Jump to content

Joe

Members
  • Posts

    104
  • Joined

  • Last visited

  • Days Won

    1

Personal Information

  • Location
    Bridgewater, NJ
  • Occupation
    acoustical engineer
  • Website
    http://www.duke.edu/~jak21
  1. Tried it - works well in 28 OCTOBER version of T.A.R.G.E.T. Report with pics at SimHQ: http://simhq.com/forum/ubbthreads.php/topics/3133410/Re_Thrustmaster_HOTAS_Warthog_.html#Post3133410
  2. Huh? The Cougar and Warthog stick bases and handles are interchangeable, in both directions. If you think about it, if they are interchangeable in one direction, it has to work in the other direction as well. I just put my Warthog handle on my Cougar base and it fit just fine.
  3. Depends how you program it. Like Panzertard said, you can tell T.A.R.G.E.T. to only pulse the "CTRL+m" command, sending it once. Thrustmaster did a very nice job thinking about the potential problems caused by always-on switches and gave us very nice solutions with T.A.R.G.E.T.
  4. Galwran, I see over at SimHQ that perhaps your throttle hat isn't working properly. For the record, all simple functions programmed in the script editor are held as long as the joystick/throttle button/switch is held. The syntax "PULSE+[macro]" is required to remove the hold. So, to recap: In Foxy, commands are pulsed by default and changed to a hold via a "/H" modifier. In T.A.R.G.E.T. script commands are held by default and changed to a pulse with "PULSE+" syntax. In the T.A.R.G.E.T. GUI commands can be selected to be held or pulsed via a simple dropdown menu.
  5. Um, I said that in this thread, on the first page. rkestler's response had instructions for creating layer programming in T.A.R.G.E.T., and then in-game. Follow the instructions for in-game.
  6. T.A.R.G.E.T.'s J-curve throttle curve shaping alone is much more useful and intuitive for controlling throttle response around the afterburner detent than Foxy is.
  7. What we need is for somebody to create a T.A.R.G.E.T. profile that does exactly what the DCS: A-10C default built-in mapping does, but does it for a combined controller created by T.A.R.G.E.T. That can then get distributed and altered to taste by individuals.
  8. This is an incorrect assumption. In T.A.R.G.E.T. there is an ID for every every button and an ID for every switch position. That means that each position can be mapped when that position is activated. Held or one-time-pulsed commands can be sent when a switch is moved into any position. Just because every switch doesn't send a DirectX button press in every position doesn't mean that every position is not detected by T.A.R.G.E.T.
  9. The important thing to keep in mind here is that Teamspeak 3 allows the assignment of a DirectX controller button for PTT function. Teamspeak 2 does not; it will only accept a keyboard keystroke.
  10. Duh; forgot we were discussing the GUI and not the script editor. I know; my post was for general knowledge purposes.
  11. joker62, If you have CH hardware you can program this sort of thing with Control Manager software.
  12. Quite the contrary, at least as far as I'm concerned (I wrote the SimHQ review). When landing simulated aircraft, proper and precise throttle control in the bottom half of the throttle range is critical for controlling the descent rate. When the Cougar first came out, with its adjustable idle detent, users quickly figured out that it would be beneficial to make the throttle electrical response bottom out when the detent was reached. If this isn't the case, then one often finds that the throttle adjustments required to maintain landing glideslope require repeatedly moving the throttle back and forth past the idle detent. This makes precise control impossible. The quick fix for this for the Cougar was to put a huge deadzone at the bottom of the throttle axis response. Later on Thrustmaster integrated the THRRNG statement into Foxy, letting one accomplish the same thing in a more flexible and elegant manner. Physically, though, the result is the same - zero electrical response at the throttle moves down into the idle detent. The Warthog does the same thing, but by default without having to play around with it. However, this doesn't eliminate thrust reverser capability at all. There are four "buttons" associated with the Warthog throttles. These are virtual buttons which can be programmed in T.A.R.G.E.T.: IDELROFF (activated when R throttle is pulled back past idle detent) IDLELOFF (activated when R throttle is pulled back past idle detent) DELRON (activated when R throttle is pushed forward out of idle detent) IDLELON (activated when L throttle is pushed forward out of idle detent) Furthermore, the two OFF "buttons" are also DirectX buttons (29 and 30), allowing them to be programmed directly inside of a sim. These virtual buttons at the bottom of the throttle physical motion are very similar in nature to the six virtual buttons at the bottom of each of the CH Throttle Quadrant's six levers and function in the same way. The added addition is that T.A.R.G.E.T. allows a user to easily program an action when the throttle is moved out of the idle range as well as into it, without having to develop any complicated logic on their own. Contrast the Warthog throttle with the throttles of the X-52, X-52 Pro, X-65F, and G940. All of these throttles have idle and afterburner detents. All of these throttles have electrical response throughout the full physical range of the axis. None of these throttles have the ability to adjust throttle response to account for the detents. In my opinion this simply means that Saitek and Logitech have given us throttles with annoying bumps in the travel range; they don't do anything useful unless their detent positions happen to correspond to throttle response in a certain sim, and they get in the way otherwise. Of course the CH Pro Throttle has no detents, so it doesn't suffer from this problem. Perhaps the SimHQ review did not do the best job of explaining why no electrical response below the idle detent is a good thing, but I emphatically believe that it is.
  13. In the T.A.R.G.ET. script editor, the Line at which the cursor is located is displayed in the lower right corner of the application.
  14. Actually, DCS: A-10C beta has such advanced built-in controller programming options that a HOTAS-shift (i.e. a button held to change layers) can be programmed inside this sim. Nightcargo, You are trying to get DCS: A-10C to do something to a different piece of software - the TrackIR software. Unless there is a TrackIR CENTER command inside DCS: A-10C, you won't have much luck. T.A.R.G.E.T. works, though; if you are having trouble set your keyboard to ENGLISH setting.
  15. My Warthog will go to full positive and negative pitch input without any roll input.
×
×
  • Create New...