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Forza42

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Everything posted by Forza42

  1. hello i plan to replace arduino mega cards on a F18 project, by couple of ESP32 boards. Will it work ? If yes, what should I considerate in term of hardware and code, lib etc ... Let start with a UFC, as example. I already have everything working with an Arduino Mega. thanks
  2. hello! no request here .... i just want to say THANKS! i m using it a bit, and it is so useful
  3. hello i ve already check couple of thread without real answer.... so i m trying: my spec : i7 7700k, oc to +17% ssd nvidia 1080ti 16gb of ram pimax 5k+ at 120hz, small fov, no PP playing dcs at 50fps.... but cpu is 30% usage and gpu is 40%.... why fps is stuck when workload are less than 50% i tried to put cpu and gpu fan at 100%, no change thanks
  4. hello it s the second time in a row that i m having this issue when updating DCS 2.5.6 OpenBeta. The requested file doesn't exist, and i have the message ''Access denied'' If i press OK, Updater will be closed.... Is it an AVirus Issue or ... ? thanks for help
  5. most of the tine its : textures/dirtmask_03 repair with cleanup ? where is the option to cleanup ? i will check for mods in SavedGame
  6. hello DCS openBeta 2.5.6 if a have a Green Integrity check, at the moment i rejoin a MP server, then i failed the integrity check with new errors. If i join 1 server, i have 1 or 2 errors... i try to join another server, errors goes to 5 and more .... then, i exit the game, do a repair. My integrity is now GREEN And .... I join a MP server .... and get again integrity issues. well ... i don't know what to do to keep a clean game. :helpsmilie: thanks
  7. so, i did some tests and i finally found no issues... :) closed case thanks for responses guys
  8. the F10 menu disapear at the moment we were airborn. I did a couple of test, it seems everything is ok :) maybe the last update fix that ( i was not the only one for whom that happend) so ... it s ok for me now :D
  9. hello the F10 menu still broken in MP.... is there an alternative to do the same procedure with lua ? thanks
  10. hi guys there is a way somewhere to have an integrity check not failed when those mod are installed? (when in MP, if i click on Integrity Check, all stuff that are into Tech have a manifest error) thanks
  11. I found a workaround : if i use a TimeSinceFlag, it s working
  12. hello i have an issue with my mission : a Bf109 , wich is set as CLIENT is delayed activated. * When i use a timer condition (timer higher 30sec) , bf109 is unlocked and client can use it * when i use a flag condition (flag 3 is true) , bf109 still locked, and client as the message '' delayed patrols, please wait'' note : I put a message to verify the flag turned true, and the debug text is correclty displayed. any idea ? thanks
  13. yes , it s the way i want to do it. 1 - unspawn the static object ( i cannot use an AI objet because we cannot place a plane to the same parking space, even the spawing is delayed) 2 - activate the one the player can use
  14. in fact, there is what i'm trying to do : * It s a Stolen Mission Player has to steal a Bf-109 from an airport. After landing the P51, press Esc and jump into the Bf109. I d like to see the Bf109 parked on the airport to have better immersion. What i did : * place a Bf-109 as client, not active. This one is activated later, after landing (so player cannot 'hack' the mission with jumping into the 109 before landing) * place some static Bf109 at the exact same parking space of the playable Bf109. So, player can see which 109 he has to steal What i need : * as the moment player jumps into the playable 109, the static one disapear ... to avoid overlapping planes.
  15. thanks for response. @Shagrat, my question is about the runtime, not the editor ;)
  16. hello for a mission, i'd like to hide and unhide a static ariplane with some conditions during the time of the mission. Is it possible to do this ? thanks
  17. hey! i tried the flak mod/script ... and it s sooooo cool! thanks for this :)
  18. what i pasted is the full log :S but here is the folder zipped -edit- added autoupdate.log Logs.zip autoupdate_log.txt
  19. caucase map and a couple of WWII mods (like the birsmark ship) i have another computer where my DCS is working, i copied all stuff to the one wich doesnt work. still not work, i have the same log error
  20. i m using only le 1.5.4 version (no alpha, no beta) for the mod, i have uninstall / disable all JSGME mod. But i have a couple of official mod like the M2Kc, A10c etc ....
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