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BiPod

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  • Flight Simulators
    Falcon 4.0 (AF,OF)
    FSX
    DCS:BS
    DCS:W Beta
    IL-2
  • Location
    Perth, Australia
  1. Winners! Ok. There's clearly going to be no further interest here, so I'll declare the offer closed. Stonehouse is in the draw for the X-52 and Shnider is in the draw for the TIR. Drawing now..... ... ... ... ... ... The winner of the draw for the X-52 is......Stonehouse. ... ... ... The winner of the draw for the TIR is.......Shnider. Congratulations to both the winners! I will contact you via PM to arrange delivery. BiPod.
  2. Great idea, but I shouldn't withdraw the offer now that it has been made and there are two takers. I'll keep it in mind if the offers fall through. BiPod.
  3. Looks like the X52 would be $22 to the eastern capitals(no promises, I'm guessing the weight). The TIR would be too trivial to worry about. I'll keep the offer open for a week or so to see if there is any local interest in Perth, and then draw straws to see where it goes. I will be moving shortly, so I want to get this complete within one or two weeks. Offers of postage are appreciated, but no money. Cheers, BiPod. EDIT: Forgot to acknowledge Shnider and Stonehouse for their interest.
  4. EDIT: Offer closed on 30/5/11. Hope you guys enjoy the gear! Free to anyone in the Australian DCS community (Perth preferred). -Saitek X-52 (not pro) in near perfect condition. -TIR 4 with hat clip. -I'll also throw in a near new ATI HD5770 upon request. Preference goes to: 1) Anyone who can pick it up (Near Kelmscott, Perth) 2) Perth Area 3) Australia wide. Subject to postage costs. (I haven't checked cost yet). Cheers, BiPod.
  5. IIRC you can also silence a horn by pulling the breaker. I beleive that some but not all are correctly modeled.
  6. I posted this elsewhere - http://forums.eagle.ru/showthread.php?p=1129828#post1129828 What I have read somewhere: Both PAC 1 and PAC 2 will engage regardless of airbrake position (look at lower left of HUD), but with airbrakes extended the SAS authority may not be enough to hold the aircraft steady while firing. What I can confirm from experience: I find that with airbrakes extended PAC 1 (first stage trigger) works fine, but the plane pitches up when firing. Despite the tutorials telling you to use airbrakes, I find it better to leave them retracted (no argument will be entered into). It has been stated by a reputable member of these forums (link above) that the airbrakes are not used in real life for gun runs. BiPod. Origninal comment removed: I wrongly stated that PAC does not engage.
  7. The main undercarriage doesn't retract flush for just that reason. The wheels will still keep the belly off the ground even with a wheels up landing. Just don't forget to dump your stores first. :thumbup: Survivability! BiPod.
  8. Well, I'm glad you like it. I actually gave up after our conversation with Ice because I couldn't find a use for it. After trying different enemy defences (AAA and SAMs) I just couldn't find a situation where tossing was better than level bombing, at any altitude, followed by a sharp turn. I didn't try MANPADS and I suspect there may be some advantage there. Have you found an advantage besides the good fun? Maybe my tossing just sucks:D. I've downloaded your .miz, thanks. Will check it out later. May you always toss in good health, BiPod.
  9. Yep. It's kind of like a ghost. If you look straight at it it dissappears. You can only see it from the side of your eye. BiPod.
  10. Deja vu OK, I've partially repeated my tests with the release version (1.1.0.6) and found that not much has changed since the Beta. The anti-skid adds and extra 1000 feet to the stopping distance, and a light aircraft still takes longer to stop than a heavy aircraft. Having flaps down increases stopping time. Conditions: The aircraft was landed and allowed to settle while rolling. At exactly 120kts full wheel brakes were applied and the time to stop was recorded. Repeat results are shown separated with a comma. Distances are a rough estimate based on measuring from visual cues in the mission editor. My Point is, flying by the numbers may be a fun challenge, but you should not expect the sim to give the expected results. A more in-depth discussion can be found here: http://forums.eagle.ru/showthread.php?t=66217 Best stopping configuration: A/S Off! (but handling is negatively affected) Flaps Up! (Increases weight on wheels - less skidding?) Airbrakes Open Wheelbrakes approx 3/4 (assigned to joystick slider) This sim is still the best ever made! It's just not perfect. BiPod.
  11. Hi Chaos, Before you post your results you may want to have a quick look at the first post here: http://forums.eagle.ru/showthread.php?t=66217 I thoroughly tested stopping distances in Beta 4 and found some strange results. Lighter aircraft took longer to stop from the same speed and the anti-skid made things worse. A quick test of the initial release showed the A/S still increased stopping distances but I didn't recheck the other issues. @BlueRidgeDx Nice PDF! ....but did you check that increased weight really does increase stopping distance in game or is it just theoretical? BiPod.
  12. Nice work Seaner. I see from your post that the effect is greater than I thought it would be. To translate this into distance: (using some very liberal assumptions) WAGS will have got an extra 78cm over 1,667 meters. Seaners aggressive pilot will get 5.5m. So releasing with the g load still on is more than I thought but still negligible. ...but I am now feeling like the weather man who has just given his report without first looking out the window. I'd better do some actual bombing now:music_whistling: BiPod
  13. Thanks for sharing your results with us. I guess the quote below is the crux. So now we have an idea of the inaccuracy, the next question (for me at least) is the one of survivability. If I'm in the mood tomorrow I may have a go at testing this, but with so many variables I doubt there will be a simple answer. Given Ice's experience, I think level bombing at high altitude is a better option. BiPod.
  14. Nice effort and write-up Ice! I will dispute the idea that you need to be pulling Gs to give the bomb extra toss. All that matters is the instantaneous velocity, including direction, that the bomb has on release. The fact that the bomb also has a centripetal force acting upon it becomes irrelevent the moment it separates from the aircraft. AFAIK the reason you keep a constant G prior to release is just to help the computer maintain accuracy without wasting time and gaining altitude stabilising at zero before release. You have inspired me to give this a go. BiPod.
  15. Good tip. Several people have mentioned that RCtrl+Num0 was awkward. If you have space on your joystick though, I strongly recommend mapping it to your HOTAS. @cjlive Pretty sure the answer is no:(. You have to open the lua files for the data. BiPod.
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