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[HOUNDS] CptTrips

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  1. I suspect part of the decision making here is to fill in some PTO content so a potential ultra-graphics, high-fidelity competitor like something made by a former producer for another sim I can't mention doesn't have a completely unfilled niche to exploit and get a toe-hold in. Strangle them in the crib. Don't just leave them an easy-in-road to exploit. I suspect ETO will have to wait until they feel safe on that front. Then I'd guess Battle of Britain. Lastly, someday, maybe if all the rest goes well, they might back and continue to flesh out Oleg's Normandy and beyond plane-Set. All conjecture of course. Meanwhile, the other sim you mentioned appears to be abandoning WWII and going off to Korea. SMDH. <S>
  2. At some point when the Corsair and F6F are being offered for sale, it would be a relevant question for buyers if the WWII genre is going to be supported by ED or relegated to second class citizenship while still priced as a first class product. Helos are also not modern jets, but receive a lot more attention than the WWII stuff. One view might be, buy our $70 new planes to prove to us the WWII ecosystem is worth supporting. Another view might be, prove to me first you have intentions of supporting the WWII ecosystem before I buy another couple of $70 modules. Perspective is everything.
  3. Poked my head in to check my in to check the server and there were 11 guys in there. They looked to be having fun. Somehow screwed up part of the sound but not going to redo it. Just some Sat afternoon fun up in the Cold Blue.
  4. I was doing some tests the other day with a ZSU emplacement. I can't say it effected accuracy, but night did did reduce the engagement range by almost half. So maybe engagement range is effected, but not accuracy when it does fire. Of course this only effects optical \ iron sites weapons. I am assuming we aren't expecting any differences in something radar or thermal directed.
  5. I've found if I want to tune in the AI to a level I feel is reasonable I use a combination of skill level combine with full fuel load compared to my 1/2 load. If necessary, I will weight them down with drop tanks and bombs and set jettison restriction so they have to fight with that extra weight. I can then slowly peel off stuff when ever I want to increase the difficulty. Silly I have to do that, but it does work well in my spit against an AI spit.
  6. I'd pay $50 for a WWII pack of 20 AI planes plus other stuff like tanks and boats backfilling PTO and ETO. Seems like a good 3rd party opportunity.
  7. Do you mean the 109k is uber when the AI flies it? Or are you saying you bought or have trialed and you flying it seem UFO? AI cheats. Any weirdness there is just cheating AI physics which are only vaguely related to our universe. If you have specific doubts about the human player FM, narrowing that down to a big item or two might help someone evaluate that. BTW, if you are basing that just on the AI, you can 1 week trial the 109 and try it hands on to see if it seems legit. $0.02
  8. Steam charts show it having 30 day average of 22 players, DCS 30 day is 1,184. The other is not the future. It is the past and receding quickly in the rearview. That says nothing about which DCS projects should be done in what order or how long it will take. However the main point I was addressing, just because some sim, 5, 10, 15 ,30 years ago did the Battle of Britain, in no way makes that non-viable for DCS to do. Everything WWII related has been done by some sim at some point in the past. Including PTO, ETO and Bodenplatte and Eastern Font. That doesn't make those non-viable for DCS either. Past that, we're done here. Enjoy your Sunday.
  9. Nonsense. It exactly proves my point. That other game is barely being supported and only by volunteers. The last time I tried it it was still a hot mess and I waited a year for the VR support that was just around the corner and 4-5 years later it still hasn't arrived. Whatever old, marginally supported games can achieve is pale comparison to what DCS could. The excuse that DCS shouldn't do BoB because it had already been done in other sims, is what I was replying to. Of course that other game can't compare to DCS. That is exactly why it would be awesome to see BoB implemented in DCS. Those old, barely supported games are not a replacement for what DCS could achieve. Old games limping along with volunteer support is great for nostalgia, but it is not the future. The future is DCS. I didn't say that wouldn't require work. It's going to take work to make a PTO or Bodenplatte, or anything else. Besides, Nick Grey wants it, so sooner or later we will get a DCS BoB. And it will be awesome.
  10. Nonsense. The point I was making is that the idea that a DCS BoB should be discarded because "it has been done before", is not rational. So has PTO. So has Eastern Front. Etc, etc, etc. You mentioned Bodenplatte. Seems I've heard that one done elsewhere before too. The only relevant point would be if it had been done already in DCS, which of course it hasn't.
  11. So depending on your definitions of quality: Graphics, no. Sound, no. Flight model, no. VR supported, no. AS a consumer, I don't care how big or small their team is. I only care about results. I don't grade on a curve. But can we agree that BoB shouldn't be discarded "because it has been done before"? So has PTO. Aces of the Pacific was one of my first games. Sorry, ED. Drop the idea of PTO, it's been "done before". But I get it. ED is dropping ETO to revector to PTO probably to strangle Combat Pilot in the crib and not leave it an unfulfilled niche. Not a bad strategy. Regardless. DCS Battle of Britain would be awesome, IMHO.
  12. So as to my questions, I can assume your answers are, no it is not up to DCS quality, and no it hasn't released VR support? What I was replying to was the idea that BoB should be excluded because it had been "done before". I agree their dev cycle is a bit obscene, but not a single PTO specific aircraft has been released yet either. And you can make the argument that PTO "has been done before", so that can't really be a useful criteria. For BoB, initially all you would need is a Hurricane, Spit, and Emil. Everything else could start out as a AI asset which should not be hard to knock up some decent external models.
  13. As it stands now, is CloD a match for DCS in quality? Does the VR work yet in CloD? I think a fleshed out BoB module implemented with DCS quality would be extraordinary fun.
  14. But has it been done well, enough? Clod was a hot mess. And a long time ago. Anything in this decade?
  15. I’m running a fun simple bomber escort\intercept mission on my server for a week or so to celebrate Masters of the Air FINALLY being release. I can hardly believe it. You are all invited to come have some fun. Learn more: https://forum.dcs.world/topic/342535-masters-of-the-air-server/#comment-5372164 <S>, CptTrips
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