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Rainmaker

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Everything posted by Rainmaker

  1. Actually no, it doesnt really sound that way IRL. It does dissipate too much in game too quickly, but wouldnt do it in the way you describe. The sound is vary much impacted by line of sight. Current operation is also very much a DCS-ism.
  2. There isn’t a button bind to enable steering…only disable.
  3. That’s due to a long-standing bug where you can’t have axis inputs when designating. The work around is to lead the target and let the vehicle come to the crosshairs.
  4. Durandals are and have been bugged since the beginning. They have tons of internal core issues. Until some of that stuff is resolved….wouldn’t even bother with them.
  5. Doesnt exist. Wont ever come. This kinda stuff is not a ‘bug’ either BTW.
  6. Sta 5 gets a -10. No reason to go 4k on a side when you have a perfectly good cererline.
  7. 1. Known issue. Literally one of the last types of bugs to even worry about. 2. Correct as is. NLG does not retract unless handle is cycled.
  8. Bottles recharge. You ‘do not’ need to always use the second bottle.
  9. Yeah, IIRC, the light and VW have never been enabled to this point. I don’t think they have ever come on.
  10. Looks kinda like you are on stable judging by the caret in the center of the screen. Stable currently has a known bug where the radar does not scan.
  11. In a way, yeah. The CFTs and tanks can both be thought up as external gas. Fuel goes external to internal. It should do either the CFTs or tanks and then the other once empty. It doesnt currently, but I wouldn’t say its an issue, just needs more development.
  12. They are designed to be that way. One holds more fuel than the other. They would eventually balance out, but not until they are draining below full. Its a known thing/not implemented yet.
  13. For that potential issue, a track is needed. No way to understand what’s happening or what the trigger is/isn’t without it.
  14. No. You are looking at a very simplified block diagram of the system. The real thing has a ton of components in the mix. The -1 diagrams arent meant to show it all, they are there to supplement what the -1 is saying earlier. That’s why they are supplements and not GS/SD diagrams. Manually transferring gas is something that can only be done by mx crews using the ground check panel below the aircraft. None of that stuff pertains to aircrew, so zero reason to go into it in a -1.
  15. If not in a tracking state, the pod will move during aggressive maneuvering. Best way to stabilize is to enter a tracking mode (ATRK, PRTK, etc).
  16. Well, not even that really. CFT pumps are designed not to run when external bags are transferring (not currently implemented). The only way to transfer into the CFTs like that is manually through a ground initiated process. Fuel is designed to transfer external to internal, not across external.
  17. Some joysticks that are programmable only assign a momentary press even if the button is held so might wanna doublecheck and make sure that is not an issue as well.
  18. Its going to. Its a fixed FOV with a fixed waterline. Its always going to do it at the same AoA. That doesnt mean its built to correspond that way. It also does the same with drift. Its meant to say the VV is at the edge of the limits it was designed to be accurate for. That’s all.
  19. You are HUD limited. The VV indicator is not meant to go all the way to the edge. iIRC, it a few degrees from it. I dunno what else to tell you. It’s not related to AoA.
  20. Yes, and you are at the point of being HUD limited. That's the way its designed.
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