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Chad Vader

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About Chad Vader

  • Birthday 02/21/1981

Personal Information

  • Flight Simulators
    DCS MSFS
  • Location
    ENGLAND
  • Interests
    Flight Sims, Wargames

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  1. Haha thanks! Dont want to take up your time, so ive just used that workaround for now and its working Glad you like the mission!! I might post it up to the mission files.
  2. yea but persistence is at the bottom of the list, under pulser, put puler under persistence and it breaks it.
  3. In that mission I sent you, if you put persistence above the pulser module, it will cause the persistence to fail. I just use persistence out of the box, with a default save time of 1 minute and to display a status message. I do use quite a few pulsers though.
  4. Thanks for the quick reply The modules are loading ok, and the folder is being created. I think ive narrowed down the issue. If I load persistence above the pulse flags module, it gets stuck in the loop and does not work. (only on first load and creation of the mission text file) Its like the save message is pulsing! If I load pulse flags first, everything is ok. Can you recreate?
  5. Helooo, Me again sorry. Im tryinmg to get persistence working in one of my missions (the first one works fine but the second does not) It just seems to get itself into a loop and not create a save file. null(see attached image) Im loading persistence straight after dcscommon and cfxzones If i load persistence at the end of the list, it works... so it must be interacting with another module and getting stuck in a loop.
  6. HI CFrag, can I ask a question please? With the persistence module and the saveFlags attribute, does this only save flags that are used outside of DML? Do DML flags persist as a matter of course or do I need to add them into this attribute? Thanks for any advice you can give.
  7. Do you have to actually complete the CSAR? Can you not just add a zone and if the helo lands in the zone, despawn the unit, then fly it home then respawn the unit at the base?
  8. Ok thanks for the advice cfrag. Im going to split the map into three theatres (north center south) and run them at different times.
  9. Here is the response from fox 3 RAM was pegged at 100% and they posted this snippet of log. Any clues? I think im going to break my mission into 2 separate maps. I just dont understand whats hitting the server, maps like pretense have waaaaay more units than my map.
  10. Hi, It happens on my server as well and it has 64GB of memory. Whe the desync occurs, the utilised RAM is only 80% I dont think its a memory issue. Ive played maps with many many more units than this.
  11. Hi, me again. Sorry to reach out for support again but im experiencing a weird issue. About 20-30 mins into the mission, I start to experience a network desync. The entire mission suffers from it and all player experience the same thing. Planes start darting about, flying backwards etc. Have you experienced this before? Its exclusive to this mission so im wondering if something in DML is causing it to occur. Thanks
  12. Hi The first symptom I have noticed is that none of the cloners spawn units. The second related symptom is that the owned zones dont detect when units pass into them and spawn relevant units through the cloner. The third symptom is that I have other scripts like EWRS that dont fire at all either and ctld doesnt even work. I can replace do script file with do script, but thats a lot of work as ive included lots of your scripts
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