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Kharrn

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Everything posted by Kharrn

  1. my bad, i didnt check the timestamps of the posts here and in the other threads! If its done for you, i'm glad. Think i came across too much like a "wise-ass". That was not my deeper intention. Im just happy to get more maps, especially with Afg, cause if been there for two tours. It feels like i played on Caucasus for a hundred years (started with LOMAC around 2005...) Now i do feel old thy
  2. @Minskyyou keep repeating the same thing in different topics. Afg map will be big. expanding in one direction (yes even flat, no fluff, low lod) will expand another direction. For the sake of what? i do love my F-18 and carrier ops (SC) too, but i am old enough to understand limitations. So yes, there will be a map without a coast. How about exploring all those new airports!? Trust the devs. If you dont, dont buy. Simple. Else, start developing your own game maybe. Just sayin, Greetings K
  3. Thank you ED for the opportunity to create fictional scenarios or reenact missions from my own knowledge in the long timespan given with this awesome terrain. Looking forward to get hands on the northern part to recreate some CAS flights i was lucky to observe from the ground (TACP and FAC driver (wheeled) in 2008 near Kunduz/Mazar) @BIGNEWY @NineLine i have to beg you to please forward this request: please please please include more airports out of country. Even if they might only be low qual, i would love to see Termez, Mary, Dushanbe or Quarshi. For myself those dont even have to be very accurately modelled, i just need a strip to start and land on. e.g. Termez was intensily used by Germany as a logistical and personell "hub". A Hercules did transfer myself to Kabul and Kunduz from there. e.g. Dushanbe was used in the evac (NEO then MilEvakOp) from Kabul afaik. When Taliban took back control. Thank you for forwarding to the dev team in advanve! K
  4. Kiowa FAC-A is working fine for me. But like @Tholozor stated, after "Laser on" command, he will respond "Lasing". Then YOU have to give the "Spot" and the "In". You dont really have to spot the laser, wouldnt make much sense in a LOAL shot anyway, but the AI needs that reply. After that FAC-A should give you the "cleared hot". If he still calls "abort" he might have given you a direction to make your attack and you are not in that direction. Happened to me before. Sometimes AI JTACs also bug-out and wont respond or do anything at all. Sometimes i had them "lasing" (verbal) but it took another minute till the laser was on. (I have a "testing" bed for that stuff set up on Nevada, SP only) K
  5. its called a switch. hf you got to "Modifiers (Panel)" and on the left are Modifiers (hold the button) versus on the right Switches (press once to activate and again to deactivate).
  6. Remember that the copilot/gunner AI IFF "system" can be changed from a very simple mode to a more realistic approach. AFAIK by most mission designers and the current (instant) missions available, it is set to "auto", meaning it will use the matrix logic seen on page 19 in the documentation (file name: AH-64D_George_2.pdf) https://forum.dcs.world/applications/core/interface/file/attachment.php?id=277428&key=305645b1b8f8789dc6d884c79008fb8c please provice a .trk file if you want to get criticized for your flying JK ! But with a .trk others can see if it really is George missing or some other thing/problem/etc or even a bug, that is making the Hellfire miss. George still tends to "aim" the laser (LRFD) too high which is making the Hellfire hit behind the target and long range engagements. I cant tell if there is a "maximum effective distance" for George but the closer the better i guess xD
  7. here we go again.... Solutions have been stated already. Sry to say, but just because you are not good (suck) at it does not give you the right to call it "messed up [for the end user]". It might be messed up for you particularly. It might be frustrating at times. Yes! But this is not an ARCADE game !!! IF you want arcade, wait for the arcade mode or go for another game. I cant recommend DCS for you then - and especially not EA. There have been tons of posts and tries to help you with your issues with the AH64. Many times it seems like you dont read those at all, or maybe you dont understand them. If that is the case try to get some help on a multiplayer server. It is much easier to understand when someone "teaches" things verbally, trust me. You might find someone who can explain the AH64D module to you - but this will take a loooot of time. Learning new modules usually will take time. It is not build for "jump in - kill stuff". To sum it up just three things: 1) stop your bug assumptions and miss-understandings/miss-using on your side. State what is not working in your case and ASK for help; 2) practice - practice - practice. Only way to git gud; 3) this module ist still WiP / Beta / EarlyAccess /... (pick one) - treat it like that please! Im off. K
  8. Not every "asset" suits every "target"... You are still comparing apples and potatos as mentioned so often before (here and in other discussions). IRL a ship can get "out of action" after recieving some damage, e.g. when not having an efficient fire fighting system and crew. DCS DOES NOT MODEL THIS - and im totally fine with it (sure there are things to improve, like fragmentation simulation). K
  9. tbh the FM is totally okay for me at this point of beeing in a "beta" (early access on beta branch) state. Refurbishing it may take some time so i guess we just need to be patient The changelog reads like a very nice list. indeed not everything reported has found its way in atm, but if you have been following the "Bugs and Problems" section closely, a lot of things that have been reported 2-4 weeks ago are now in. That is plain awsome! Love you ED! Keep em coming! Cmon you Apes, do you want to live forever! Get those Buuuuuuuuugs! (should stop playing starship troopers i guess ) K
  10. dont take it rude please, just a quick answer cause i dont have much time. I could only watch the vid for now. a) overflowing George with "orders". give George time to react. he will still fire if you are IN CONSTRAINTS and provice a STABLE platform; b) be in constraints (big square "box" for LOBL shot) for a first detent weapon shot: afaik George will fire weapons using the "first detent". at the beginning of the vid you can see "YAW LIMIT" for a second. That is one error of not beeing in constraints. ALso provide a stable platform, meaning keep the AH64 stable and in a good firing position. George will still launch after some sec if you gave him "consent to fire"; c) dont WAS the missiles for yourself if you want George to fire them. afaik this may cause errors in that the missile will need time to spool up again. if GEorge is lasing the target you can WAS the missiles for yourself and shoot them (remember trigger guard off). d) dont overflow George with "orders" e) sometimes MSL TYPE? bug can still appear. but from what i saw you need to give George a stable platform. your inputs where a little "strong". Hope that might help a bit! Best of luck K
  11. 1200 rounds total is nothing for a Copter? ooookay.... What? totally on the wrong topic here? And thanks @Raptor9 and @BIGNEWY for the explanations. Can be closed i guess !?
