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Aoi Kaze

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About Aoi Kaze

  • Birthday 12/10/1974

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  1. Hello again, SloppyDog, they finally put the mission you saw in active. Here you can find it: https://www.digitalcombatsimulator.com/en/files/3336738/ I hope you'll like it. It was a laborious one. Cheers!
  2. Hola, Saca111!. I have it at 4 (I have 8 cores). Don't know if that's too many or too few. It seemed reasonable. Nevertheless, since I made it 32, it didn't crashed it again, although I couldn't test it that much. Thank you all, guys! Thank you, SloppyDog. Yes, they may be a little too high, my frame rate is not amazing. I usually don't care that much, since I play alone and have no problems. But again, the crashes were happening only with the F-15E, and mainly when I put the ground radar to work, so, I don't think that is the problem. When flying my other planes, it never crashes...
  3. I'm just saying I disabled them before and it didn't change anything, and the other planes are not crashing dcs with those same mods. The logs I'm uploading are from a few days ago, it's not that I'm uploading new ones unhearing your advice... Yes, I changed that already. Still have to try DCS and see, but I hope this will be the solution. Thanks!
  4. Hi, Draconus, thanks for your help. About the mods: been there, done that. I deleted them before and still crashed many times. It only crashes when I use the F-15E, not the other planes, so... About the memory: I did as you said. Still didn't try it properly, BUT I found another log (which I upload), and the same failure appears in the same dll --> 2024-03-20 12:26:36.285 INFO EDCORE (12248): C:\Juegos\DCS World\Mods\aircraft\F-15E\bin\ARF.dll What do you think? dcs-20240320.log
  5. Yes, I know Notso, he is awesome (although still a little too advanced for me yet). I'll watch the video with time. It seems he's attacking some targets in a dock, and since you told me about the mission, I uploaded another like 10 days ago about a strike in a harbour. Maybe you feel like playing it. It's this one: https://www.digitalcombatsimulator.com/en/files/3336381/ About the SA-15 it was definitely a target to destroy, and it seems gbu 12s are too small for it to intercept, so I'll change the order, attacking it first and later the building. The height of 20k was precisely to be out of its range and a SA-19 nearby. Anyways, thanks again and I hope you'll enjoy the mission if you decide to give it a go!
  6. Man! It makes perfect sense what you're saying!! It was driving me CRAZY!! Never thought about looking at the log. I was just sure that the bomb was going somewhere else. About the mission, I'm finishing the audios, kneeboards and so, it will be avaliable for downloading in a couple of days, i'll tag you here so you know. I really apreciate this. Thank you!
  7. Well, first of all, thanks for the detailed answer. Yes, I probably didn't explain it well. -Yes, by "marking" I meant "dessignating", poor choice of words. -I know the process of launching gbu's. The problem seems to be in the dessignation when changing to a new waypoint. -Both targets are in different waypoints although very close to each other, that's why I said it is funny since am dropping bombs at 20k, and even though the dessignation failed, since the laser is marking the right target, the bomb should have enough energy to get to the right spot, but it doesn't, and I don't know why. - I don't think there's an step on the list you wrote that I don't do. I tried and create a track for you, just jumping into the bombing part. I've been trying re-dessignating the target, changing waypoints to be sure the tgp is pointing at the right place... nothing. So here it is, lemme know what you think, please. Thank you, pals. bomb_missed.trk
  8. Hi all. Sometimes (frequently but not always) when I hit a target with my GBUs, when changing to the next one, I change the number on my TGP, dessignate the new target, follow plane's instructions, release the weapon, laser its way down and... the bomb never arrives (obviously hits someplace else out of my TGP). It's not a problem of the releasing process, distance, lasering... I know that for sure. I think (though I'm not sure) it goes to the older location, even when the TGP is looking at the right place, which I find quite absurd. So in order to be sure, I press Auto acq after short, to return the tgp to the cue, I mark some other waypoint at the tgp and go back to the correct one, just to "restart" the targeting process... I even change the steerpoint in my plane to the desired one, even when I know that's not necessary... and yet, it usually fails the second target (never the first). It's funny because 1st and second target they're close enough so the bomb actually should go to the second even if it was marking somehow the first, because it got energy and I'm freaking marking her way with the laser... but it doesn't. I was looking for an answer in the manual, but couldn't find anything that I don't do. Does it ring a bell to any of you? I thank you for your time!
  9. Hi all, I'm a little on my nerves here. I have a medium-up class (not State-of-the-Art but good enough) computer, it never crashes with any other plane I fly with, but the f-15E is making my dcs crash more than often. Since I noticed it usually happens when I'm using ground radar scanning, I decided to make a mission only with GBUs, in order to not need to use it. It still crashes everyday. I saved some logs and I send you the last one as well. Can anyone tell me what is wrong with it? Thank you in advance. dcs.log dcs.log.old dcs.log
  10. I experienced exactly the same issue yesterday. Only (though it's a low flying mission) happened to me at the very end when I was approaching to land at about 4k feet. I closed everything and tried everything in my computer with no effect, until suddenly I stopped the radar and immediately the problem was solved. And I had three following crashes related with the use of ground radar, but I don't know how to present that information, because the log talks about a dll file going worng. Can you advice me how to present that problem?
  11. Really??!! *Running to change the weapons* Man, a light of hope! I'll confirm it works in short.
  12. Hi all. I'm finishing a new mission for the F-15E and I have a stupid problem. Mission is too difficult for the wingman, so I basically want him to engage some of the air defences meanwhile the player does the heavy work. Payload is different for both planes, which shouldn't be a problem, since this is something I usually do in my missions. Player's payload are gbu's-31, but they have to be assigned from radar/tgp, hence the impossibility for the AI. Wingman's payload are gbu-12s and 24. So I defined task as CAS and my wingman has a command to search and destroy for enemy air defenses. Here is the problem: it actually does it, but it never (NEVER) uses its payload, but attack them with the gun, so, of course he is always fastly took down. Every single time. I tried ordering "engage mission and rejoin" when approaching target, and I also tried "engage air defenses". In both cases the result is the same: it tries to strafe them, although there is no such order anywhere in the script. What am I doing wrong? It never happens to me in any mission with other modules, so I don't know if this is an F-15E problem, though I doubt it. Do you have any idea of how to solve this? Much obligated.
  13. Hmmm, reinstalling seems to have fixed the problem. Thanks to all. I don't know what happened, but it seems to be working fine now.
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