

SuperKermit
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How to win at BFM in the Mighty F-4E Phantom
SuperKermit replied to Victory205's topic in DCS: F-4E Phantom
Ah, now I understand your point. Thank's for laying that out! -
How to win at BFM in the Mighty F-4E Phantom
SuperKermit replied to Victory205's topic in DCS: F-4E Phantom
I wonder if this is really correct. Doing a turn vertically also means a slower turn velocity at the top. That means less drag and thus energy wasted. Additionally the gravity helps with overcoming the moment of intertia. I do not want to start a debate on BFM principles but isn't that the whole idea of going vertical. -
How to win at BFM in the Mighty F-4E Phantom
SuperKermit replied to Victory205's topic in DCS: F-4E Phantom
Would you mind sharing a link to those charts? I am a complete Discord noob and find finding something there extremely cumbesome -
Can I make Jester to report speed?
SuperKermit replied to VR Flight Guy in PJ Pants's topic in DCS: F-4E Phantom
During a dogfight that would be helpful in addition to the Aural Tone System! -
According to the Heatblur manual the F-4 at least can: "A second AIM-7 can be fired immediately at the same target, if desired, by releasing, then squeezing the trigger a second time- holding it on the second actuation." https://f4.manuals.heatblur.se/stores/air_to_air/aim_7.html I would suspect that the same applies to the F-14.
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Many thanks for the input! I'll try that!
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First of all - I really love Vaicom! The immersion it creates, especially in the Tomcat, is fantastic! However, every time I update DCS, VoiceAttack or TrackView, something breaks. Either the module is not recognized or the Comms menu cannot be opened anymore or TrackView does not record. Sometimes all of it. I know that I have to reset the lua code in Vaicom after DCS updates or repairs. I know that deleting the Export.lua might solve things. The Comms menu might come back after commenting out the Vaicom line in the Export.lua. But in the end it all is mostly hit and miss. Could somebody please elaborate on how to get everything running properly and how to update those programs without breaking anything?
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Mission 11 (CAP for Kiowas) - how?
SuperKermit replied to SuperKermit's topic in F-5E Black Sea Resolve '79 Campaign
Does DCS 2.9.4 now include the mission 11 update? -
F-4E bombing modes real world usage?
SuperKermit replied to SuperKermit's topic in DCS: F-4E Phantom
Considering that the target and IP positions can be only entered in 100ft increments into the WRCS (plus INS drift error) it seems clear to me, that for non-nuclear weapons delivery all the computer guided delivery modes are rather useless. -
DCS: F-4E - Episode IV - RADAR Pt. 1 - Basics and Theory
SuperKermit replied to IronMike's topic in DCS: F-4E Phantom
I wonder how Jester will handle all this. -
Does the corridor need to be actively chosen? What happens if you just enter CAA mode without touching the Pinky Switch? Wouldn’t the center corridor be selected as default?
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I guess “UI Designer” was not an existing job title back then
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Now that’s smart: adding even more mental load in a close combat situation.
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I understand that in CAA mode the Pinky Switch alters the scan corridor. However, how does one change the A-A weapon whilst being in that mode then?
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What about the flight path marker in the landing mode? That one should of course be referenced to outside, right?
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Karons site is fantastic! Thx for pointing out. Many valuable comments above - thx to everybody contributing! From my understanding everything that applies to the F-14s BVR tactics is also valid for the F-4 with the peculiarity that - in order for the pulse radar to be able to acquire a target - one would need to stay at or below target altitude, right?
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Considering the F-4s absent look-down shoot-down capabilities (flying high and fast probably does not work) I wonder what the actual BVR tactics for the Phantom would be. Could somebody knowledgeable please elaborate?
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F-4E bombing modes real world usage?
SuperKermit replied to SuperKermit's topic in DCS: F-4E Phantom
To my understanding Dive Toss was not very popular amongst some of the pilots because the system itself was not very reliable. I remember one quote: "when it worked, it was very precise. But a lot of times the system was inop." -
Mission 11 (CAP for Kiowas) - how?
SuperKermit replied to SuperKermit's topic in F-5E Black Sea Resolve '79 Campaign
Do you have any updates on that matter as the new version just came out? -
F-4E bombing modes real world usage?
SuperKermit replied to SuperKermit's topic in DCS: F-4E Phantom
And how would that work? -
F-4E bombing modes real world usage?
SuperKermit replied to SuperKermit's topic in DCS: F-4E Phantom
Fantastic, thanks! That was exactly the information I was looking for! -
Could anyone please elaborate on the correct Stab. Augmentation setting for dogfighting? Can all axis stay on or should some of them be deactivated? Didn’t read anything about it in the manual…
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F-4E bombing modes real world usage?
SuperKermit replied to SuperKermit's topic in DCS: F-4E Phantom
That’s correct. But not very helpful though -
I just started reading into the manual and came across all those different bombing modes. Now I wonder if and under what circumstances they would be used IRL. Which of them were a thing for conventional bombing, which ones only nuclear? Which ones will be useful for DCS (multiplayer)? I am mostly into A2A and would like to know, which modes are the most effective and efficient ones.
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Here is a great USN training video from 1960 about that topic: Low Level Air Navigation