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Adder667th

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Everything posted by Adder667th

  1. The gear sound in FC2 is not as loud as 1.12b but i think this goes for all external sounds heard from within the pit. Supposed to be more realistic to the true environment. Maybe turn ur volume up, see if you notice it then. edit: try turning you base up, some of the new sounds are heavy base, low frequency
  2. Hi I want to disable the camera terrain restriction in FC2 so i can get low angle views of A/C but cant find a reference to it in the server.lua file. In 1.12b this is where you would make the true/false adjustment. I see "camera angle restriction" is this what i need to change? if so how? Cheers Adder
  3. Distiler, you are dead right mate. Problem solved! Thanks very much for your help, i can sleep at night now :D I was confused in the training missions menu because the mssion title just said "MIG-29". The variants are not stated.
  4. Rik, yes i know i need a different profile for each A/C. Distiler, i have no axis comands mapped in the Saitek SST software profile, all axis commands are mapped in the game controller GUI and saved in my MIG-29 profile. What stick are you using? if its X45 and the above missions are working for you, then i can discount a mission config/input error. If the throttle didnt work at all in any mission i could see the problem being a software conflict, but it works fine in some. Very strange, its like certain missions are missing instructions for the X45. If you look in C:\Program Files\Eagle Dynamics\LockOn Flaming Cliffs 2\Config\Input\Aircrafts\mig-29\joystick and /lockonflamingcliffs2\config\input\input parser you will see what i mean.
  5. After some more testing i think its a mission specific config problem, prehaps in the config/input parser folder? With my MIG-29 profile active I went through all the training missions for MIG-29 and found that the throttle and rotaries only worked in 2 out of the 6 missions. Ground controlled intercept.miz =ok Ramp start and NAV.miz =ok A/A Weapons training.miz =no go A/G Weapons training.miz =no go Sensor practice.miz =no go UAV Intercept.miz =no go Also of the two online MP servers i joined, both were no go for throttle and rotaries. I can live with out the training missions, but not MP. Hope this helps to narrow down the BUG. cheers.
  6. Why would this be? Ok, I did some more testing. I find that the throttle and rotaries on my x45 ONLY work in missions that i build or ramp start missions that ED made from the mission menu. Anything else, even MP missions where i join a server, the throttle and rotaries do not work (the rudder control is working). Why would rudder work but not throttle or rotaries? As mentioned above i use an SST profile but all axis commands are set in the controller GUI, see pic below. ED testers can you please give me a clue where to begin here, I want to get into this sim but this crap is holding back a beautiful career. Cheers
  7. Im having a controller issue in some of the prebuilt missions. So far i have only tried the MIG-29 and SU-25 Missions. Im using Saitek X45 and have made 2 profiles with the SST software instead of using the in game setup because i had issues with mode switch. When i make a basic mission in the editor, the controller works fine (throttle, stick and all inputs), however if i load up an existing "ED" mission from the mission folder my throttle and rotaries will not work, throttle hat switch "D" button and mini mouse are all ok. If i load up the ramp start and nav missions for the MIG-29 or SU-25 tho, they work fine, ive re-checked my controller in the option menu and the throttle etc is being detected there ok. Any ideas? would appreciate any help here Cheers Adder.
  8. Im getting blue screen of death when i load sst profile. The profile is a new blank as described above, with one column only and "no buttons" selected. Has anyone come accross this yet? why would it do this, i have latest drivers from saitek installed and all in game saitek control column an modifiers are clear of inputs.
