Jump to content

Lennard

Members
  • Posts

    8
  • Joined

  • Last visited

1 Follower

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Hi, Pretty much every flight we have done in our squadron lately, we have been unable to rely on datalink. We know you have to wait to turn on MIDS LVT until after GPS SYSTEM TIME is visible on the TIME page, and we do exactly that. It usually works in the beginning of the flight, but every time at some point in the flight we will suddenly lose each other on the HSD without anyone doing anything. I cannot provide a track file as we fly together in multiplayer, but this issue has been happening very consistently and always seems to happen somewhere around 30 min - 1 hr after takeoff.
  2. Can confirm, this is mentioned in the unclassified flight manual. When pressing the AAR DISC switch on the ground, currently it does nothing in DCS. It does however have the indication next to it that it's for the D model but I wouldn't see why this would not be the case in the C model.
  3. Hi! I've been looking around on the internet for hours trying to find weight and balance information on all the weapons used in dcs, with no success. Specifically I need the CG locations of all the weapons that can be loaded on an aircraft along with the dimensions and the weight of the weapons. The reason I need this information is because I want to make a takeoff distance and v-speeds calculator initially for use in my DCS community but if it works well I'd probably release it publicly as well. The only weapon for which I have found this information is the MK-82 bomb. I included a picture to show exactly what I'm looking for. null
  4. Ah ok thanks for the explanation! And yeah I guess maybe I'll still be able to accomplish this with a macro script that automatically runs when a player gets into a slot. At least I now know how to do this in single player for my personal missions so thanks a lot!
  5. Thank you! Now I've tried this out and it works, but once I change my aircraft to a client slot (which is what it would have to be for multiplayer) it doesn't work anymore. Is there a way to set up the trigger so that the action is only done when a player joins a client slot and then also only applies the actions to HIS aircraft and not everyone?
  6. Sure, maybe the aiframe icing might not be as much of a threat to jet aircraft as it is to prop planes. But those jet aircraft are no less prone to pitot or static port icing, which would cause anyone a headache. Also don't forget that DCS does have a lot of propeller aircraft in it that would be much more threatened by these icing conditions.
  7. Hi, Excuse me if this is not the right place to post this on the forums but I couldn't see any better places to put this. I'm trying to figure out how I can manipulate the starting positions of switches in a cold & dark aircraft for 2 main reasons: 1) I'm developing an F-16 course for the community I'm part of and would like to be able to "mess up" the cockpit state of a cold & dark aircraft for the students so that they would be forced to use their checklists correctly. This promotes the use of checklists and also gives the instructors a way to catch on to a student not using their checklists. A switch might be placed in the wrong starting position by the instructor, if the student just starts up the aircraft by memory he might miss this. 2) Certain switches that are placed in the OFF position during the shutdown procedure, are in the ON position by default when spawning in the aircraft. Having these switches in the OFF position by default would make more sense, as if you're actually starting up an aircraft that you shut down using your checklists. I've been looking around on the forums and the internet in general for a way to do this but can't really find anything. So far I have 2 ways in mind to accomplish this but no idea how to execute them. First I was thinking there should be a script somewhere that defines the current cold & dark switch states, and that I could just edit those. But from what I've read on the internet and what I've seen in the cockpit scripts of the game files there seems to be no such script available. So how does DCS define what positions each switch should be in when jumping in a cold & dark aircraft? Anyways, since the intention is to use this on a dedicated server I thought maybe the above methode might not work in multiplayer. So then I was thinking of doing this by making a macro script that would be automatically ran whenever a player jumps in an aircraft. This macro script would then place all the switches that need to be changed, in the correct positions, much like the auto start sequence also has a script that does exactly this. So if anyone has any idea of how to accomplish this, please let me know. Any help is greatly appreciated!
×
×
  • Create New...