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ump104

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Everything posted by ump104

  1. Try increasing your sharpness settings, and/or your resolution. This improves it a lot!
  2. What do you mean by the FLIR doesn't match the real view? It seems pretty accurate to me, keeping in mind that you're looking through a camera that is something like 14ft (I don't remember the exact number) in front of you and slightly below you so your perspective will be all wonky.
  3. Hi there. I'd love to buy this if you're still making them!
  4. Jump into the CPG seat, set George's ACQ to "PHS", and then return to the pilot seat and that should make him useable. It doesn't completely fix him (for example, he won't go back to a center position when you tell him to deslave), but it will make him playable again and allow you to safe/arm weapons, tell him where to look, etc. Let me know if this works!
  5. This video here does a good job of what I'm looking for. I'm not sure if this is how the AH-64 works in real life, but the issue is the program will never be able to accurately represent it so there might have to be some compromise.
  6. This video here does a good job of what I'm looking for. I'm not sure if this is how the AH-64 works in real life, but the issue is the program will never be able to accurately represent it so there might have to be some compromise.
  7. I personally don't use a deadzone, but others might! I don't mind it being exactly centered, but I would love for it to be relatively centered strictly for comfort.
  8. I think you understood correctly! That is what I'm doing. Right after I responded to your other reply, I thought of a good way to explain what the FTR does without springs (I'll try my best to explain it, using four imaginary quadrants based around the center of the cyclic): If I move the cyclic into the left upper quadrant and leave it there, the cyclic stays where it is. If I then press/hold/release the FTR-up switch, DCS now assumes that this is the new center. The problem, however, is that the new center is still exactly where it was when I released the FTR-up switch, which is still in the upper left quadrant. So effectively, all I have done is move the new center point to the upper left quadrant, which is relatively useless because it isn't comfortable to hold it there, it isn't really "centered" in the real world, and I lose my dead zone settings and my curve may be limited as well due to the physical components of the real-world stick. If there was a system where we could just disengage the magnets, move the stick to where we want it, and reengage the magnets, it would be a lot more comfortable and would allow us to actually center the stick where we want it. This would allow us to make use of dead zones, etc (which are useful even with the extension). I hope that makes sense? Pretty much. As it is now, it will recenter the virtual cyclic, but in the real world the stick isn't anywhere close to centered.
  9. It doesn't really work very well. I can't really describe exactly what it does, but it isn't really that useful and doesn't really effectively help you "trim" the aircraft while helping you recenter the physical cyclic.
  10. First, thank you for all the hard work on the AH-64. I know that we as players can be really negative, but honestly in the grand scheme of things we have nothing to complain about. We get to pretend to be pilots for one of the most impressive helicopters of all time, and that wasn't possible even a few years ago. Even with all of the little issues we run into, it's a phenomenal module and it brings a lot of joy to all of us I run a VirPil CM3 in a "dead stick" configuration with the hard-centering cams as my cyclic. I absolutely love the stick, but when it comes to interacting with the trim system in the Apache, it leaves a lot to be desired. I'm sure other people have been having similar issues, and I'm sure that they will become more common as more and more companies and people go to a "dead stick" configuration. I have tried all 3 FTR options (instant, center, and no springs). They all have pretty severe limitations, and none of them are really great. The center-trimmer mode is the most useful, but if I'm playing in VR, even with the hard-centering cams it is difficult to get it centered quickly, thus causing a lot of frustration. I'm wondering if there are any plans for a fourth option, where you can press and hold the FTR-up button to disengage the magnets so that the cyclic can be moved freely without it making any changes to the flight surfaces? Once the cyclic is in a position that is more comfortable, the button could be released, which would reengage the magnets. In other words: Fly the aircraft and trim it out the way you want it Press and hold the FTR-up button Move the cyclic freely into a more comfortable position Release the FTR-up button, which will make this the new center (dead zones, curves, and all would be applied to this new position) In many rotor-wing aircraft, this is how the force trim release system works, and I'm not sure if it would be possible to implement in DCS for the AH-64. I understand that it may not be 100% accurate compared to the actual aircraft, but neither are any of the other trim systems we have in place. None of the other trimmer modes do this, and I think that it would add a lot of enjoyment to the module. I again realize that it may not be exactly true to the actual aircraft, but it might be one of those things that helps overcome the "simisms" of the game.
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