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MoleUK

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About MoleUK

  • Birthday 06/29/1984

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  1. Think Enigma is on vacation atm. ED definitely need to take a peek tho. If it's around 30nm it's probably 500000metres, that tends to be what ED works in in the lua files. Good to know tho, I may dig around in the lua files later to see what if anything is set to 50k. Might not be something we can fix on our end but worth a shot.
  2. Can't test it myself atm, but it may be worth finding out at what distance the unit number becomes a problem. I'm assuming it'll be under 40km, not the full 150km rendering distance, but it might be worth checking just incase. As you could at least mitigate that by reducing the render distance back down to 80km or less.
  3. This has been a problem for a good while, I hadn't clocked that it was related to the number of overall units. Might explain why it's so much worse sometimes. I'm assuming this is either an optimisation step by ED, or they put a hard cap of the number of dots for some reason and didn't realise it would hit that cap so easily. Well done for noticing the trigger here.
  4. VD is a seperate app that runs on the oculus and pico wireless headsets (and bought on their relevant stores), it's an alternative to oculus link entirely. Think of it like the recently released steam link, both steam link and VD operate as alternatives to oculus link, but both are wireless only. There is another app called VD on Steam but that is a different program entirely.
  5. I don't personally use the steam version, but you do not need to run DCS from the games tab. For most/many other games yes, for DCS no need. Try having VR ticked in the actual DCS settings then just launch it via steam as if you were going to play flatscreen, VD should pick it up. And it shouldn't be launching into SteamVR either. If it is you've got the wrong runtime selected, that was a relatively recent change as VDXR enables bypassing SteamVR in compatible titles.
  6. Try setting the gunners to short. Long has occaisionally been broken in the past on the Huey and Mi-8. Also, sometimes you do need to cycle the ROE if they get stuck as well.
  7. +1 to this. The missiles are all on ED's modeling now, and the absence of the R60 is a little odd. I know the FC3 Frogfoot recently got the option to start loading it.
  8. Yeah currently it gets faster the heavier you load it. Obviously it's not meant to but it's the way it's been since the engine update, to reach that sort of cruise speed you want to weigh around 12,500lb's. Though you can get closer to 14,000 iirc and still hit it fine. There is no overspeed for the Huey anymore, at least as far as i'm aware. Haven't seen how fast it can go in a dive though. Seems fine in excess of 300 kph. But it flies surprisingly well at those speeds, so for now i'm going to continue flying it that way until there's another pass on the engine/flight model. It's been a fun time flying her while she's fast. Though there are plenty of charts listing the top speed at 140+knots in low level flights, just not when you're seriously overloading the weight. And as ever there is what the frame is actually capable of and what the documentation suggests not to exceed for maintenenance and safety reasons etc. Neither of which we necessarily have to abide by. Regardless, the old engine model seems to have definitely been severely underpowered. And I will enjoy the current engine power while it lasts, as lopsided as it may be.
  9. You're still being way too aggressive going from one end to the other, and it looks like you've still got something going on that is exacerbating the excessive movement on the axis. Either because of a curve or because of saturation or both.
  10. I hadn't seen the beginning of the video. No wonder your inputs are over the top, you've messed with the axis saturation in a way that isn't helping at all. Small movements are going to max out your pitch and roll axis. I'd undo that to start.
  11. I don't think lowering collective will stop this. You're barely using any. You don't need that much left input, you're going from almost full right to full left within 1-2 seconds. When in that hard right turn, you're just starting to tilt over into a position where you'd be in negative G. If you keep pulling through it you avoid popping. If however you suddenly yank the stick all the way left, I suspect it thinks (or you are for a moment) you're hitting negative G and pops. This does explain a few odd bumps I've had that I assumed was because I was pushing the collective too hard. That's a Huey i'm flying, not a hind. I'm usually cruising at 140-150 knots. You can generally push the collective very hard and run very heavy. But if you yank left/right like that in a turn you will most likely keep popping. Use gentler movements, and use your pedals. Oh, and don't run the Huey light. You really want to be runnning it very, very heavy atm.
  12. Hah. this actually explains a mast bump I had a few weeks back I think. Wasn't entirely sure what I did there as it was the first time it'd happened in months. Unfortunately the controls aren't captured at the moment it bumps, but it looks the same. In a hard right bank but not pulling hard enough into it, and then a quick hard left on the stick. This is not the way you want to turn, here I was just trying to get out of the rocket splash and continue forwards so I probably pulled left stick instead of continuing into the right turn.
  13. 4:46 to 4:48 is fairly distinctive. He's just about to start going into a negative G situation which you can obviously get through if you keep pulling through it. But if you totally reverse the stick in that situation from right to left (and with no torque adjustments) it's going to cause problems.
  14. It's not just that you're being aggressive, you're yanking from one end entirely to the other in a pattern that doesn't make too much sense in flight. You can bank at hard angles, but you don't want to suddenly yank the stick from full right to full left without torque and collective adjustments while in a right turn. Are you using keyboard controls?
  15. Definitely double check and get a track if you can, will take a peek. I've been throwing about the huey pretty aggressively ever since the engine update and almost never mast bump unless I pull way too hard with too much collective.
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