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socra823

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  1. Lastly it's important I mention that Simapp Pro displays the z-axis to be stuck in the up position. The blue bar to indicate the axis input value is maxed out, and when I switch the mode from axis to buttons the upper button is always green, no matter what I do with the radar elev. controller. So something seems pretty wrong.
  2. Hello, I just received my Orion 2 F/A-18 HOTAS yesterday and I was setting it up last night. When I fired up DCS, the radar elevation controller on the throttle was for some reason bound to throttle, and I could move it up and down and I could see that DCS was registering my input. However... as soon as I unbound the radar elev. controller from throttle, I could not get it to work again with any other axis command in DCS. So, I checked Simapp Pro and sure enough it wasn't registering any input from the radar elev. controller (z-axis) at all. I tried literally everything possible-- firmware update, restore default config, unplug and plug back in (both the base and the right throttle itself) and nothing has worked. When I move the axis nothing shows up in Simapp pro or DCS. What's wrong? Any ideas? Did I just get a bad unit? it was working at first.... I of course also tried calibrating the axis to no avail. Every single other button on the throttle grip and base works.
  3. Okay cool thanks for the info! So hype to get the Orion it just looks so good based on images & reviews
  4. Right now I'm looking into the Orion F18 HOTAS from Winwing to replace my TM T16000m stick + TWCS throttle. The Orion looks really great and has all the controls I'd need, plus that preorder price on their website is extremely enticing. I just don't want to be left without a HOTAS for too long and I have until July 22nd to return the TM package to Amazon. Does anybody (or Winwing themselves) have an estimate on when the unit would be shipped out & delivered after preordering? Thanks
  5. Correct I am looking to have the cursor be completely stationary relative to the cockpit and only move when I actually move the mouse, not my head.
  6. I don't think that would be an issue if the mouse was fully detached. I feel like there would be numerous ways of re-centering the mouse or finding it after you use it while looking somewhere else. I really hope so. I do see it a lot already on this forum so I should honestly just spam it once or twice a month so a dev eventually notices.
  7. Hmmm interesting. I would think "confine cursor to window" only impacts if you can move the mouse out of your FOV or not. But you're saying that in a cockpit the mouse isn't influenced at all by your head movements? In my case, the mouse pointer will move wherever I move the mouse, but whenever I move my head it moves the mouse as well. I'm trying to fully detach my head movement from the mouse so that it doesn't move it at all.
  8. I really hope I haven't missed a blatantly obvious switch in the VR tab.... could you pls advise me as to what it is? I'm pretty sure it isn't there but I would really love to be wrong. Again just to re-emphasize that what I'm looking for is a way to detach head movement from the mouse in the cockpit -- not to disable or enable the use of the mouse.
  9. I just got into DCS VR a few days ago. It is such a novel and amazing experience to be able to pilot the F/A-18C. However, there is one thing that I wouldn't say is ruining the experience for me, but the overall experience of interacting with the cockpit would just be made so much SIGNIFICANTLY better if it was a feature.... we need to be able to detach our head movement from the mouse in VR. In all the DCS menus this is the case - your mouse stays in the same spot no matter where you point your head, which makes clicking buttons second-nature. However, when your head movement is attached to the mouse, you have to stare directly at whatever you're pressing which is a very unnatural way of flicking switches and accomplishing tasks in VR and IRL. It is very doable. Other sim games have it. I've seen many others talk about the same thing in other forums as well. Please ED make this happen!!! It would be such an awesome game-changer. I'm not asking for a full on switch from attached head movement to the mouse, but a simple toggle, as I have also seen that a few people prefer the experience when their head movement influences the pointer. But there are more than enough who prefer it the other way that it is more than justified to make this addition to the game. Pls pls pls!
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