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Jetliner

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About Jetliner

  • Birthday 12/05/1993

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  1. This is probably a terribly basic post and I apologize but I searched and couldn't find a definitive answer. If I were to create and install custom kneeboard images to my aircraft - would those follow me into any MP mission with that aircraft? Often I will join servers with little to zero kneeboard information about the goings on, or high resolution maps. Also it would be nice to have quick reference checklists and the like. If I create new kneeboard pages will these follow me into every server or are kneeboards overwritten by whatever the server has for kneeboards already? Thanks all!
  2. Of course I would never say there is no damage model but surely based on the video he posted and my own experience there has to be times where its a little much. No pilot would ever continue flying after what the 109 did in Barthek's video. Maybe this is a situation where a "pilot morale" or something needs to be implemented? Your first video is unfortunately not working for me, but I really would love to see more of this, I think this along with looking into stuff that makes fights a bit more understandable would be good. What I personally notice is a plane will take many shots that appear to be crippling - sometimes dive away only to reappear later back in the fight. The only reason I bother to waste so much ammo on an AI plane, shooting until its flaming or I see a bail out, is because I cant tell when the AI are every truly out of the fight. They never seem to struggle for control, they don't seem to have much engine trouble, and they don't seem to care too much about the structural integrity of staying in the fight with 20mm sized holes in their wings. Its possible this is due to them being "perfect" so they are always adapting to their damage. Engine damaged? AI instantly sets a setting that will keep it running the longest. Wing damage? They will automatically know at what G the new limit is and fly below it etc. I dont know - this is more your department but if that is the case I think some wiggle room to simulate a human would be warranted let alone a human under immense stress.
  3. Surely even without a track we can agree that there is something wrong here, though? I mean what realistic scenario can you imagine an aircraft being smacked around that hard and flying on, even to the point of taking evasive maneuvers still. I know there are famous stories of ragged aircraft making it back to base but not only were those not as common as we see in this game, its so unlikely that it was a case like this where a small fighter took 20mm cannon rounds to this degree and flew on. Control surface damage, mechanical damage, structural integrity, pilot morale all of these things would surely have guaranteed this aircraft was a kill much sooner. I don't know that we need a track file to acknowledge this as an issue. You guys have creators making amazing (paid) content for the single player crowd - lets help that community have fun too.
  4. God I wish man. Maybe one day but the scale is so massive I have no idea how they would pull it off!
  5. That was actually another 51 in the flight! Yeah I've learned a lot about ground attack by messing around trying to dump the ammo before returning home.
  6. During my campaign I got greedy and decided to waste some ammo on some AAA. It was a silly idea and I should have pulled off WAY sooner but after taking a shot through the prop governor the rest was incredibly cinematic to experience especially through VR!
  7. Friend of mine sent a photo of a pair of 18s he saw today and all I could notice was the uneven loading. Looks like a center, and a right drop tank on both but nothing on the left. Why might they have loaded asymmetrical like this, I can’t think of any reasons?
  8. Pedals are trimmed at the same time you trim everything else. The button trims all control surfaces at once.
  9. I hate to break it to you, but you just dont understand how the trim system works. If you reset your trim mid flight its not going to give you some perfect clarity that will neutral the heli out and place it into the perfect conditions for a hover. You have to actually do some flying here.
  10. Okay, first of all 60% forward would be WAY too much and you likely would run out of room to correct it with just 1 trim set but lets just use it for argument sake. You're flying straight and level with 60% forward and 5% left. You press and release your trim button and let go of your real world stick. The aircraft will keep your 60% forward and 5% left position while you interact with the MFD and your real world stick is centered. Assuming you want to enter a hover you will now just pull back on on your real world stick until you start slowing down. Since you had 60% nose forward you'll probably have to do this with 2 trim button presses so as you start to slow down youll press the button and let go of your real world stick again (or at least just neutralize it) then pull back a touch more to slow down and establish a hover. Once you're in a hover position you like you can press the trim switch again and neutralize your real stick and whamo the heli will be roughly holding that and you can make fine adjustments around that with your real stick.
  11. I dont think a trim reset is what people actually want, I think they think thats what they want because they dont understand how the trim works to begin with. If they understood, they would also understand why resetting all their trim mid flight would be a disaster. There is no in flight condition you would need to "reset" trim all at once unless your aircraft was already flying/trimmed in an exactly neutral manner - at which point why would you need to reset it at all? Just imagine you're flying an airplane and you have an asymmetric and heavy load so you've trimmed in a little left or right wing down, and some nose up. Now mid flight - reset it all. The plane would immediately enter a bank and the nose would fall. Having that happen in a helo which is twitchy and requires SMALL smooth movements to begin with - is a disaster. You can literally try this in the Huey. Go trim for normal enroute flight and then reset it. Its going to go very erratic until you catch up to it and recover which wouldnt be something you want in an aircraft like the 64 thats flying a couple feet off the ground. The only time I can see this being useful is after landing but even then you would have trimmed for a hover prior to landing anyway so it should be set for takeoff (unless you reloaded which would only require some small rudder work)
  12. Anyone who has flown a current heli module should have this system down fine. You should never be "resetting" the trim all at once that would cause an ungodly amount of random control input to happen as all the controls snap back to whatever "reset" was. Just retrim it when you change conditions - I never need to go hands on full time when enroute you're doing something wrong. Exactly this. If you try to "reset" trim mid flight you're going into some attitude that will spell death real quick.
  13. HA! Oh my gosh I dont feel nearly as silly! I guess this is the cost of an aircraft designed to be on the deck. Thanks for sharing this!
  14. You dont need control authority to recenter... Recenter meaning stop putting inputs on your real world stick. Press and release the trim button where you want the controls in the game to stay and return your REAL LIFE stick to its neutral, center, untouched, errect, default, static, normal position.
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