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H0RN9T_

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  1. how about changing seats in MP? "in testing" = "maybe" next update?
  2. H0RN9T_

    Su-17

    So in Poland we have SU-22m4 and SU-22UM3K Left is m4, right is UM3K am i right?
  3. Nope, something is wrong, it wont detect enemy units so still i cant use atgms (and again it happens only when i play engima cold war server)
  4. Yeah my problem is completly different, i dont have problems with firing atgms cuz petro menu WON'T APPEAR so i cant choose targets (+ crosshair desync) on some MP SERVERS, So my problem is more compilcated and probably related to mission settings / aircraft settings.
  5. It wont shoot, petro menu wont pop up, "resloting" didnt help and what am I supposed to do? (first time manual startup, second time win+home) Am i missing something?
  6. And now i see where i had problems i wanted to disable timer by "changeOff?" by trigger in mission editor (after 10 seconds from mission start, flag 997 ON) so it was changeOff? 997 and it didnt work but when i change it to gameOver it started working Thank you, it will help even more but still even with copy-paste it shows +++Zone: warning - getFlag has '<noone>' ... error and it doesnt matter how i name trigger, add "change?" to trigger zone and it gives me this spamming error. Maybe i did something wrong with adding scripts but everything works fine, even with that error.
  7. Thank you, it will help even more but still even with copy-paste it shows +++Zone: warning - getFlag has '<noone>' ... error and it doesnt matter how i name trigger, add "change?" to trigger zone and it gives me this spamming error.
  8. Thank you! My basic change? trigger works now My last 2 questions: 1. Is there a way to "reverse" On/Off? (i just want it to start already ON, i dont want to make another trigger to enable it and then disable it) 2. +++Zone: warning - getFlag has '<noone>' flag name in zone <<ZONE000>> how to disable this error? or what to do? (ZONE000 is a trigger with "change?" and this trigger works fine)
  9. Ah thanks you but still after 2h i did absolutely nothing Like i can create basic RND, Timers, Cloners and i how to connect them etc but i dont know how to create simple "changer" Demo "gate and switch" is too much complicated for me, i just want to pass flag 202 through changer and change it to 203 if flag 999 (from ME trigger zones) is still OFF and i want new trigger zone cuz i dont want to add lines to my 10 cloners but every time i add something to change? it crashes. EDIT: Hmm i did some more testing, i just add simple change? and changeout! in "gate and switch" mission and it works, but if i add that in "Attack of The CloneZ" it crashes (and yes i added scripts)
  10. How to stop spawning units (attacking humvees) in "Attack of ClonesZ" after doing their "job" ? (after destroying all defenders, flag XXX is on) I only know about deSpawn? but i dont like "instant despawning", can i somehow disable delayed spawn? Like i want all humvees to stay in position after doing their job and if something destroy them (after destroying all defenders) i dont want them to spawn again cuz mission is done. (i hope you undestand my english xd)
  11. Check "Res. of Cokpit Displays" in settings, if you have 256 change it to 1024 (or 1024 every frame)
  12. There is something wrong with Hellfires in MP vs moving targets, i dont know why but hellfires go "up" when very close to target and you almost always miss your target (my record is 15 missed hellfires vs moving t-55 on rotorshead server), i know, hellfires arent very very good vs fast moving targets but 20-30km/h ? cmon. ... and i play ONLY MP so idk how it works in SP In situation below i was using ATT hold (which is great now thanks) and george as gunner (and MP of course) And yes i have track file, but u will need to watch almost 2h of doing "something" https://www.mediafire.com/file/pko5aibf65dhy46/per_To_Weaken_The_Hydra-20220430-142856.trk/file Skip to 9:40:00 in game time (My english is very "limited" i hope you understand me )
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