far: nullI posted this a while back - but it's still not been fixed and it can be mission-breaking for me. It gets better with 1080p, but I still believe these scratches are too 'hard' and opaque, for how your eye would focus around them, and certainly at 4k resolution, they're simply much too tiled and dense. Is there a .lua line I can edit to get these more reasonable -or can ED simply allow the cockpit glass mod to pass IC again, for the sake of being able to see in low-angle light?
  5. TuesdayReleaseTuesdayReleaseTuesdayRelease #worthashot Can you imagine Worf as a co-pilot? "There is an incoming Sam Launch. Turn towards it and we shall face our enermy." hahaha "He is on our 6'oclcock. This is a disgrace." "I shall eject, and fight him face to face. Draw your weapon and prepare for canopy release."
  6. "D****it Jim! I'm just a co-pilot, not a navigator!" "Data, see what you can find on our adversary." / "Yes, captain." "Jester, lock him up!" / "Today is a good day to die!!!"
  7. It's official: Jester 2.0 will be whoever the heck you want him too - because, "We're going to make Jester 2.0 fully scriptable to the community during Early Access." Write him how you want him.
  8. Bosun

    Thanks.

    When I first started flying simulators, it was the early 90s. I remember flying around what would require severe imagination intervention to call 'pyramids', and the first time I saw a 'cloud' in a game that I could fly around, was a WW1 sim by Microprose in which the clouds were solid block objects - and it felt so immersive back when games started implementing cloud 'layers', just prior to several titles pioneering the 'rotating face object' clouds. And now, 30 years into flying simulators, the work that has been done to create immersive and captivating escapism truly leaves me amazed every time I play. I honestly can say that I get as much enjoyment out of simply flying around the maps, as I do in active engagements with enemy units. Sometimes more enjoyment if I lose the engagement. All that to say - just, thanks. Thanks for all the work you all do. This is a luxury industry, to be sure, but for someone that needs to be able to look at a beautiful sunset in the darker winter months of northern latitudes in order to remain sane - you've done it. You've really done it. To be able to so clearly explore the sky as the young boy in me still gets thrilled to do, you keep the youthful energy of exploration, the marvel of technology and the stunning highlights of our natural world in wonderful definition. Thanks. (edit - whoever created your sunset is worth every raise you're about to give them.)
  9. Flappie - Sorry, I've been trying to get it to happen again, but it hasn't. I played a lot of sorties that evening and didn't think to take note of which track it was. For what it is worth, though, it hasn't recurred, but I've got it on my mind to note the track and export it if it does. When it comes down to it - it really wasn't affecting anything. I was more amused, than anything else.
  10. Any word on if there's a plan to allow the Voice Chat/Radio Overlay to be exported for display on another screen? Or an API that would allow someone to build a custom interface to display on a 2nd monitor?
  11. Exiting Multiplayer mission to debrief. At first I was worried - but -
  12. For the huey - if you lose your prop and manage to land, the ground effect (dust and vegetation effects) still go on as if it is there.
  13. Bosun

    Huey wish list

    I move to second this motion. Floor is open to discussion. ED cannot take on the project because they don't have the staff to dedicate to it, and won't for several years. I propose they release the project an interested 3rd Party developer, of which one could be found I have no doubt. Amended proposal: That ED source a 3rd Party developer to continue the work on the Huey and release an updated version concurrent with the modern modelling in contemporary designs of peer aircraft from other developers. All in favor, aye:
  14. Dedicated server tracks do corrupt some planes. The F-14 is a good example - there is currently no way to get an accurate track in any server or client-side replay for the aircraft, except by very short, very specific tracks which cannot really be used for 'filming.' The best track you can have is to have a buddy on-server with you, who can put their spectator camera where you'd like it on the tanker, and record your approach to fueling for you.
  15. You would have manually place a camera in the .lua file and record the mission to play it back and watch through the camera, and then it still wouldn't work becuase DCS does not have a track-replay option that is functional.
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