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Tusk.V

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Everything posted by Tusk.V

  1. I have the Pimax hand tracker on my Crystal and every time I load into DCS, my VR hands are not in the correct position until I go into settings and click on the Leap Motion tab then they jump down to the accurate position I have set them at. I have to set the Y-axis to the lowest possible setting for them to be accurate but it is in a good position. It's just annoying that I have to go into settings every time before I jump in a cockpit.
  2. I just think it would add to the realism. It's almost too clean right now. How can you get the cockpit photo to be on by default?
  3. Has anybody tried to make differenct cockpit textures for this? Maybe add some wear and tear?
  4. I have one and it tracks fine, actually better than my LeapMotion controller BUT it has been messed up since 2.9 came out. I now have to push beyond the button (about an inch or inch and a half) for it to work.
  5. My hand tracking is still messed up. I have to push extra far behind the button for it to click. Is anybody else still having this issue? I'm using the Pimax hand tracker. @BIGNEWY Any help with this?
  6. This should work for you. I'm have the hand tracker on my Crystal and I used it to adjust my hand positioning. Hand tracking has been messed up for me every since 2.9. I have to push an extra far into the button for it to click. Does anybody know if this has been reported?
  7. Go ahead and order the Crystal Comfort Topstrap if you didn't order it with your Crystal. I have the Apache and it works great but it gets warm. You don't need a counterweight. The battery has plenty of weight in it. I also added this to my Crystal (in black, not gray). It helped with comfort and stability. https://www.amazon.com/gp/product/B08V55VHMX/ref=ppx_yo_dt_b_search_asin_title?ie=UTF8&psc=1 Tallymouse's setup guide is a good one:
  8. Definitely drops my FPS on Hornet Free Flight. I would say on average probably 4-5 frames. The clouds are different in that flight even though I didn't change anything. If you look towards the mountains on the left, by default the clouds are quite a ways above them. With you mod, the peaks are covered up and it starts raining when you get closer. I really want to use this but can't give up the performance. For now....
  9. No I didn't change it. I'll keep testing it some to see. I disabled last night and it immediately went back to locked at 72fps (my Crystal is at 72hz).
  10. Love this mod but it tanks my VR performance. I can stay locked at 72fps on Hornet Syria Free Flight but I get drops into the 50s when I enable this mod. Not giving up on it yet though! Great work!
  11. i7 13700KF @ 5.5, 64Gb RAM, RTX 4090, Pimax Crystal
  12. Does this still work? I agree that the ocean is too transparent.
  13. It uses Ultraleap. I have Gemini and updated to 5.17 last night but it might have been worse than 5.16.
  14. My hand tracking still isn't very accurate with my Crystal. I still have to press beyond the button to get it to work. @edmuss I tried disabling it in the Special tab and enabling it in the VR tab but I can't get my hands to show up.
  15. This seems to have a bigger impact on FPS than before. Has anybody else noticed this with 2.9?
  16. I noticed it was missing too. I'll try to redownload as well.
  17. With your specs you shouldn't have ANY stutter at 72hz. You shouldn't be using Smart Smoothing. Something isn't right. Even at 90hz, I can stay pretty much locked at 90 up high and above 80 over the cities in Hornet Syria Free Flight. At 72hz, I'm staying locked at 72fps in every situation and it's buttery smooth.
  18. Following this. I have Taz's UI mod installed. I'll try disabling and see if it will work for me.
  19. This is great! Thanks so much. I took your scene and changed it to the F-18. sceneVR.lua
  20. Crystal is the way to go, especially with 72hz right around the corner.
  21. Looks like it might be IvyVR. I bet it's conflicting with the toolkit and Quad Views.
  22. Is this a Windows problem? C:\WINDOWS\System32\KERNELBASE.dll dcs.log dcs.log-20231102-234247.zip
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