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Everything posted by fausete
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What capabilities should we expect from the F-104?
fausete replied to Hatman335's topic in DCS: F-104
Please, discussions are great, but remember to keep things civil. -
Thanks for the report and the investigation work, it's very welcome! We'll take a look at it
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Wishlist: DEFA gun only having HE, could AP be added?
fausete replied to paco2002's topic in DCS: C-101 AvioJet
Hi, Adding more gun munition types is fully on ED's side. It was already requested to them for the F1 a while ago.- 1 reply
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@Jetguy06 I would suggest adding it like the other payloads are added in the payloads.lua in Coremods, with a specific function following that same structure. It doesn't need to be this way but in this way you'll have examples that are easy to follow. You'll also need to change the default argument for the pylon from 0.0 to 0.15 or 0.25. Keep in mind that pylon drag won't be correctly modeled in this case. Another option is to wait for the January/February update, as we will be including the option with correctly modeled drag. Most of the work is done internally, so it's a matter of how long it takes for it to reach you depending on the update schedule.
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Hi @Mini_is_Drunk, The answer is mostly no, out of the remaining modes, only DB was operative in the Spanish F1s, but that will have to come after the radar rework. V2, DC, PR and AC were not functional, so they won't be implemented.
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It's the Consortium one (German)
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Force feedback silly question
fausete replied to firefox121's topic in Controller Questions and Bugs
Hi, I'm afraid that's incorrect in the case of the F1. In the F1, to model hydraulic resistance (and dashpot in pitch), the force is increased with displacement speed. In the case of some FFBs speeds and 'unusual' Special Options configs like yours, this causes the oscillations as the 'dampening' effect is excessive in comparison to the other forces. Just as a test, if you increase the Max stick force to 100, you should see the oscillations completely disappear. It's difficult to achieve a FFB simulation that works for all systems and configs, thus why we opted for allowing the maximum customisation possible. I think to solve this issue, we will add an option that regulates the hydraulic resistance magnitude. Best regards and thanks for the tests (and please test the different config and report back), fausete -
@twistking hi! Dynamic noise was refering more to the visual aspect of things. It means that the clutter picture will change with the environment in response to ground returns, atmosphere... in the same way it does in a real radar.
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Thanks! And yes, it's an early RWR.
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Hi @dave76, Yes all those systems have already been implemented. To be fair, the FFB implementation of the shaker and the kicker have not been extensively tested yet.
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Force feedback silly question
fausete replied to firefox121's topic in Controller Questions and Bugs
@Smollet hi, can you share your set up and the FFB configuration in the special menu options? -
The fix to the original bug.
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Hi, had just confirmed it in the message above yours.
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For these kind of issues I, especially for modded installs in which it is unknown which mod might be causing the problems, I would recommend a repair. Sorry about my answer, the fix seems to already be public.
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Hi, can confirm through debug that the jam still works.
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Hi, this is fixed internally!
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CE/BE TACAN & VOR Flags appearance, BE Radar Screen.
fausete replied to 303_Kermit's topic in Bugs and Problems
Hi, 1 and 2 we are checking. For 1 a trk would help to identify the particular situation causing the problem (as always, short and in the Caucasus would be best if possible). For 3, it is the Alarm light, and it's for a 'scramble ready' situation, in which a special external power source would be connected to have more systems ready faster in a cold start. -
fixed F1BE: TACAN not operative from cold start.
fausete replied to Tarres's topic in Bugs and Problems
Hi again, I'm unable to reproduce with your TRKs in our internal version, some work has been made in the TACAN that might have fixed the problem you were encountering. Btw, in f1be tacan2.trk you are trying to set a station that is too far away to be picked up on the ground. Report back if you are encountering the same issue after the next OB update. -
fixed F1BE: TACAN not operative from cold start.
fausete replied to Tarres's topic in Bugs and Problems
Hi, we are unable to reproduce. Can you provide a TRK? Have you waited for about 60-90s to let the system warm up and have you made sure the priority panel on the left hand side was configured correctly? -
Hi @303_Kermit, Ammunition is handled by ED, we have already asked them for the other types of ammo belt and provided the necessary technical information. If you believe that there is something wrong, we think that it's better if you report this to them directly.
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- mirage f1ce
- revolver cannon
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(and 2 more)
Tagged with:
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Hola, estamos trabajando en ello y esperamos poder mostrar un vídeo con actualizaciones de los proyectos del F1 M y del F-104 pronto. Hi, we are working on it and we hope to show a video to update you about the F1 M and F-104 projects soon.
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no bug Stick in game is slowed down compared to my phisical stick.
fausete replied to Scrub's topic in Bugs and Problems
Hi @les, thanks for the test but was the aircraft hydraulic system fully pressurised in this case? Edit: Made the comment more specific. -
no bug Stick in game is slowed down compared to my phisical stick.
fausete replied to Scrub's topic in Bugs and Problems
Hi, can confirm that ARTHUR and Dashpot are just for pitch. Nevertheless you can still feel a very significant hydraulic resistance in roll.