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SeaBass80

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  1. I tested CBU97 in CCIP post-designate, specifically for falling long or short. Seems fine on my side to within 50 yards/meters or so. Good enough from where I released it. This was flying straight ahead without steering input exactly aligned with the original flight direction. See attached track. So there is nothing wrong as long as one the exact azimuth is hold between designate and release... not that this would be realistic for the post-CCIP designate mode. More testing needed, but I presume the problem you describe might somehow arise when azimuth error is introduced and you cannot steer back to the correct one due to lack of azimuth guidance. 240315-CCIP post-designate CBU97.trk
  2. Hi, this pertains to the employment of free-fall weapons like MK82, MK84 and such. The mode becomes particularly important for slow bombs such as CBU-87 and -97. The manual section is on page 354 "Unguided Bombs CCIP Attack (Post-Designate)". If you have the HAF -34 document, it is described in the section "CCIP Visual Submode", page 1-429. It is correct procedure to fly the CCIP pipper onto target and depress WPN REL. If the actual impact point is below the HUD though, the HUD will still display the pipper. Upon press and hold WPN REL, guidance to release point is provided in azimuth and time. Just to clarify. Essentially when holding WPN REL, it behaves just like the CCRP submode.
  3. Hi, my original post of this problem from April 2022 became stale and has been locked recently. As the problem still persists, I repost it here. In CCIP mode, when the time-delay cue is visible and the actual impact point is below the HUD, the following should happen upon holding WPN REL: (1) the target designation pipper (visible in the HUD) should get glued to the chosen target point. BUG: the target designation pipper gets glued to the ground position that would have been hit if the bombs actually had released the moment WPN REL was pressed. (2) the flight computer should guide to the release point using the azimuth steering line (ASL). BUG: The ASL stays vertically centered in the HUD and does not provide steering guidance to the target. (3) the flight computer should release at the right moment to hit the target. This is working as intended, although the azimuth offset cannot be zeroed by the pilot due to missing ASL guidance. The "correct" behavior is described as such in the DCS F-16 manual, so I don't think there can by any doubt about whether this is correct or not. 240229-CCIP post-designate ASL.trk
  4. Here's how I finally managed to join: my account didn't have an age set, and this is difficult to see in the discord app. Go to your profile settings and select "Family Center"... if no age was ever set for the account, it will just ask for the age. After confirming that you are a grown-up, you should be able to join the server immediately, no further settings required. Let me know if this solves the issue for any of the others!
  5. Same as above, "unable to accept invite" or "no longer valid". I have the same problem, all known invitation links seem to be not working anymore.
  6. This is still an issue. And a big one for usability of the jet. One can adjust the IR Maverick page to allow one to identify targets with the gain settings for the MFD, but switching back to the EHSD page will burn your retina in nighttime flying.
  7. Not sure what the status is - maybe ED can update us on the GM radar efforts. Currently (2.8.3.37556) the F-16 AG radar in GM mode can see everything between directly below the aircraft up to the horizon even with the aircraft nose pointing vertically up into the sky. This is not a matter of evidence needed, as it is simply impossible with the radar antenna. Would be great to see improved realism with the GM radar modes one day.
  8. When firing a single round with the gun in high fire rate mode, the shot sound is cut off at the end. Expected: the same single-shot gun sound audible when shooting a single round in low-fire rate mode.
  9. Compare page 6-52 of the flight manual... there is extra variation built into the magnetic compass simulation that includes the effect of the airframe around it. This leads to direction-dependent extra degrees added or subtracted. Up to -2deg to +3.5deg as far as I understand. This might contribute here. Second thought, I take that back. It only seems to relate to the tiny magnetic compass Kl-13. Forget what I said.
  10. Hi, the "Light landing-search On/Retraction/Off" keybind only offers "down" and "up" keybindings, not the "retraction" one. The "up" and "down" keybinds literally do what they say... they switch one position up or down, respectively. Expected: keybinds for the individual positions "on", "retracted", "off".
  11. Hi, I found a minor bug with the new pilot model. The HMS sight flip-down glass hinge is on the right side of the pilots body when viewed from outside (the new pilot body). From the pilot's view though (at least in VR) the hinge is on the left pilot's side, though.
  12. Is there any public info on the vertical beam divergence in GM mode? Can the APG68 switch off parts of the emitter surface to get it to emit from a narrow strip in order to achieve a high vertical beam divergence? [Edit: beam spoiling would probably be accomplished by phase scrambling.] Such beam shaping would likely severely reduce the available beam intensity (power per solid angle) due to using onmy a fraction of the planar antennas and due to the increased divergence. Thus the distance range would be limited, right? The OP still has a point, even if there was this kind of extended divergence. At the moment, the ground radar does not respect the airframe orientation. You still get the same radar map even when you point the airframe vertically upwards. This is physically impossible and something that should be addressed for realism.
  13. This unrealistic ground mapping is present in both the f-16 an the f-18. For the F-18 see here: Sadly there was no response to this since July. Let's see whether we can get a comment this time.
  14. As a suggestion for further improvement: It would be more immersive seeing just a tiny amount of stick movement due to user input, reflecting the fact that forces are applied to the stick. This would tremendously help in visually seeing that the hotas binding is correct and indicate to the pilot/user that something else is missing (hydraulic pressure) to go ahead.
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