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Fulgrim

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  1. Hi fam, it’s not difficult to find posts every week where players seek solutions for using a mouse in VR. Whether for immersion, comfort, or other reasons, it’s clear that mouse clicking in VR hasn't been effectively addressed. The ED solution anchors the mouse at the center of the screen with a persistent, obtrusive cross. I've been using a system for the past two years that allows me to click with my gaze without a permanent yellow cross on the screen and to use the mouse whenever necessary. 0.- Decide which keys on your HOTAS will be assigned to the Left Mouse Key (LMK) and Right Mouse Key (RMK). ---- 1.- Download and install [Joy To Key](https://joytokey.net/en/download) (JTK). Feel free to purchase a license to support the project. ---- 2.- In JTK, bind your LMK and RMK to the controls assigned on your HOTAS. https://imgur.com/a/py01A3O ---- 3.- Still in JTK, open the advanced options for the LMK bind and navigate to the Mouse (advanced) tab. Select the target position at 50x & 50y and click on "Jump cursor to the target position...". Repeat for RMK. This will recenter the mouse anytime you press LMK or RMK. https://imgur.com/fOtS65o ---- 4.- (Optional) Now open DCS, go to Settings > Controls > UI Layer. Assign mouse wheel backward and mouse wheel forward if you want to control knobs too. I have them on the same binds as LMK and RMK but with a modifier. (Apologies, I didn’t know how to take a screenshot on this screen). https://imgur.com/a/1UqcWN6 ---- 5.- In DCS, go to Settings > Controls > VR and ensure that "Use Mouse" is checked. https://imgur.com/OJdkVDS -- With this setup, you can now: 1.- Use the mouse normally when needed. Don’t worry about where you leave the cursor; it will disappear after a short while. 2.- Click with your gaze: if the cross isn’t on the screen, pressing your LMK and RMK HOTAS binds will bring it up at the center of your gaze. Focus on where you want to click, and it will happen. The cross will disappear shortly thereafter. 3.- If you've set up the mouse wheel, you can also rotate knobs with your gaze.
  2. What's the current state of all F35 mods? Is there anything flyable with acceptable quality? Do we have links? Thanks!
  3. Can we expect strategic view to be included in the standard edition of TV2?
  4. Hi, since the last update I noticed that sonic booms on fly-by camera were painfully loud. I lowered my World volume slider to 1%, but it's still very very loud. The rest of my sounds (cockpit, radios, switches, etc) are normal. My volume sliders are 50% on my AMP and 50% on Windows, which is perfectly fine for the rest of applications I use. Tested on a Hornet, no mods. Thanks.
  5. All talk, Simmer In Name Only. The flight model is what it is. You may not want to use it to it's full extent, and it's ok if you want to fly that way, but for the rest of us is perfectly valid so please don't come here to gatekeep the rest of us while cherry picking what you simulate and what not based on your convenience. For the rest of us that elect to use the plane as the makers intended, here is the latest EM data by @contactlight
  6. You're overperforming your ground crew, you know?
  7. I sincerely trust you're not commiting the heresy of landing, taxing to the hammerhead, refueling, rearming, and getting back in the air in 5 minutes. You're waiting another 55 min for the sake of simulation, right?
  8. This mod makes me stupidly hard. Looking forward to see more of the impressive progress!
  9. Lol. What do you mean "paddle switch doesn't count"? Are you one of those guys that will scream "cheater" to anyone that dogfights with the paddle?
  10. Data by @contactlight. Flies even better now than I thought it would be possible. I'm even competing with M2K's in 1C.
  11. Dear @NineLine and team, since 2.9 I have been trying this mod by @Rapierarch and it has completely transformed my experience with shadows. I'm now able to set high shadows in VR without losing performance. The only drawback is that it breaks IC. Would it be possible for the team to have a look at it, in case it's worth it to implement the logic into the core product? Many thanks.
  12. For anybody that wants it full screen, you can just set float NVG_SIZE = 0
  13. Breaks IC as of 2.9, maybe because of SA 10's new textures?
  14. Hi. Nice work SkateZilla, thanks for the hard work. Quick question: the "Purge shader cache" on the "advanced updater options" tab is equivalent to the old "Delete Pre-compiled Shaders"? Or does it do something else? Thanks.
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