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Septimus68

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  • Posts

    5
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Personal Information

  • Flight Simulators
    DCS World, IL-2 Sturmovik, Arma 3
  • Location
    Scotland
  • Interests
    Hillwalking, photography, aviation

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  1. I've been having this problem too. Happened a couple of weeks ago and I ended up running the auto file repair feature. Thought I'd fixed it, but this evening when I'd switched to the AV-8D immediately after flying the AH64D, I noticed that whenever I tried to adjust the AV-8's controller settings, it automatically selected the AH-64D Pilot control profile every time. I'm not sure if it only does it if you switch to another module after flying the AH-64D, but it is annoying and can really mess with your control settings if you don't notice in time. I shall need to do more testing to work out when it happens, but I hope this gets picked up on.
  2. Anyone know where I might find templates for the fuel tanks and rocket pods? I'm also having trouble finding the texture/layer that corresponds to the main wheel hubs of the undercarriage. It seems logical that it would be part of the chassis texture but I'm having no luck finding it. I'm working on a desert livery so would be nice to be rid of the last remaining areas of default olive green. EDIT: Okay I managed to find the wheel hub textures. They are in the chassis template after all. Just got to dig through the layers. Still no joy trying to find templates for rocket pods and fuel tanks. Please don't tell me I'm going to have to do some raw editing using the files in the AH-64D zip folder.
  3. I'd like to submit my real world skin for British Army Air Corp ZJ171. This was the first Apache Longbow to enter service with the British Army, having been delivered to RAF Yeovilton in December 1999. In 2006 it was assigned to 662 Squadron, 3 Regiment Army Air Corps at Wattisham Airfield. In 2013, ZJ171 was part of the aerial display at Cosford Air Show, crewed by Staff Sergeant Jamie Boakes (Pilot) and Captain Harry Wales (CP/G), better known as Prince Harry. Original textures (made from the official templates) were used for both tail section texture files (balka 1 and 2) as well as the crew textures. https://www.digitalcombatsimulator.com/en/files/3322156/
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