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Sn8ke

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Posts posted by Sn8ke

  1. 6 hours ago, nighteyes2017 said:

    following the discussion about backwards compatibilty a few posts back, I too have over a 100 missions that heavily rely on this pack. 3 of my squadron mates all have over 30-50 missions with this mod pack and are now facing the same problem.

    At this moment, i cannot see a solution to this problem other than abandoning this and future updates, and sticking with the old version.

    Switching mods live is not an option for us, since the entire squadron synchronizes its mods with our own repository. We cannot ask people to keep switching the mod version on a per mission basis.

    either a tool or some smart workaround is the only option. And i don't really see that happening. I would even pay some money for that if someone is smart enough and able to do it.

    A smart 'search and replace' and then hope for the best doesn't sound like an option either.

    So we are really out of options here, other than abandoning the updates. 😢

    100%. I love this asset pack, been an important part of my mission editing. I reverted to 2.3. Even then, some of my most important mission assets are no longer included. I would highly recommend keeping all the original assets and keep adding, instead of picking and chosing assets to no longer include, which all happen to be very popular amongst mission designers. In my latest mission, here is Khalil the Assasin's IED factory from the ISIS-K faction "Agents of Allah" in central Syria using the HD outposts and other assets not included anymore on 3.0:

    Screen_240330_105059.jpg

    Screen_240330_105139.jpg

    Screen_240330_105156.jpg

    Screen_240330_105206.jpg

    Screen_240330_105214.jpg

    • Like 6
    • Thanks 1
  2. On 3/26/2024 at 8:45 AM, Massun92 said:

    I think that changing the database should be easy (even if you need to do it in future updates) its just copy and paste "M92_" in regular places. BUT is possible that you will face DCS crashes. (Or maybe not, in that case let me know)

     

    Can you make 2.3 available? Many of the most popular/used assets were not included in 3.0. 

  3. On 7/25/2023 at 7:35 AM, Taz1004 said:

    I would delete the Syria mod now.  Appears Ugra have improved optimization and some files are actually smaller than my mod.

    Also uploaded another core update.  It's just additional texture for A10C-II's wheel chocks.

    I've also removed F-15E files because it's constantly being updated/changed.  If you downloaded it before, delete F-15E from CoreMods/aircraft/ of this mod.

     

    Hi, is the "Syria mod' included in the Core files, or is this another mod I didn't know about?

  4. In DCS MT, in the 4YA Caucus PVE Server, I noticed my CPU/GPU usage were both solidly hovering at about 50%.

    Notably, my FPS, which I have capped at 60, was a solid 60 FPS 4K single monitor with not stuttering. Excellent performance, excellent texture quality in 4K, yet it seems my CPU/GPU are not using their full potential. With exception of preload radius (set to 35300), most of my settings are maxed out. I have hyperthreading turned on in BIOS, and hardware accelerated GPU scheduling turned on in Windows 10. 

    My system: i7 8700K at 5.3GHz, 3090 RTX, and 32GB DDR4. Samsung Evo Pro 980 2Tb M.2.

    Is this ideal, or does this indicate my CPU/GPU are not working to their full potential?

  5. 23 minutes ago, Keith Briscoe said:

    @Sn8ke @kestrel79
    How many transducers do you have?
    I have 3.  1 under seat.  1 each mounted to throttle and brake pedals of my sim racing gear (that deck is pushed back/away when I fly but still solidly mounted to the 8020 rig.
    I'm very interested to try to get them up and going for DCS, so appreciate any advice.  Thanks.

    One, the Big 'ol Buttkicker Gamer pro. At 100% can register as an earthquake lol. My advise: Unless you use Buttkickers Hapticonnect software (Which I have never used) you will need to download Simshaker for Aviators https://simshaker.com/software/general/. From the same web site, you will need to purchase the Simshaker Sound Module software. My amplifier is hooked up to DCS via a USB sound card just for the amp. There is a way to set the Windows 10 sound settings so DCS will go to your speakers and this sound card simultaneously. Why? So the amp receives pure sound telemetry data rather through a cable splitter, etc. Each aircraft has a profile on there, easy to use software, just need to tune the individual effect volumes to your preference. I have never used in a racing game, but like I said, I fly the A-10C II. I can feel the APU starting up, the engines, flap movement, even cracks on the taxi way and runways. G forces will cause a buffet like vibration, and the gun, I have it set to basically shake the chair without and loud clipping effects. It is totally an extra dimension of immersion.  

    • Like 1
  6. Specific to the A-10C II. I love multiplayer, however find myself due to work schedule flying single player missions. I fly longer missions that require multiple trips to the tanker, and rearming. 

    Would it be possible to direct AI flight members to land at an offsite airfield with me, rearm their aircraft, and continue taking off and rejoining to finish the mission? 

     

  7. 5 hours ago, Fiztex said:

    I was always thinking that you aren't supposed to drop the smoke on target, but instead report the target bearing and distance from smoke. Otherwise you would indeed just mask the target with a smoke dense enough to be clearly seen from the sky. 

    I mean the marker smoke in DCS, i.e instant action missions where targets are marked with colored smoke, I struggle through CCD/ IR WH and BH to see anything in the smoke. 

  8. This pertains to to the latest 2.9 OB hotfix. I have been flying single player missions with a flight of four A-10C II’s, three obviously being ai. When I locate, for example, a platoon of tanks while searching a killbox with the TGP, I’ll set the group of tanks as SPI. I’ll pull up my comms menu, select ‘Flight’ then ‘Attack with’ ‘Armor’ ‘Missile’ ‘From my SPI’. Here have been my results:

    IF the flight even responds, they will all acknowledge, followed by flying around aimlessly for 5-10 minutes, then, after several repeated calls of targeting the tanks, they will each take turns targeting the same tank I set as SPI. I would think the flight members would sort all the tanks in the group? If not, how can I have the flight sort targets? 

    Another issue is with AI use of CBU-105s. When Ai drop CBU-105s, they do so many times than not about 50 meters away from the target. 
     

    Are there known issues with Ai completing simple tasks such as being told to attack armor, etc? 
     

    I did not attach a track because these issues are easy to replicate. 

  9. 40 minutes ago, Pyrocumulous said:

    Unless you hot start the mission in DCS 2.9.0.46801 Open Beta, you'll be flying with un-aligned very expensive paper weights. Get good with non-GPS weapons or switch back to DCS 2.8.8.43704 Open Beta.

    Bummer but not the end of the world. 

  10. Looking to dive into livery editing. I noticed some amazing squadron decals on many liveries, is there an open source decal library out there? Or are many developers just creating them from scratch? 

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