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Ghost_unit13

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Everything posted by Ghost_unit13

  1. Hi, Let me give it a try..it's been a while. First.. the grab action is a grab of one window only.. so if you need two MFD's displayed, you have to place them on you secondary monitor next to an other and place the grab box around both of them so both are "grabbed" at one's. Next you have to select what part of the grabbed window should be displayed in a button, the part with the Left MFD or Right MFD or what ever you grabbed. Now the tricky part I'm not sure if I remember correctly.. The following code: <body style="margin:0; margin-left:-500px"><imgwtyle="height:518px;width:998px"src="%touchirserver/grabber%"/>< says... "show from the grabbed window only the following part, starting from 500pix from upper left (margin 0, margin-left:-500px) a windows of the size 518 x 998" This will be displayed in the Button you created. The size of the button is important.. you will noticed that the size will effect the way the 518x998 image will be displayed.. in this case a 518x998 size would be ideal. but not always possible when you try to display a grabbed window that should be smaller in you Layout. In that case you have to experiment with the correct x,y sizes. So in you case you need to grab both the 300x400 and 400x300 at one´s. and make two buttons. One with a script that shows the 300x400 part of the grab and one button with the 400x300 grab. btw with Grabbing I mean the functionality of Touch Controle server to get a picture of a part of you screen every so second. Hope this helps.
  2. Hi Fuzzysham, I'm sorry to hear that the screen grabbing settings is giving you trouble. The ipadpit is a hobby project for me and this was the best I could get up with. Remember that this IPadpit was the first in it kind, born from my idea to use my ipadpit as MFD. Because I'm no programmer I had to use already exiting tools to get it to work. The developer of the TouchIR tool did a great job for me to implement the Grabbing function for the live MFD on my request. Boarder did a great job in making a version that got a easier setup. I think it is a bit like a ipad/android discussion, they both work great but one is more flexible that the other. The Ipadpit can be configured as you like but this makes the setup a bit more complicated. (Users already make a Black Shark and Falcon BMS version) I'm not getting any money out of this project, I'm just a DCS A10 user that wanted to get his ipad somehow integrated with A10 :) and I'm happy to share it with you guys. If there is anything I can do for you contact me at my ipadpit mail adres! btw: Yes there are more consoles available but didn't really get into it. You can actually get any console as detailed as you want. All it takes it time.. Something that is hard to find at this moment..
  3. Hey Jib, Not sure if you send me the laters version to put on my site for download.. let me know.
  4. Great Sickdog! Will try it out when I'm home from work I will check if I can make a "quick" button to switch to it from my Ipadpit, would be cool!
  5. If you don't have a second monitor you might have a try with a virtual monitor solution.
  6. I made a little instruction that should work for the icontrole also. You can find it at the download section of my site. http://Www.Ipadpit.nl It is written for a single monitor setup but should give you some directions)
  7. Hi, I tried to make the instructions for the touch ir ipadpit step by step. Just added some extra info so you know what you do and why. All info should be in the docs, every step is explained in detail. Let me know what is not clear and I will try to explain. You don't need all the zip files, they are just available for different setups if you wish to use it. Yes you do need to read the manual to get it to work, but Hey.. The ipadpit profile is for free. ;) If it is still to complicated for you, you might indeed have a try with Icontrole. Boarder took a lot of effort to get the setup automatic.
  8. I'm sure you can remove all you don't need from the Ipadpit if you need to. The profile is open ready to modify. Not sure if you need to with the TM mfd's. Does it uses keycombinations? The CDU is displayed in a single view so you would not bother about the rest of the functionality.
  9. The comm panel is available in the ipadpit but indeed without the freq display. And some buttons are broken at this moment. You can do a complete cold cockpit start up with the ipadpit, for this you got the the complete cockpit in highresolution. (Check the startup video on my site.) I added the Function keys for quick comm access. I think the way icontrole is build it got some big advantages for the developer like the freq display and the ease to add moving buttons and the way a developer can communicate with A10. I used the 3th party tool Touch ir, that on my request got some great upgrades that made the ipadpit for what it is now. A plus for Touch ir is that the end user can use it for other sims or modify the ipadpit as he likes.. Like the iphone version or the Blackshark versions already available. O...before I forget.. There is a price diference between or A10 ipad addons.
  10. Two months ago I was asked if it is ok to publish my name in a review about my Ipadpit. Yea sure.. :megalol: Guess what... got a 1 page review in the august issue op PC Gamer US, :D check page 28!
