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ThatPieMan

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About ThatPieMan

  • Birthday 11/30/2001

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  • Flight Simulators
    DCS

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  1. How do these work with the separate binds? ie, the AAI switch or the CMD switch? Edit: Appears they also switch the AAI/CMD switches as well, good to know.
  2. Currently, the command to show/hide flight controls does not work in the WSO position. This is with ghost controls switched on or off.
  3. So I assume still not fixed? Sheesh almost 8 months on from release now.
  4. Bump 2, still an issue? Haven't been able to test in quite some time
  5. Bump. Anyone know if it this is still an issue? Or are we still waiting on a patch?
  6. Yup, the inbuilt voice activation, not Voiceattack.
  7. Yes, the regular PTT mode works for the intercom and the radio. The I ON mode is not available as far as I can tell, which should be automatically engaged and be used for VOX/Hotmic when selected from the '64 from what I understand of the guide. Clicking the I PTT icon has no effect.
  8. Keen! Makes it easier to see the difference
  9. Using the native VOIP system in DCS it seems the vox/hot mic intercom system is not working, and only PTT is operational. (Might just be that I have things setup totally wrong however.) Anyone know if this is a current bug, NI, or just me being a dumbass?
  10. Yeah I think you're right @mbits, I may have jumped the gun on the solution here, as I'm noticing the SAS saturation warning is not coming up on the frontal display when I hear the tone, whereas I can see it happen other times. As for beta testing, it is admittedly an EA module, but I think they should at least be documenting all the changes they make, not just cherry picking them.
  11. Hey all, After this newest update to the '64 I'm now hearing a long loud tone more frequently. I've tried having a look around for a description of what it means but no dice. I recognise the short tone as a hold mode disengaging, but not sure about this long tone. It almost seems like the original hold disengage tone from first release, but not 100% sure. Anyone know what it might be, or any docs of what each tone means?
  12. Bump. An option would be great, and if set off by default won't affect pancake players at all, while making VR players lives much easier.
  13. +1, very pronounced at night in VR. I agree with charliefox: It definitely seems like the faster response rate, paired with little damping and a naturally always moving head in VR, even minutely would lead to this.
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