Jump to content

Surfingnet

Members
  • Posts

    17
  • Joined

  • Last visited

Everything posted by Surfingnet

  1. You know how fps games draw the weapon in a different camera than the actual world so it doesn't collide with obstacles in a wierd way from the player pov? Could DCS do the same for the cockpit being drawn appart from the world? Why? Because DLSS gives a performance boost but also makes small texts in the cockpit less readable. I have a 4k monitor, at native res I don't have to lean forward to see the small texts on the MFDs, which is really good, but I have bad FPS because obviously 4k is demanding. With DLSS I have good FPS but unfortunatly I have to lean forward for small text reading just like when I had my old 1080p monitor. Would it be technically possible to have the best of both world? DLSS for the world render without the cockpit, then a native res render of the cockpit on top of it? I'm no techy but I'm pretty sure it would be possible.
  2. What is OTT? Well I might also wait for the DLSS update to try VR on my 3080 then.
  3. Hi, I'd like to try DCS in VR but I had some feedback from friends telling me that some headsets that don't have a very good pixel density make it difficult to read what's on the MFDs etc. Is it the case with the Reverb G2 ? (I'm thinking of getting this one) Also, still about the Reverb G2, does it give you the horse blinders effect or is the fov wide enough ? And finally, using a G2 with a 3080Ti, flying above Syria with all settings cranked up to the max, not CPU bottlenecked or out of RAM so the GPU can use its full power, how many fps can I realistically expect in average? Finally, what's the compatibility of it and DCS ? Is it quite plug and play or does it need another software to fine tune a ton of settings (like a TrackIR) ? Thanks!
  4. Just coming to say thanks because Liberation is a great tool.
  5. Oh I thought it had something to do with the air intake... Thanks sir it's a very clear answer.
  6. Title. I guess it has something to do with air flow issues but I'm not familiar with how jet engines work. Could someone explain it to me ? (I'm assuming it's a real thing (is it?) and not only in DCS) or maybe share a video about this very thing. Thanks !
  7. As far as I know, there's one little part of the DCS experience which can be summarized as "where is that damn black pixel in the sky?". We all have been there, especially VR user with the lower resolution of their screens compared to standard flat or curved ones. Now, DLSS in DCS has been announced. I love this technology and I will use it for sure for the extra fps, but I'm consered about something. DLSS takes a lower resolution frame before upscaling it and displaying it. I think you already got the point. The black pixel on the screen will eventually appear way way later because an object will have to be closer to the camera to actually fill enough space inside a pixel to fill it enough and make it have it's color. (because at lower res, a pixel takes into account a higher volume, lowering the footprint of an object's color onto the actual color of the drawn pixel if it's not filled entirely by said object) If you're not familiar with how a pixel is drawn regarding the rendering of a 3D space you can look at this vid (it's about downscaling in CSGO but it demonstrates very well what I'm talking about) So my request is that developpers could tell us more about how DLSS will behave in DCS. There's no need to prove once again that it's an fps booster, we know that, but I'd personnally like to hear someone at ED tell us what they think of the visibility in dogfights when it's ON. Does in need MSAA x4 to actually have the little dark pixel in the sky ? x8 ? Hear me out, I love this game and I'm not being salty (for something I haven't even seen yet), I'm just craving some more details than just "we're dropping DLSS in the game". Hope it makes sense despite my average english.
  8. I can't find any topic mentionning the possibility (or not) of displaying images on a client screen instead of using the top-right text field, using the mission editor. So is it possible ? Thanks
  9. Few days ago I spawned on a server in an apache in a FARP which was under heavy enemy fire. Unfortunatly the server counts lost aircrafts for realism reasons. I could have prevented that from happening if I could have seen that the spawn point of the helo on the map was actually surruonded by red armored vehicules. But the spawn point was "ground" so I couldn't figure it out and just look at it in the spectator map. Also some servers don't allow looking at the spectator map. We could have a little square map, on the edge of the screen when selecting a slot, with just a little fraction of the actual F10 map, centered on the current selected slot's spawn position, and it would go away once we click "briefing". Would be very helpful.
  10. I know some of these aircrafts lack the capability of editing their route/waypoints mid flight etc. but on the ground, not being able to do it is just so sad, painful and unrealistic. (we can't just rely on mission makers to make a slot for every possible mission type and for each FC3 aircraft) Also I know there is no tech issue which would prevents to do so because the AV-8B can make use of player made map markers (orange circles on the map) to create target points ! So the code is already there in the game. We could just add these waypoints as markers on the map and as long as the plane has weight on the wheels and doesn't move and as long as the markers follow some sort of name normalization like "wp#01" or "route01" or idk. These waypoints are added to the flight computer just like it could be done irl by the ground crew when they transfer the flight plan to the aircraft's flight computer after the briefing is done. As long as you remain on the ground not moving, adding a map marker with the right naming refreshes the flight plan with all the right markers sorted alphabetically added as waypoints. Simple. It would be some next level QoL improvement but it also looks quite simple to implement because the majority of the code is already there, unless it's part of the code which belongs to Razbam? (Idk if the code of a module belongs to ED or to the maker of it once it's in DCS maybe someone can enlighten me) ps: relying on the F10 map isn't a solution imo.
  11. Hopefully ED devs would think again about the performance cost of making the mirrors look realistic once they're done with the multithreading implementation ! (which could compensate these more complex reflections perf cost?) :fingers_crossed:
  12. There's no fun in playing DCS only looking at the F10 map imo... That's why the topic is about an awacs with a 3D modeled room inside the actual aircraft, just like in a full fidelity aircraft's cockpit, but in the AWACS.
  13. Anyone at ED can give a point of view on the idea ? Is it something that have already been discussed ?
  14. It could use colors with a lot of transparency, so with a lot of engagement zones overlapping each other, it would stack up, and look kind of a heat map ! This way we could get rid of the hundreds of aliased circles nobody likes to see on the map and actually have an idea of the areas to avoid.
  15. I would defenetly buy it if it was on DCS.
  16. (Sorry for eventual english mistakes) From my experience, a lot of players sometime wait for a discord notification saying "hey there's a human awacs for 2 hours on this server" to actually connect and play. It's a problem because, apart from the learning curve of playing as an AWACS guy, lot of people don't wanna be the AWACS because they don't want to install X third-party softwares like LotATC or anything else, also it can be boring (the UI of LotATC or some servers AWACS web page are not very user friendly, etc). But imagine, that you could play in the AWACS aircraft just like you would play in your F18 (or anything else). There is an AWACS already (or several), a built-in "AI" AWACS which already fly its plane according to the mission file, but what if you could hop in, and see what this guy would see, with a 3D modeled inside of the plane and instead of looking at LotATC you just look at DCS, and in DCS you can see the actual radar screens of inside the AWACS like you would see it in any other aircraft ? You don't have to fly the plane, it's been flying already and will continue as always, but now you can play as the awacs ! It would be so cool. The only third-party software you would need it SRS for the radio but nearly everyone use it already. Now it would be super easy to play as the AWACS and eventually more people would do it. It could use a voting system or idk, like in battlefield 4 for the commander, or in SQUAD, so you can get rid of a troll if needed, or even make reserved slots. More people would naturally start the game to play as the AWACS and there would be more time on servers with an actual human AWACS on comms, so more players, and also a better experience for the AWACS player. What do you guys think of this ? I got the idea when I saw the C130 trailer.
×
×
  • Create New...