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Everything posted by fausete
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Force feedback silly question
fausete replied to firefox121's topic in Controller Questions and Bugs
No problem, it happens! -
Force feedback silly question
fausete replied to firefox121's topic in Controller Questions and Bugs
Hi, I thought you had sorted it out by changing the Rhino settings: "Hey, while I was out to record a track for you, I played around with the Rhino settings and actually got it sorted out. I had to much gain on the „constant“ force and so spring and FFB basically fought each other or engaged in some kind of feedback loop. Long story short - I messed up the settings for my Stick and the F1 was completely innocent. Thank you anyway. You gave me the right idea." -
Navigation Lights + Formations Light bug Mirage F1BE
fausete replied to 303_Kermit's topic in Bugs and Problems
Thanks for the compliments! We keep working on improving the module and finishing the final variant. -
Hi, A trk would be highly appreciated, yes, as we are unable to reproduce this currently.
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Hi, no, it's not the lights. There are some hit boxes that have a probability to get damage in both the hydraulic 2 system and the servitudes at the same time (or you can be hit in 2 different hit boxes, 1 for the hydraulic 2 and 1 for servitudes)
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Hi, According to the code, everything is correct. The servitudes are fed by the hydraulic system 1. Do you happen to have a trk of the mission? PS: Could also be that you received damage to both the servitudes and the main hydraulic 2 system at the same time.
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Hi guys, Don't worry too much about this. We prefer to make aircraft that served in the Spanish Air Force out of passion but there is a lot of practical concerns there too: easier access to airframes, documentation and SMEs to name the main ones. That being said, that doesn't mean we won't make aircraft that didn't fly in the SpAF, as we have a deep passion for aviation in general, but concerns about information availability and comercial viability will also play a role in any decission, obviously. In general, we appreciate these posts and they give us good ideas. To be honest, if we don't make all the suggested planes, it is more related to time constraints and the need to prioritise rather than lack of interest or passion. PS: the vast majority of the documentation is not in Spanish.
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It's set to yes by default so mission creators don't force a full alignment by omission, rather only intentionally.
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Hi, we decided that it is something better left to the mission creator to decide.
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Navigation Lights + Formations Light bug Mirage F1BE
fausete replied to 303_Kermit's topic in Bugs and Problems
Yes, my bad, I should have clarified it was on the next regular update. -
Navigation Lights + Formations Light bug Mirage F1BE
fausete replied to 303_Kermit's topic in Bugs and Problems
Yesterday's patch was a hotfix for the F-4 and some of ED's modules. The fixes will come in the regular update at the end of this month. -
No problem, it happens!
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Sorry but no content for tomorrow's update. As far as I know it's not part of the regular update schedule. Next one should be at the end of this month.
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Hi! Yes, this is indeed the ED feature we had been waiting for and the one I referred to back in December.
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No problem about the support, we love improving the F1. Keep an eye out for the next update, it's gonna be a good one.
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Hi brems, Affirmative, available on all 3 of those pylons!
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What is that mystery fairing under cockpit ?
fausete replied to DmitriKozlowsky's topic in DCS: Mirage F1
The pod is an argument in the 3D model of the F1 that is controlled by the livery. This is done to be able to have different AI versions without needing a specific edm for each AI model, so if a livery of an AI model is used with a flyable model, no extra drag or weight are accounted for. -
need evidence F1 EE flight model tweaks coming?
fausete replied to Harley Davidson's topic in DCS: Mirage F1
AI uses a simplified flight model that is a bit generous regarding energy conservation (this applies to all modules), as far as I know, improvements to it are being worked on. Also, as far as we know, the information we inputted into the AI FM is correct. -
Thank you! Note that the speed limit at sea level is 750 kt, exceeding it might cause damage to the engine. Also, exceeding an impact temp of 135°C (indicated by the LIM light turning on at high Mach) can also cause damage.