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169th_Crusty

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Everything posted by 169th_Crusty

  1. When the heck was that? I always miss these things. Can you guys announce it somehow?
  2. Blaze, why is your aspect set to 4:3? I just got 42" LVM42W2 (Westinghouse) and with 16:9 aspect and 1920x1080p, it looks great. Lockon cockpit is zoomed in a little by default at this aspect - I just zoom it out every time I start. No probs with HUD and MFD fonts. (16xAniso & 4xAA)
  3. I can`t see any pics on that site (too lazy to mess with my firewall/privacy settings) but it sounds like NITKA = (USN`s) FCLP... except launching ramp :)
  4. I`ve just watched the startup vid. Nice!:D The voiceover guy needs some coffee though... When he said he was ready for T/O... he sounded disappointed, like he wanted to read some more nomenclatures but now he has to go and fly:joystick: Can`t wait :pilotfly: One quick question: The Master Arm switch came on before T/O?
  5. Most efficient recoveries (and most fun) are still: daytime, good weather and pure visual. (at least in USN) Each flight heads toward initial point when cleared for approach. The initial could be 5NM behind the boat, inline with the BRC (base recovery course) at 800 feet AGL. They come in for an overhead break at 300 knots or slightly more, when required with their hooks extended. After passing the ship - a steep bank to the left and a 3G pull - easing up and rolling out on a opposite heading from BRC. Gear, flaps down and should be reaching proper AOA when "abeam" the intended landing point at 600 feet AGL. With the wind over deck (ship`s speed + headwind) being 25 or 30 knots, the pilots start their descending turns inbound right after passing abeam point. In the first half of the turn the main focus is getting the plane settled within parameters for an approach, ie: descent rate, AOA, etc. After passing the "90" (perpendiculal to final approach course) they visually pickup the meatball and it becomes the center of their visual scan. Playing the turn to roll out on centerline and a good start on the ball. I wonder if Russians do a similar visual approach. Anybody knows?
  6. LOL, I just extended the middle finger even more.
  7. Here`s my take on 169th: They are roughly my age group (old farts:) ) Most of them with a crapload of sim experience (some with RL flying background) Team oriented and disciplined (for an online squad:thumbup: ) and competitive as hell. ...and how can I complain about Ice - after almost a year of my non-participation in any squad activities I was still allowed to jump right in (and take part in an inter-squad match:D :joystick: ) Every squardron, real or virtual has it`s own official and "unofficial" rules that members are expected to go by. And the rules usually come down from the boss. Even if you don`t like some of them - it`s a good trade-off for being able to fly as a team.
  8. Yep, he`s on top of all this stuff. Thanks for the heads-up. I`ll try it.
  9. Would be nice to see these tapes (or some clips from them).
  10. Actually, I`ve heard of Hornets "walking" on occasions at... 95KIAS - not at the airshows though. :(
  11. just out of curiosity - An info page from what?
  12. WTH is that? The cockpit looks good. The clouds - too good;)
  13. You might wanna look at the cord of the wing. Notice the angle of the wing tip rail vs. angle at the root.
  14. LOL, Your english is very good!:thumbup:
  15. Would be nice, wouldn`t it:) TBH, I was shocked when I saw that the darn thing actually works. I`m pretty sure there`s someone out there that have done that already:)
  16. Hey... the other Crusty would like to know too:)
  17. I don`t have F4AF but I did try F4SP3, SP4 and FF3 (Cobra.exe) before. To Pilotasso: I`ve got crapload of F16 HUD footage (on old VHS tapes:noexpression: ) and the dampenning of the pitch moment looks exactly like in F4. I also heard a few things from the "horse`s" mouth and overall - "the horse" was pretty positive when comparing F4`s FM to block52s. There was something about the slow speed regime at low alt. and low weight that he didn`t like - I don`t remember what it was. I also remember reading endless arguments of the "experts" on different forums disecting F4`s FM and usually (after 15 pages) they happily agreed that the FM was not too bad. Especially when a RL viper driver chimed in. Now, from what I`ve heard (or read?) the F15 in Lockon has a slightly exagerated pitch "wobble" - like a Flanker should and does in Lockon very nicely. Then again, I`m just another "expert":pilotfly: Edit: Hehe, ericinexile - you just posted right before me and it looks like we got the same feedback, except landing part - it could be tricky in RL too.
  18. Just pretend you`re USN/USMC pilot:D ... If ED ever decided to create a Hornet sim:dunno: , I`m sure they`d give you an option to operate from an airbase. They could even make a different damage model for the "flimzy" Hornets:) j/k (I know, they almost the same:/) Oh, all east-european coutries had/have these landing strips.
  19. I would think so. I`ve seen ads from other (US) companies making sim "templates" with cockpit instrumentation and weapon systems (well, some of this stuff was only available to mil.) with flexibility to fill in all the "blanks". Project Magenta comes to mind (few years back).
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