  11. The way I use the mfd's on a second monitor for my ipadpit I can confirm that they somehow locked the onscreen mfd's (configured with the monitor lua file) to the aspect ratio of the screen resolution. Using try and error coordinates for the mfd size solved it for me. An 300x300 mfd is now 220x300 to get it back as a 300x300 mfd on my display. Same for the location on then second monitor. To get it at 1921x0 I have to add something like 1750x0.
  12. Ok thx ! I mist that one.. Good to know that it is not me getting :crazy: Got it working with some custom coordinates settings.
  13. I just had a try with the latest patch 1.09 and noticed that my MFD setup on my second monitor is mixed up for my ipadpit grabbing solution. First I had a look in the setting of my ipadpit but they are all ok. Now I noticed that when I change the aspect of the monitor settings (got it normaly on 16:10 with a 1920x1200 main monitor setup and a 800x600 second monitor.) the position of the MFD's and there aspect ration are effected as well.. I cannot remember that it was like this before. I've not been that active lately so I might be missing something... My normal monitor configuration lua file alway looked like this to display 2 mfds in the up left corner of the second monitor. _ = function(p) return p; end; name = _('Camera + DUALMFD300'); Description = 'Dual MFCD on the left and camera on the center' Viewports = { Center = { x = 0; y = 0; width = 1920; height = 1200; viewDx = 0; viewDy = 0; aspect = screen.aspect; } } LEFT_MFCD = { x = 1921; y = 0; width =300; height = 300; } RIGHT_MFCD = { x = 2221; y = 0; width = 300; height = 300; } UIMainView = Viewports.Center Now I need to configer it like this to get the MFD on there right place with the right aspect ratio.. With same 1920x1200 and 800x600 monitor setup! _ = function(p) return p; end; name = _('Camera + DUALMFD300'); Description = 'Dual MFCD on the left and camera on the center' Viewports = { Center = { x = 0; y = 0; width = 1920; height = 1200; viewDx = 0; viewDy = 0; aspect = screen.aspect; } } LEFT_MFCD = { x = 1750; y = 0; width =220; height = 300; } RIGHT_MFCD = { x = 1970; y = 0; width = 220; height = 300; } UIMainView = Viewports.Center What you see is that the horizontal Aspect of the mdf's have to be changed to get them correct in my display. Any one noticed this or what am I missing here.. thx!
  14. Yes that's what you get with the Ipadpit. Check the video's on my site to have an idea how it looks live :) www.ipadpit.nl Its a free download. It works with the ipad app Touch IR that I found and used to build the ipadpit with. You can get Touch IR on the app store for only 6$. Bonus for blackshark pilots is that there is a Blackshark ipadpit profile made by ipadpit user Ed "highwaymaned" available also! That's the great thing about using Touch IR, you can use it to modify and build your own pits! Still thinking about making some FSX cockpit versions.. if I only had the time!
  15. Hi cowboy, good to hear you got it up and running. What size are the mfd's on you monitor. I'm using 300x300. You also can set the grab quality in Touch ir. The higher the quality the slower the performace. 300x300 with middle quality should be fine. I will have a second look what i'm using. And.. I have a beta profile ready with some moving buttons that are in synch with the sim.. Is still a work in progess but with a new version of touch IR i will get some more controle over the button animation. You can find this profile in the download section of http://www.ipadpit.nl
  16. And don't forget to check my Ipadpit. At http://www.ipadpit.nl. Already downloaded by 150+ a10 simmers. :) check the videos for the cdu. The way i made it you free to customize it as you like. You can just remove the stuff you don't need. Actually someone made a blackshark version of the ipadpit as we speak... It will be available later this week from the download section of the ipadpit site. All you need is the tool Touch ir plus an addon all for around 6$.
  17. Looking great :). I will put it in the download section of the ipadpit.nl site this weekend!
  18. Well yes and no. You would need to scale the background manual to get it fitting on the Iphone and reposition the buttons by hand. But it will all be a bit small if you try it one to one from the Ipad. So making a dedicated Iphone background would be a better way to go I guess. (don't have a Iphone myself.) You can use the button configuration from the Ipad version, but still need to replace them by hand.
  19. I use the virtual monitor drivers with my http://www.ipadpit.nl and got no issue's in multiplay. Could be because I'm running a10 in windowed mode.
  20. Or have a try with http://www.ipadpit.nl it's free.. All you need is the tool touch ir with a autohotkey plug in... All for 6$ :)
  21. no problem :smilewink: yes you do need the export.lua and c: is ok as the default location.
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