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Dieselmadness

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  1. Once I set up my carrier group and all the statics, equipment and personnel, is there a way to save this layout and be able to paste it into another map? In other words sailing from the Sinai map up to the Syria map, I’d like to be able to copy/paste my carrier setup from Sinai onto the Syrian map.
  2. Man, I’m not sure how that even works (locking it to a county). If you could tell me how to unlock the livery from a specific country I’ll go through and check all of them. Any ideas on the last LUA (for the old version) on how to fix the board numbers?
  3. hey sorry for the delayed response, and i really appreciate the help! so, heres the origional LUA.. livery = { {"f18c1", 0 ,"F18C_1_DIFF",false}; {"f18c1", 1 ,"F18C_1_DIFF_nm",false}; {"f18c1", ROUGHNESS_METALLIC ,"F18C_1_DIFF_RoughMet",false}; {"f18c2", 0 ,"F18C_2_DIFF",false}; {"f18c2", 1 ,"F18C_2_DIFF_nm",false}; {"f18c2", ROUGHNESS_METALLIC ,"F18C_2_DIFF_RoughMet",false}; {"FPU_8A", 0 ,"FPU_8A",false}; {"FPU_8A", ROUGHNESS_METALLIC ,"FPU_8A_RoughMet",false}; {"f18c_wheel_101", 0, "f18c_wheel", false}; {"f18c_wheel_102", 0, "f18c_wheel", false}; {"f18c_wheel_103", 0, "f18c_wheel", false}; {"f18c1_number_nose_right", 0 ,"F18C_1_DIFF",false}; {"f18c1_number_nose_right", ROUGHNESS_METALLIC ,"F18C_1_DIFF_RoughMet",false}; {"f18c1_number_nose_right", DECAL ,"F18C_bort_number_right",false}; {"f18c1_number_nose_left", 0 ,"F18C_1_DIFF",false}; {"f18c1_number_nose_left", ROUGHNESS_METALLIC ,"F18C_1_DIFF_RoughMet",false}; {"f18c1_number_nose_left", DECAL ,"F18C_bort_number_left",false}; {"f18c2_kil_right", 0 ,"F18C_1_DIFF_2",false}; {"f18c2_kil_right", ROUGHNESS_METALLIC ,"F18C_2_DIFF_RoughMet",false}; {"f18c2_kil_right", DECAL ,"F18C_bort_number_tail",false}; {"f18c2_kil_left", 0 ,"F18C_1_DIFF_2",false}; {"f18c2_kil_left", ROUGHNESS_METALLIC ,"F18C_2_DIFF_RoughMet",false}; {"f18c2_kil_left", DECAL ,"F18C_bort_number_tail",false}; {"f18c1_number_F", 0 ,"F18C_1_DIFF",false}; {"f18c1_number_F", ROUGHNESS_METALLIC ,"F18C_1_DIF_RoughMet",false}; {"f18c1_number_F", DECAL ,"F18C_bort_number2",false}; {"f18c2_number_X", 0 ,"F18C_1_DIFF_2",false}; {"f18c2_number_X", ROUGHNESS_METALLIC ,"F18C_2_DIFF_RoughMet",false}; {"f18c2_number_X", DECAL ,"F18C_bort_number2",false}; {"pilot_F18", 0 ,"pilot_F18_FP",false}; {"pilot_F18_patch", 0 ,"Pilot_F18_patch",false}; {"pilot_F18_patch", 1 ,"Pilot_F18_patch_norm",false}; {"pilot_F18_patch", ROUGHNESS_METALLIC ,"Pilot_F18_patch_RoughMet",false}; {"pilot_F18_helmet_glass", 0, "pilot_f18_visor", false}; {"pilot_F18_helmet_glass", ROUGHNESS_METALLIC, "pilot_f18_visor_rm", false}; {"pilot_F18_helmet", ROUGHNESS_METALLIC ,"Hornet_Helmet_roughmet",false}; {"pilot_F18_helmet_HGU68", 0, "pilot_f18_helmet",false}; {"pilot_F18_helmet_HGU68", 1, "pilot_f18_helmet_nm",false}; {"pilot_F18_helmet_HGU68", ROUGHNESS_METALLIC, "pilot_f18_helmet_roughmet",false}; {"Pilot_F18_Head", DIFFUSE, "pilot_f18_head", false}; {"Pilot_F18_Body", 0, "pilot_f18",false}; {"f18c_glass", 13 , "f18c_glass_roughmet", false}; {"f18c_glass", 0 , "f18c_glass", false}; {"FPU_8A", 0 ,"FPU_8A",false}; {"FPU_8A", 2 ,"FPU_8A_Diff_RoughMet",true}; } name = "*VFA-103 Jolly Rogers - Line" countries = {"USA",} custom_args = { [27] = 0.0, -- Tail change of type of board number (0.0 -default USA, 0.1- ) [1000] = 0.0, -- Flaps [1001] = 0.0, -- Nose [1002] = 1, -- Kuwait Squadron [1003] = 1, -- Australian Squadron [1004] = 1, -- Finland Squadron [1005] = 1, -- Switzerland Squadron [1006] = 1, -- Blue Angels Jet Team } And