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MVS-Viper

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Everything posted by MVS-Viper

  1. If DCS is really in financial trouble (IDK). Releasing the Dynamic Campaign should make them some good cash. If the module is priced somewhere between $50 - $70 this will bring in some positive cash flow. Unlike the planes or terrain mods, the Dynamic Campaign is something every DCS user will benefit from adding to their collection. It will also extend the life of the sim IMO. I hope they keep working on it and release it sooner rather then later.
  2. Anyone else having a problem with Liberation and the F-18's Data Link? I checked the (next turn) miz file and it correctly has both of the client aircraft selected as members. However, when you hop in the pit and turn on the data Link you are unable to see your wingman on the DDI SA display.
  3. Can you please add a slider in the GUI to reduce the amount of haze in the game. Thanks.
  4. Hi, Where does the zero go? Right after the word Haze? Do you need to put an =? Like this line below - as an example: return color*transmittance + inscatterColor * gAtmIntensity * 0.5; //Taz1004 Haze = 0 Or do you need to set up the line some other way? Thanks for the help.
  5. Hey guys the new beta update is causing connection time out issues in MP again. The problem was fixed in the previous update, but it is broken again. 1. Can you please fix this? 2. Can you please create a cockpit save settings feature so that when we get kicked out multiple times in MP you don't have to reset the pit every time. Thanks.
  6. Thanks so much for doing the update. Your mod (just the ability to adjust the amount of haze) makes this game 100 % better.
  7. Same here - right after the new patch update. Error code is 504.
  8. It goes in the regular bin folder. Not in the MT folder. Be sure you start the app first before you start DCS. The app will know which version you are starting up on its own .
  9. Yes! The best VR mod for DCS IMO. Thanks lefuneste01. The 3DMigoto mod will work by itself, without the need for Open Composite or Open XR. The mod works with both the Open Beta and MT builds. The mod resides in its own folder - so it does not get overwritten when a new build is released. The images above without visible haze were taken with the 3DMigoto mod on. The ones with visible haze are the default DCS build. This is the only VR mod that I use because it does not actively run in the background. You have to turn it on before you run DCS in order for it to work .
  10. Thanks for the reply. No worries I’m sure you guys have a lot of other stuff to work on - but yeah it would be great if it was considered sometime in the future.
  11. Guys the current replay system is unique in that you can take over at any point to re-fly the mission. Great stuff, but it also creates a problem. If you Fast Forward your file can become corrupted and useless. This seems to happen about 100% of the time while replaying any long mission. Can you please update the system to give us a second choice to select a replay only option (in addition to the current replay system). Also can you please add “VCR” type controls to the replay only system so that you can rewind. I like to look at the replay to see how I can improve in future missions. Replay in the current state is pretty much useless for this type of self improvement. And yes I am familiar with TacView. Thank you for your consideration.
  12. Can you please add a haze reduction slider to the options menu. Thanks.
  13. I only experimented with the new build for a few hours last night. But the visual quality was much better than in the past. Performance was much better (an average of 30 more fps), and I did not experience any of the X-ray vision others have seen. Try running MT without Open XR. I have not used Open XR since MT was released and have not missed it at all.
  14. Bump. This is still an issue. BTW this happens on any part of the ship where aircraft spawn. I could be wrong, but part of the problem may be the scale difference between the two aircraft. The F-14 seems to be in a different scale (larger).
  15. Bump. This is still an issue. The JBD on Cat 3 stayed up for hours on an MP mission last night. You can imagine how much fun it was to land . So my wingman and I lined up on cats 3 and 4 during our first mission. His ground crew ignored him so he moved over to cat 2. As soon as he departed for cat 2 the JBD came up and never went back down.
  16. They will work for a while but eventually stop. Also the green line seen from the finger of the controller to wherever is pointing to (in the pit) is missing in MT. The photo with the yellow arrow is in non-MT mode.
  17. I bought mine over the X-Mas break. Fast shipping to the US (CA). Easy install following the instructions on Delta’s web site. Great mod for the Warthog.
  18. Hey DF thanks for all of your hard work. My buddy and I have been flying your newest files (2.4.4.a) using multi threading and we are getting insane frame rates. I used to get 45 FPS in the pit (in VR) and on exterior views. Now I'm getting 90 FPS in the cockpit in VR. In 2D the average for inside and outside the pit is a 180 FPS for my rig.
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