Mach3DS 发布的所有帖子
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HAVE GLASS & LINE JETS Uploaded.
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DL LINK: https://www.digitalcombatsimulator.com/en/files/3343904/
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I will be releasing this one this weekend as well. These should all be available on Monday 3/24.
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HAVE GLASS DL LINK: https://www.digitalcombatsimulator.com/en/files/3343907/ Standard LIne Jet DL LINK: https://www.digitalcombatsimulator.com/en/files/3343908/ I will upload these along with the PW -220 variant engine textures. My take on the exhaust petals. Credit to Roughmaster for the engine ring surround original with permission I've edited it to be more metallic as appears on USAF jets.
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DL LINK: https://www.digitalcombatsimulator.com/en/files/3343905/ Custom Albedos, Roughmets, Normals. Custom Weathering. New Details such as stiffener plates. Custom Drop Tanks Custom Canopy Glass Custom Pilot Kneeboard (exterior), patches, helmet Roughmet corrected. Custom Pilot Flight suit. Custom Pilot HGU-55 Visor Custom GE -129 engine petals and interior Engine heat ablative material. Dynamic BORT numbers.
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Now Available. Enjoy! https://www.digitalcombatsimulator.com/en/files/3343875/
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UPLOADED. Should be available Friday 3/21.
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Uploading this one as well today. Custom HAVE GLASS material effect. Custom Albedos, Roughmets, Normals. Custom Weathering. New Details such as stiffener plates. Custom Drop Tanks Custom Canopy Glass Custom Pilot Kneeboard (exterior), patches, helmet Roughmet corrected. Custom Pilot Flight suit. Custom Pilot HGU-55 Visor "Aquila-EX" style blue. ALL NEW Pratt & Whitney -229 engine textures for Carbon Fiber petals and interior Engine heat ablative material specific to P&W engines. Dynamic Tail and AAR BORT numbers.
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So I'm finally home from work and getting to look at this. Turns out I accidentally turned off the speckle layer in the PSD for something else and forgot to turn it back on. My apologies. everything is fixed. So unfortunately, I'll throw up a fixed version. But for those that DL'd it you'll need to redownload both again. Sorry folks. Kind of a rookie mistake by an experienced guy. Lame-o. But is what it is. I'll throw up a post when it's uploaded and ready to DL again. Gracias.
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Yeah I thought about doing that. But With the size of the download as it is, I figure it's such a small detail that literally only the deranged detail oriented people like me would even care. So I opted to save them space and vram. Really I'm just lazy and don't want to convert it. And .y ssd space just keeps going up so I'm stingy. LOL . So you get 512 patches. Have fun looking at them in formation. Haha.
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Dang. I will have to fix the serial numbers. Those were an honest miss on my part. You wonder how stuff can slip through the cracks!? same with the static port decal. The patches won't change. I like them. I've experimented with many normals options over the years and I like the stronger effect. That's why they are the way they are! I think the the real reason that stuff gets washed out is because the patch texture is 512x512 and the quality of patch images available that we can find or can't find sometimes. So my personal preference is a stronger effect overall vs a minimal effect that holds some of the stitching pattern which, honestly, I never look at after I make them. LOL