here is the LUA I tried to make with the custom arguments at the end, but livery wont show at all..... livery = { {"f18c1", 0 ,"F18C_1_DIFF",false}; {"f18c1", 1 ,"F18C_1_DIFF_nm",false}; {"f18c1", ROUGHNESS_METALLIC ,"F18C_1_DIFF_RoughMet",false}; {"f18c2", 0 ,"F18C_2_DIFF",false}; {"f18c2", 1 ,"F18C_2_DIFF_nm",false}; {"f18c2", ROUGHNESS_METALLIC ,"F18C_2_DIFF_RoughMet",false}; {"FPU_8A", 0 ,"FPU_8A",false}; {"FPU_8A", ROUGHNESS_METALLIC ,"FPU_8A_RoughMet",false}; {"f18c_wheel_101", 0, "f18c_wheel", false}; {"f18c_wheel_102", 0, "f18c_wheel", false}; {"f18c_wheel_103", 0, "f18c_wheel", false}; {"f18c1_number_nose_right", 0 ,"F18C_1_DIFF",false}; {"f18c1_number_nose_right", ROUGHNESS_METALLIC ,"F18C_1_DIFF_RoughMet",false}; {"f18c1_number_nose_right", DECAL ,"F18C_bort_number_right",false}; {"f18c1_number_nose_left", 0 ,"F18C_1_DIFF",false}; {"f18c1_number_nose_left", ROUGHNESS_METALLIC ,"F18C_1_DIFF_RoughMet",false}; {"f18c1_number_nose_left", DECAL ,"F18C_bort_number_left",false}; {"f18c2_kil_right", 0 ,"F18C_1_DIFF_2",false}; {"f18c2_kil_right", ROUGHNESS_METALLIC ,"F18C_2_DIFF_RoughMet",false}; {"f18c2_kil_right", DECAL ,"F18C_bort_number_tail",false}; {"f18c2_kil_left", 0 ,"F18C_1_DIFF_2",false}; {"f18c2_kil_left", ROUGHNESS_METALLIC ,"F18C_2_DIFF_RoughMet",false}; {"f18c2_kil_left", DECAL ,"F18C_bort_number_tail",false}; {"f18c1_number_F", 0 ,"F18C_1_DIFF",false}; {"f18c1_number_F", ROUGHNESS_METALLIC ,"F18C_1_DIF_RoughMet",false}; {"f18c1_number_F", DECAL ,"F18C_bort_number2",false}; {"f18c2_number_X", 0 ,"F18C_1_DIFF_2",false}; {"f18c2_number_X", ROUGHNESS_METALLIC ,"F18C_2_DIFF_RoughMet",false}; {"f18c2_number_X", DECAL ,"F18C_bort_number2",false}; {"pilot_F18", 0 ,"pilot_F18_FP",false}; {"pilot_F18_patch", 0 ,"Pilot_F18_patch",false}; {"pilot_F18_patch", 1 ,"Pilot_F18_patch_norm",false}; {"pilot_F18_patch", ROUGHNESS_METALLIC ,"Pilot_F18_patch_RoughMet",false}; {"pilot_F18_helmet_glass", 0, "pilot_f18_visor", false}; {"pilot_F18_helmet_glass", ROUGHNESS_METALLIC, "pilot_f18_visor_rm", false}; {"pilot_F18_helmet", ROUGHNESS_METALLIC ,"Hornet_Helmet_roughmet",false}; {"pilot_F18_helmet_HGU68", 0, "pilot_f18_helmet",false}; {"pilot_F18_helmet_HGU68", 1, "pilot_f18_helmet_nm",false}; {"pilot_F18_helmet_HGU68", ROUGHNESS_METALLIC, "pilot_f18_helmet_roughmet",false}; {"Pilot_F18_Head", DIFFUSE, "pilot_f18_head", false}; {"Pilot_F18_Body", 0, "pilot_f18",false}; {"f18c_glass", 13 , "f18c_glass_roughmet", false}; {"f18c_glass", 0 , "f18c_glass", false}; {"FPU_8A", 0 ,"FPU_8A",false}; {"FPU_8A", 2 ,"FPU_8A_Diff_RoughMet",true}; } name = "*VFA-103 Jolly Rogers - Line" countries = {"USA",} -- 8 wings, 21 speedbrake, 23 chocks: 0.5 - main, 1.0 main and nose, 24 covers, 38 canopy custom_args = { [27] = 0.0, -- Tail change of type of board number (0.0 -default USA, 0.1- ) [8] = 0.3, [21] = 1.0, [23] = 1.0, [24] = 1.0, [38] = 0.6, [1000] = 0.0, -- Flaps [1001] = 0.0, -- Nose [1002] = 1, -- Kuwait Squadron [1003] = 1, -- Australian Squadron [1004] = 1, -- Finland Squadron [1005] = 1, -- Switzerland Squadron [1006] = 1, -- Blue Angels Jet Team }
  4. So which part of the description denotes what livery? I tried to copy and paste so everything is exactly the same with the exception of the arguments
  5. ok so, can anyone tell me at least, if I have a livery , for example "F18 CLEAN", how can I copy that and make one called "F18 CLEAN PREFLIGHT" and add the arguments for static objects (covers, ladder etc) to it? i have tried to copy the contents like that and add the arguments but the "preflight" livery doesnt show up in dcs. can someone at least point me in the right direction?
