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mrjay

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Everything posted by mrjay

  1. Start with empty "Saved Games/DCS.openbeta" folder. Create "Saved Games/DCS.openbeta/Mods/aircraft/" directory structure. Then you need to install f-22 grinelli mod to "Saved Games/DCS.openbeta/Mods/aircraft/" folder. Then you need to extract Nightstorm mod to "Saved Games/DCS.openbeta/" and replace existing files. Cheers!
  2. Well, maybe something else interfere in saved games folder ... so you could also try "fresh" install of mods(after ranaming DCS folder in saved games directory). Sorry for not being more specific, but i had some issue with a game after an update few months ago(around october or november). I'm not sure now what helped, but I remember "repairing" installation and cleaning saved games dcs folder.
  3. I'm not seeing radar issue. Maybe delete fxo and metashaders folders from DCS.openbeta directory after update? And Happy New Year to DCS community!!!
  4. Well it works with Blender 3.6 LTS out of the box. But with Blender 4.0 python api changed much, so it doesn't.
  5. It looks like ED has a plugin for blender in their portfollio. Here is the link: http://srv0files.eagle.ru/mods/edm_blender_plugins/ But i cant enable it in blender 4.0. All I'm getting is: ModuleNotFoundError: No module named 'pyedm' Compiled to bytecode pyedm.pyd is in plugin archive. Anyone had more luck?
  6. Anyone had luck with http://srv0files.eagle.ru/mods/edm_blender_plugins/ ? It looks like it's from ED. But i can't install it.
  7. Maybe resolution of the mfd? I think 10 in the left bottom corner of the mfd means 10KM range. Try to increase it.
  8. You might need this if it displays as <U> aka Unknown
  9. For now it can't be done as this is done in compiled lua file(for now no source was published of Avionics.lua, Electrical_System.lua ...). But if you have a spare HOTAS or keyboard keys you can assign keys to 'Dogfight MFD Override', 'BVR Missile MFD Override', 'NavMode MFD Override', 'Default MFD/Cancel Override', 'Cruise MFD Override' (I could forget about one, Search 'override' in key bindings menu). Also if you assigned keys to "overrides" try pushing a key more than once (RADAR on/off on BVR and Dogfight overrides, or ILSN/NAV mode on Cruise and NAV overrides)
  10. Test of a in development, Flight Control System. For now partially working auto pitch and auto roll level. To test plane every 30s target roll angle changes from +30 degrees to -30 degrees. delta_roll parameter is diffrential target roll angle and current roll angle. Roll parameter is a current roll angle in degrees. Plane in this test video flies without user interaction.
  11. Hi, Awesome! I'm working on Auto Computed Level for F-22A. Right now i have pitch PID controller tuned to fly straight both bottom up and bottom down. It needs more tuning but works. I'm working on the yaw and roll axes now. Do this functionality will be included in your EFM? I personally thing it should be in F-22A systems in lua module. That is because flight model should close to reality simulate environment. And in real F-22A it is part of the plane systems. Let me know if i should drop working on it or not
  12. DCS 2.8.3.38090 Open Beta DCS World Current User Aircraft Mods crashing in Multithreading version - fixed
  13. But git shows me only modified copy pasted AutoThrottle line. But i'll check again. Thanks. You are correct. Using vim as an editor helped. I don't know how file is broken, but it is. EDIT: vim allows to add only one line ... i need to find another way @FlyingAlex could you check git diff file? joystick-default.lua.diff Nevermind ... deleting unused local variables helped and everything works now. It looks like lua can't handle that much variables in this file.
  14. Guys how to add custom keyboard or/and stick action? I.e. I need to add few debug keybindings to change parameters of the pid controller to speed up pid controller tunning. When i'm editing Input\F-22A\joystick\default.lua and Input\F-22A\keyboard\default.lua all actions from this file are ignored/not in the menu. Is there another file i need to edit? Is there something else i need to do?
  15. I'm tuning a PID controller for pitch axis, but it's not that easy. Is there a way to draw a chart on a screen? I can't find any example ...
  16. I have my version of FCS.lua with required minor additions to command_defs.lua. What works: - Vertical ACL (Auto Computed Level) - it is a little wobbly at the beginning and there is an issue with low joystick pitch ... but it works. You can now fly on constant(ish) level, even with flaps and gear and break on. What doesn't: - Roll and Yaw ACL - these are next things i'm gonna work on. So if anyone have time to test it ... these two files are in the attachments. If you find some issues with this, feel free to give feedback. FCS.lua command_defs.lua
  17. Everything was looking good yesterday. I had a vapor on the end of the wings and on high AOA. Altough I think it depends on altitude. Try disabling FCS_AUTO to FCS_ACM. It will allow to increase AOA.
  18. I know. What i was thinking is that speed, altitude and heading should have a little bigger font size. Or option to enable it. VR is a bit tricky when you have to constantly zoom in and out hud. BTW. As Grinelli doesn't release source of devices lua scripts(Avionics, Engine, Electrical system, etc.), I will try on my own to implement this functionalities. I will start with something small like FCS. I hope that it's OK. And doesn't make Grinelli mad ;).
  19. An option to bigger font would be awesome to those with VR's ... just a hint
  20. So maybe make these moves more smooth and not so extreme? But it's only a suggestion and the feature is awesome. Super :)
  21. Excellent feature to have FlyingAlex!!! But I'm thinking it's in early stage. Don't be angry Could it be done that thrust is controlled without moving throttle? Because it looks very weird with moving throttle like that ;). Also i think it should be switched off when you move throttle from current position by for example ±5% - 10%. Other than that, for me looks great :). What do you think guys?
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