Jump to content

Trigati

Members
  • Posts

    174
  • Joined

  • Last visited

1 Follower

About Trigati

  • Birthday 10/14/1975

Personal Information

  • Flight Simulators
    DCS World
  • Location
    Kent, England
  • Interests
    Music & Flight

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Some mission files contain their own Snapviews file which overides your file. I would guess that might be the cause. I think I've fixed this in the past by opening the miz file using 7zip and deleting the snapview file inside it.
  2. I would guess that as you were flying direct at it the AI assumed you would be meeting the missile well within the effective zone ( if you didn’t manoeuvre you would be reducing the range/flight distance of the shot) so tried for an optimistic one in a million lucky shot. Might even be realistic if their goal was to stop you getting closer to something valuable and deter you from progressing. A deterrent rather than an expected kill shot. Sent from my iPad using Tapatalk
  3. Thanks Badger, I’ve been using the time to get more practice round the boat so with the correct weight I should be golden again and can get back to Ford’s adventures! Sent from my iPhone using Tapatalk
  4. You can create a custom bind which moves the wheel at a higher/slower rate…take a look at Quaggles input injector thing. Sent from my iPhone using Tapatalk
  5. What’s in the export.log in the DCS\logs directory? Sent from my iPhone using Tapatalk
  6. Try with this line dofile(lfs.writedir()..[[Scripts\DCS-ExportScript\ExportScript.lua]]) first, or at least before WinWing (wwt, which can have issues with null values)
  7. Quickest way is to save a new (can be a single button) binding with the device. Then go to your Saved Games\DCS\Config\Input folders and for the airframe you saved a binding go into the joystick folder and copy the filename of the new lua. Then use that to rename all the old device lua files in each airframe folder (it will compain about there already being that filename in the first folder you are copying it from, just delete the new file after you copied the name). That converts all the bindings from the old joystick ID to the new joystick ID
  8. Also there is a speed element here, as you climb out you might be still accelerating (or decelerating) so the pitch change is to maintain that 1g as the lift produced changes due to the airspeed on the wings changes. Sent from my iPhone using Tapatalk
  9. Try…changing the order of items in Export.lua Have the streamdeck plugged direct to a motherboard USB, not a hub. Those 2 things fixed all my stuttering. Sent from my iPhone using Tapatalk
  10. OK, it just seems like DCS is sending the airframe name as FA-18E (and probably FA-18F but not tried it) so the normal WinWing routine doesn't see it as a hornet....which would be FA-18C_hornet To get round this you'd need to either create a custom LUA for the SuperBug or to trick the standard WinWing script to thinking it is a Legacy Hornet. This second option could be as simple as putting code in the script so that if it sees the E or F to report it as the C model.... From Line 62 of this modded script is: local _self=LoGetSelfData() if _self~=nil then if _winwing.mod~=_self.Name then --记录机型 log.write("WWT",log.INFO,_self.Name) _winwing.mod=_self.Name local _send={} _send["func"]="mod" _send["msg"]=_self.Name -- Required to trick SimApp Pro into allowing UFC/Com/Scratch pad commands local isF18 = _self.Name == 'FA-18C_hornet' local isF16 = _self.Name == 'F-16C_50' -- To prevent Breaking the ICP, this mod will be disabled when flying the F18 or the F16 if isF18 == false and isF16 == false then _winwing.ufcPatch.useCustomUFC = true _send["msg"]="FA-18C_hornet" end _winwing.net.send(_send) end end So all we do is add a check and swap for the airframe name which could be as simple as this: local _self=LoGetSelfData() if _self.Name == "FA-18E" then _self.Name = "FA-18C_hornet" end if _self.Name == "FA-18F" then _self.Name = "FA-18C_hornet" end if _self~=nil then if _winwing.mod~=_self.Name then --记录机型 log.write("WWT",log.INFO,_self.Name) _winwing.mod=_self.Name local _send={} _send["func"]="mod" _send["msg"]=_self.Name -- Required to trick SimApp Pro into allowing UFC/Com/Scratch pad commands local isF18 = _self.Name == 'FA-18C_hornet' local isF16 = _self.Name == 'F-16C_50' -- To prevent Breaking the ICP, this mod will be disabled when flying the F18 or the F16 if isF18 == false and isF16 == false then _winwing.ufcPatch.useCustomUFC = true _send["msg"]="FA-18C_hornet" end _winwing.net.send(_send) end end I don't have the UFC or ICP yet so cannot test this...but hope it helps anyway. wwtExport.lua
  11. Please give me a link to the SuperHornet mod you have and I’ll be happy to help work out what needs to be done to support it That will take some of the effort off Androids hands so they can keep focus on any developments they are working on. Sent from my iPhone using Tapatalk
  12. Hi, this might just be me but the latest patch may be causing some issues with the way the EZ refuel works. I’ve just tried Missin 4 (I think, the one to recon the harbour) and that requires a tanker visit….which switches to unlimited fuel and for me I had over 9k pounds left. Which with the stores still on out me 6k over the max trap weight of circa 33k. Even keeping my sink rate lower then 800fpm I still crunch the gear. If it’s just me, and my lack of AAR skill is now compounded by my trap skills that’s ok…but wanted to raise it in case. Not sure if there is a good solution, can you check fuel state or weight with scripts and only trigger the unlimited fuel once below an acceptable level? Or if overweight trigger a switch to invulnerable when getting to the boat? Thanks for great campaigns! Sent from my iPhone using Tapatalk
  13. To find missing modifier, go to the saved games folder and find the modifiers.lua file In there it should list all the ones setup/expected…work out the missing one and re-create it (any mod as long as it has the same name as the missing one) You should be able to see the binding then, and delete it Not sure this will work but best suggestion I can make Sent from my iPhone using Tapatalk
  14. There might be a ‘modified’ binding but if the modifier is no longer defined/available it doesn’t show the binding so looks blank like your screenshot. Check your modifiers maybe. Sent from my iPhone using Tapatalk
  15. No, either unit can chain to their throttle or some of the stick bases but not together. Sent from my iPhone using Tapatalk
×
×
  • Create New...