  6. So I had an older version of this paint (VFA-103) with custom arguments to be able to select the livery with engine covers, ladder down etc..it was the same file name with “preflight” at the end…as basically I could “rearm/refuel” and select it to have the covers on etc. Now trying to do the same with this new version, I tried making the same “preflight” folder with a lot of cut and paste on the new paint which is “F/A-18C VFA-103 Jolly Rogers Aircraft of the Line 4k Re-Mastered (Updated: 12/15/2023)” but for some reason I can’t get it to show. Is there any crazy chance someone could add a “preflight” livery to this version? There’s a clean and dirty version, so I’d basically have clean, dirty and “preflight”. If someone could do that Id be forever grateful!!
  7. I will try to post a track when I get home, I can tell you that hitting TMS Aft then will not give me an option for SP (should be on the right side of the MFD from what I’ve seen). How do I then, reset it to the velocity vector?
  8. Hey guys, running the latest update and the F16..just coming back to DCS After a short hiatus, and I’m having a problem with the targeting pod, I hit air to ground mode, and can slew it around most of the time, but hitting TMS Down twice should put it straight ahead (as I understand it, basically resets it) but instead it keeps aiming back and left (which I think is maybe a different waypoint or something), even hitting CZ it points to a different direction and no matter what I press, I can’t seem to get it to reset straight ahead. Also watched a video on YouTube and the guy hits CZ then a button for snowplow mode shows up, however I NEVER get that…no way to put it into snowplow mode…am I doing something wrong or is this a new bug or something? I’ve reinstalled the F16 and repaired DCS, same issue. How do I make sure in a saved scenario this isn’t some sort of inadvertently saved waypoint or something that it keeps trying to point at? I’ve watched countless videos and I don’t seem to get the same results…never had a problem with the Hornets Tpod. I must be missing something.
  9. hey all, been a while sinceive been in DCS lol but i just recently picked up where i left off...and this project is my number one priority right now in DCS. So, little update, ive got the pylons to show however the only option is to remove payload. what else do i need to add to the lua?? I can just install the mod and it works fine, however, with the lastest updates to the Viper, the tires sit low in the pavement with the SUFA installed...Basically i want the factory dcs f16 but with the ground assets of the CFT SUFA mod.
  10. I don’t understand why sea level and 1600’ can’t be adjusted independently..makes no sense
  11. Nothing? Is there no way to change sound files of default AI Aircraft?
  12. I will say I’ve noticed that in order to get the pitching deck scene in PBS’s “Carrier” documentary and other videos I’ve scene, you have to have the winds so high you couldn’t fly in them…does seem unrealistic to have a 25kt wind and no swell..just choppy waters. For my to get a extremely pitching deck I have the winds set to extremely high
  13. Awesome, thanks for the info, I’ve been trying to get the hang of triggers vs flags…basically what I’m after is to be able to plan a landing time..say have a group of Hornets land at 09:15.
  14. hey guys, wanting to change the sound of a HH60 Mod to the sound for the default SH60 helicopter (the HH60 Is beautiful but way too quiet), Does anyone know where the sounds are kept for the default AI Aircraft? Ive checked in both root and Saved games folder under mods and core mods, nothing for AI and My Saved games folder doesnt even have a "sound" Folder. how can I accomplish this?
  15. Awesome, thanks Nealius!!! That’s fixed it!!
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