  12. afaik there are modern system in use or in development to get symbology inside NVGs (in other helos). But not for the DCS AH64D in the modelled time. Also you can use PNVS or TADS inside the IHADSS which is a great tool in "low light" conditions when NVGs struggle (cause there is not enough light or some weather etc for a good amplification). edit: Avro was faster
  13. get some friends and play MP with CA. Some can control n shoot the arti or do JTAC or whatever, while you fly/gun. Use radio mods or inbuild VOIP for voice transfer of "data". hf
  14. “Do not spoil what you have by desiring what you have not; remember that what you now have was once among the things you only hoped for.” (Epicurus) Not saying "do not wish for" stuff that may not be on the key features list so far. But this module will be a simulation as close to the real thing as it can be made. It wont be 100% exact to the real aircraft cause of (what i call) real world restraints/constraints. So give ED some time do flesh this out. thy K
  15. wierd, i just tried the instant action Mariana Cold Start and without changing anything, helo was pretty light. Rockets, 4 Hellfires (2 on each inner pylon) and 60% fuel. about 30°C (FAT). no problems during hover
  16. afaik yes they are spring-loaded to center position but will "remember" last setting. It has been discussed that it would also be realistic that in DCS AH64 squelch will be set to "always on". maybe we will see an special settings option for it or an ME option for each aircraft. Maybe it will stay the way it is K
  17. as told to you several times already: George is really WiP (work in progress) and therefor functions are not all working as intended (that is my take on it). My guess is that George is answering "engaging" when you "consent to fire", but the check if the helicopter is in-constraints for a shot is done afterwards. -> early access/ beta / WiP (pick one) Though firing and hitting with Hellfires (LOBL and LOAL), rockets (in coop) and gun is working for me most of the time. that is why i wrote "get LOS and (be) in constraints" [for a Hellfire first detent launch]. Elevation below lased target can lead to a Pylon Limit (in articulation) in LOBL afaik. And yes you do see the target but not the weapon symbology which George is "seeing" (in TEDAC/ IHADSS) which will give you all the information you need. So remember in VID page to go for TADS and TADS again (upper right on MPD) when you want to get that info. K
  18. as an example: if you set ACQ to a Point (like where the target is provided by JTAC or buddy or else) you well get the N range to that point and AFAIK that will give you a TOF when launching LOAL for that range. see below
  19. watched the two posted tracks (this and the "rockets thread") and majoritiy of the time your LOS is off; the Apache is not "stable" (by George's standards for in-constraints without using 2nd detent); or your have a pylon limit. Pick target -> get LOS and in constraints -> tell George to engage via consent to fire (if you have trouble with key-/button-presses while maintaining a stable firing platform, i suggest using VoiceAttack or similar software) -> dont spam George with consent to fire oh and get your VID page to TADS and TADS symbology (upper right) so that you see the CP/G symbology (like pylon limit, range to laser, etc)
  20. And strangely it works for 99,9% of the players.... But yeah the module is really messed up when one does not understand how things work...
  21. Rogue likes to troll....dont feed it on the topic: lets just hope that we get FCR attach/deattach option for the armament (ground crew) menu at some point, so we can choose for ourself "in mission" (yes i know it would take time, but game wise im ok with some minutes). and if a mission creator wants to make it not deattachable i hope we will see an option in the MD for it. everything else is to the mission creater (e.g. attached or deattached FCR on British AH64).... my2cent K
  22. @GrowltygerWrong module good Sir. You are in the AH64D section of the forum gl with your question! K
  23. not correct. Currently you can switch MSL Type between SAL and RF (even if it should not be 'switchable' as far as i understand Raptor9's post). SAL (semi active laser) is the only usable mode at this time because FCR (radar) and corresponding Hellfires are not implemented (yet).
  24. as far as i understand the Channels can theoretically have any combination from A A A A, A B C D or C C D D. But IMHO the first and the third would not make much sense cause you want to tell the missile by PRI (standard using Channel 1) to look for that laser code (laser code preset assigned to channel) and on ALT (standard using Channel 2) want to have a different code for Hellfire rippel fire mode (not going into detail here). Channels 3 and 4 are like 1 and 2 just like "favourites". So you put four different laser code presets on the four Channels to have the most variability. For example: own ship LRFD code; buddy Apache laser code; JTAC laser code; A10 FAC(A) laser code. You can set laser code preset to Channel via the CHAN subpage in the WPN page -> MSL (top left then) but still no solution to your problem i know.... Did you maybe got shot at? sometimes missiles are shown even though the wing is empty (shot to sh* ;)). Workaround would be to switch to MAN mode and select the next Hellfire via TEDAC RHG 'advance missile key' i guess....but atm i cant test if that works... K
  25. adding on this (even though i have enough controls with 2 sticks, 1 throttle and an extra G13 keyboard): i hope and wish to see those 'up/down' keybindings like we have in other modules (just example). The NVS mode switch (a 3 position) already features that: up down off norm fixed E.g. for LHG TADS Sensor Select Switch: FLIR DTV DVO up down FLIR/TV (toggle) Thy K
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