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Everything posted by Tom P
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M2000-5 or drogue basket physics
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We can place static objects on the carrier by linking them to the carrier. Why not have this option for players? This would be a cool option for those that fly small squadron missions if a mission maker can place hot start aircraft anywhere on the Carrier deck. For example: The mission starts, an AI E-2 is on cat 2 ready to launch while you spawn in a hornet staged behind cat 2's blast shield waiting to be ground guided to the cat after the E-2 is launched. Even if having AI placed anywhere like the above example would be really cool emersion and simulate that busy carrier deck. Plus players spawning have a good chance to spawn on top of or inside other players due to the spawn locations. IF you have AI start from the ramps that's another nightmare, and if that mission server is running SLMOD the player just got kicked/banned....
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Noticed when flying in mission editor to test something out on syria the frames are pretty bad. Tested with other maps and they didn't seem as effected as the massive drop Syria has. If I play syria outside of mission editor my frames are running like they should.
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User "Special K" from the discord is addressing it.
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Sorry not sure if this is the right section Noticed and confirmed with other users. That after the 2.9 update Syria is very low on FPS performance prior to the update compared to other maps. I'm averaging 32FPS, was 60+FPS prior to 2.9. When I open the F10 map the frames are the same, when I click on the briefing or anything in the options menu my frames instantly go to 180FPS. But instantly go back to the 30s when playing. Any solutions? A lot of popular servers are on Syria so it kind of sucks that the servers and players have to suck it up or go to a different map. PC Specs: CPU - AMD Ryzen 9 5950X 3.4 GHz 16 core MB - Asus ROG Crosshair VIII Dark Hero ATX Ram - Corsair Vengeance Pro 64GB ( 4 16GB sticks ) Storage - Samsung 970 Evo Plus 1 TB m.2, 3 Video Card - EVGA GeForce RTX 3080Ti Ultra Gaming
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I haven't touched DCS yet other then updating it for 2.9. But I have noticed this for awhile. If there's a formation of planes the main plane I'm looking at is fine but the rest of the formation is juddering around. Same with flying around players
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Lame, but I understand. Was going to make a night mission and have a city turn its lights off, then back on to signal the enemy to start shooting into the air
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Anyone know if there is a possible way to turn off and turn back on city lights? I "think" you can destroy the power source and turn off the lights that way.
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Just did another Apache night ops mission and had a flashback to this thread as a dude on the back of a pick up truck perfectly traversed the weapon at me once I was in their engagement ring. Gotta love it.
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This is how it's always been
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Bump
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Carriers are no longer showing the red and white boundary/do not cross lines while in mission editor. I checked all carriers.
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This has been an issue with multiple aircraft but if you don't provide a track they won't believe you.
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You have to do a G warm up in DCS?? Do you have to do a G warm up for air starts if you're doing dogfight tournaments?
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Pretty positive all ground units do this as infantry do the same.
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Overall G force effects in DCS is pretty trash. Dudes start G straining at 3g, and start blacking out before you can use the planes full potential. And it can be pretty irregular too, most of the times after a merge you can instantly blackout even when you're not pulling as much. I fly the m2k primarily and this is my biggest complaint.
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If I'm flying at night in a dark green almost black Apache with zero illumination with a black night background, a good distance for separation you're going to have a pretty hard time seeing it without night aided optics. Watching a convoy of unaided DSHKs through my tads traverse their weapons towards me when they hit their engagement ring and have accurate fires on their first engagement is a load of bull crap. *Edit* If the AI Roe is set to weapons free they will engage their enemy once within range.
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Just me?
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The fact that the AI can see perfectly fine and laser beam you at night without night-time optics or radar guidance is a major issue. I wouldn't imagine it being that hard to introduce a in game penalty system through mission editor or just AI behavior that automatically lowers the accuracy based off the time of the mission and the lume provided by the moon and weather. I.e half moon with low scattered clouds. Obviously if the mission take place as the sun is coming up the penalty reduces. Sorry not sorry but a dude on the back of a moving truck without equipment I.e nods / night optic isn't going to laser beam you on the first burst and perfectly track you as you are defensive. This behavior instantly kills rotor ops and low level ground pounding.
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Still happening as of 3/24/2023
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I had the take off issue. They would just sit on the runway
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Bump. Just trying to keep it relevant
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unfortunately a lot of these ranges are wrong. If you look at artillery for example, their range is pretty far off.
