HoBGoBLiNzx3
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Figured it out. Needed to turn off HT and unpark cores..
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with the 4090 I have 72 hz no smoothing, dlss and quad views @ 185% and it's fking diiiaalllled. Finally got it just right the past hour.
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Since getting my Crystal up and running (I'm coming from G2 >> Varjo Aero >> Crystal) I'm getting CPU render spikes even in the menu which brings down the frames to 10's, 20's, etc. Happens after missions a lot when I return to home screen. I also get the spikes in game. On my Varjo Aero I was getting 80-90fps solid no fluxuations esp on the menu. Any ideas? Im running 72hz mode and 80% of the time it's locked there but it will dip as low as 50 where I would be stable on the Varjo.
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I'm assuming that Vulkan will be added in 3.0? I didn't see any info on if it was released this patch.
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Can someone confirm if this is happening to them and it's not just a bad headset? It only seems to happen in DCS at night. Day time "seems" fine and the virtual desktop looks crisp and fine. This was the best I could get with my phone, Left all the darks are hugely contrasted to almost grey and the right eye is dark black as it should be.
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I'm thinking it will make a bigger difference once they release Vulkan. If my limited understanding of HAGS and Vulkan are even remotely right.
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Like if I close my left eye. Everything is black that should be black, and there is no bloom around the lights, then if I swap eyes and cover the right there is grey though out the blacks and the lights have bloom. The two different lens are rendering different lighting levels or something. There was a thread where people reported it but I haven't seen anything since.
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Is anyone having issues with night scenes having two different lighting? One is black and the other has greyish tints to lightings and clouds. Which makes it almost unplayable at night.
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12.01.2024 - Vulkan Progress | DCS Core | DCS Modules
HoBGoBLiNzx3 replied to Graphics's topic in Official Newsletters
Good question. Looking forward to all the graphical and engine updates. As well as save game, and DTC. Dynamic Campaign will probably be the biggest improvement in the game though TBH. Not only from a SP perspective but for MP too. -
Mike Force Team started following HoBGoBLiNzx3
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pm public reference evidence F-18 sensor question
HoBGoBLiNzx3 replied to HoBGoBLiNzx3's topic in DCS: F/A-18C
If you have some legit sources that aren't restricted by the DOD send them to someone in ED! I wouldn't want you to get in trouble for knowledge you shouldn't be sharing but it would be a big upgrade for the F-18 if it could be confirmed. Thanks for the knowledge none the less Hulk. -
pm public reference evidence F-18 sensor question
HoBGoBLiNzx3 replied to HoBGoBLiNzx3's topic in DCS: F/A-18C
I don't think you can slave anything currently to the datalink points. I just gives you the ability to view them via hud/hmd and get info from the SA page. You would think that you would be able to at at least slew to a point of interest but you can't, at least to my knowledge. -
Dynamic Foveated Rendering - Everything in one page
HoBGoBLiNzx3 replied to mbucchia's topic in Virtual Reality
So I went back to VFR (I was using prior to QVF) but the one issue I'm having with both is the focus. It goes in and out of focus sometimes looking straight, but a lot of the time it's almost as the DFR box takes some time to render the image. I have a 19-13900KF and 4090 (64gb of DDR5 too) and get around 80-90 FPS depending on DLSS on or off and some various other settings.. My cfg for VFR is peripheral_multiplier=1 focus_multiplier=1.3 turbo_mode=1 no_eye_tracking=0 If I could fix damn focusing issue I'd be a happy man. Any ideas? -
Dynamic Foveated Rendering - Everything in one page
HoBGoBLiNzx3 replied to mbucchia's topic in Virtual Reality
Can someone with a Varjo Aero post their settings.cfg. The ones posted for the Crystal were really helpful (i've been over the advanced config page a few times now)but would like to see the Pimax settings replaced with the Aeros settings as they are different and I'm not able to find those settings on the page.