GayCavalier
Members-
Posts
73 -
Joined
-
Last visited
Personal Information
-
Flight Simulators
DCS, IL-2, MSFS2020
-
Location
Houston, TX
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
About 6 months ago, the Ultraleap Tab in "Special" used to have an adjustment range +/-10cm. Would it be possible to modify this so that we can have +/-20cm? I have a 1:1 scale F/A-18C cockpit, but the hand-tracking module on the Pimax Crystal places my virtual hands about 15cm higher than they should be.. so I struggle now to get my virtual hands to align with my real-life hands and real-life cockpit..
-
GayCavalier started following Can DCS add QuadViews native support?
-
I came here to request exactly the same thing. If ED could integrate the QuadViews extensions into DCS natively, that would be fantastic.. similar to what they did with Ultraleap's handtracking! mbucchia's source code is under a MIT license, and i'm sure he'd be happy for it to be integrated directly into DCS - that way updates wouldn't cause conflicts, and QuadViews Foveated can live happily in retirement.. You could have a new option under the Special tab to enable eye-tracking (if available), and the settings slides could be similar to QuadViews Companion (TallyMouse)...
-
Once you're using QuadViews, best practice is to 'reset' the settings for DCS in OpenXR Toolkit's On Screen Display. QuadViews settings take precedent over OXRT OSD's settings, but you don't want to end up in a situation where your OXRT settings conflict with QuadViews... for that reason, I now leave my OXRT OSD settings within DCS all as default.
-
Pimax Crystal stays in 2D on desktop after 2.9 update
GayCavalier replied to Dagger022's topic in VR Bugs
What command line arguments are you using to start DCS-mt? -
So.. Firstly, thank you for adding "Z" distance slider, i.e. towards-away from the pilot's head position. However, it appears that during the 2.9 update, the default position of the hands (or origin) has been moved, and the 'world scale' of the hands has changed. I cannot now align my hands with my real-life (1:1 scale) F18 cockpit. The +/-10cm slider for both Y and Z are simply not enough range to get good alignment since the origin appears to have been shifted. Is there any way to revert to the 2.8 code while keeping the "Z" slider. (The move left-right slider is OK, but I cannot see that many would have that issue, especially with HMD mounted leapmotion trackers)
-
Dynamic Foveated Rendering - Everything in one page
GayCavalier replied to mbucchia's topic in Virtual Reality
..no AA.. just QVFR - super-sampling the foveate region means that you are, basically, performing a similar process to AA, but just in a much smaller region of the whole display (that you can actually focus on) -
Dynamic Foveated Rendering - Everything in one page
GayCavalier replied to mbucchia's topic in Virtual Reality
I've found that running the foveate region in QVFR at >150% means that you can turn off MSAA completely - and yes, the shimmering goes away. The fps boost that you get from turning off MSAA goes into running the foveate region at higher super-sampling. However, at least you're only super-sampling a smaller portion of the screen rather than applying MSAA across the whole thing.. -
Currently, the pilot's body's hands stay glued to the throttle and joystick. I understand it would take some effort regarding more dynamic animation (i.e. inverse kinematics etc), but it would be great if, when tracked hands are detected/enabled, that the pilots arms/wrists are connected to the tracked gloves.
-
The "Y" height setting slider for the position of the pilot gloves in the Ultraleap tab is excellent. It would be incredibly useful to also have a "Z" position slider, i.e. towards and away from the pilot's head datum. I have built a 1:1 replica F18 cockpit, and my Leap-motion hands are always about 5" inside the UFC when my real-life head position is matching the virtual head position.
-
Basically, a convoy looks up and sees a AV8B drop a line of small parachutes. In real-life the tank commanders would close their lids and close-up while attempting to move. Anybody stood on the back of anything less would jump and run away as quickly as possible, rather than just all standing/sitting watching death float down from above..
-
Yes - that's what i'm doing, done for all except the final string writes, so I'll fix that this evening.. v1.0.6 on the way! Thanks for confirming that it's still and issue.