  9. Thanks for the fast reply Turco, will try it again and post back. Cheers Adder
  10. Are you able to clarify this procedure a little more please. Ill explain whats happening at my end. I have Saitek X45. With the profile editor i open a new blank profile and delete all of the columns including the shift columns (pinkie) then save the profile as random name. I then assign the profile and load up FC2. The mode switch is now recognised in FC2 and i assign the mode button numbers to thier respective switches, but there is a problem. eg In game i switch to mode 2 and yes controls for that mode are working, however, when i switch to mode 1 or 3 the mode 2 controls are still active, i have to switch back to mode 2 then back again to mode 3 to turn mode 2 off (follow me?) Also now that i have assigned the modes to switches in the control gui, i cannot use my POV hats on my stick, this is because every key command now wants to be assigned under a mode switch. I thought ok i'll add mode switch modifiers to my POV's in the GUI but this causes a conflict in the GUI because you can only assign 1 switch per key command, and i have 3 modes of course. (maybe set the modes as modifiers not switches prehaps?). Also in the Saitek profiler if have tried saving one column (and various others) instead of deleting them all as mentioned in this thread but i get a blue screen crash when i load the game (anyone else seen this?). My OS is Vista home premium. I would like to setup all my profiles in game and lose the STT all together if possible, but i really need the mode switch. This is getting frustrating, please help. Cheers Adder
  11. Possible bug with audio upon very hard landing Hi, I dont think this one has been reported yet, sorry if it has. This "bug" occourred in the SU-25T Ramp start and Nav mission. After hard landing with main gear collapsed, nose wheel tyre popped and large fire at rear of A/C, the LOUD CLUNKING noise that you can hear while in F2 external view does not stop, even after aircraft has come to complete stop and both engines have spooled down to zero rpm. Even after i eject it still goes on. Possibly the sound is audio for the damage, it does sound like debris in the turbine or metal on tarmac from the damaged landing gear, which is pretty cool but it needs to stop :)
  12. GUI Controller input does not recognise X45 Mode switch. Im trying to setup a profile for the SU-25 in the GUI, i have read about the key modifiers and switches and most controls i set are working ok. The problem is the GUI wont recognise the mode switch on my X45 throttle as a switch/key at all. For example, usually in FC 1.1 my left engine start (r.alt hm) & right engine start (r.ctrl hm) are assigned to my stick buttons 1 & 2, but only in mode 2, which is my NAV mode. Now with FC2 the mode switch is not recognised so this input will occur in every mode i.e AA AG and NAV. Also i need confirmation about the saitek profile editor, from what i have read in the forums re FC2, i do not have to use this anymore when making profiles, i should be able to assign a profile for each A/C in the GUI, is this correct? Any Ideas? Cheers Adder.
  13. How do i migrate my old fc1.12 profile to fc2? do i manually have to type the key commands from the pdf to my x45 profile in the saitek profile editor?
  14. Make sure you havent switched the laser range finder on too early, it will turn itself off after about 2min because it overheats, then you have to wait a few minuites more before it become active again.
  15. Hi. From my limited experience at mission building, the AI will dispose all stores and climb (and bug out most of the time) when they are painted by enemy radar unless they are assigned to the SEAD role in the mission builder. Try setting up your F4's as weasels (anti radar loadout) and have them at target earlier than the frogs to take out the sam/radar first. Then the bomber package can do its job with less of a threat. Also check the retard bombs minimum release altitude, i think its 1000ft, so if you have the frogs lower at the attack point then they will want to climb. Pretty sure the shilka is ok for the strike package to deal with. Hope this is some help to you. Cheers Adder.
  16. Thanks all for your comments and tips, i'll definatley try that fraps at 1/2 speed. the antialiasing; I have the AA set to 2x, game settings are on medium with full shadows & lights, & i have the tree count increased by 1/3 with modman, I get 20-30fps, its usually pretty smooth. I see what you mean about the jagged edges on some shots in the movie, i used the in game renderer for all the in flight shots, action etc & they seemed to have smoother edges than the tarmac shots i grabbed with fraps. It possibly has something to do with converting the clip in "virtual dub". I use this program to reduce the huge file size fraps creates, then i put the clips into vegas for editing, i noticed during the editing some clips looked distorted & the edges were more jagged (fraps recordings only), but its hard to tell at the time when your looking at everything in preveiw mode. Anyway im still learning the tricks of movie making, its trial by error atm lol Glad you enjoyed it, & thanks for polling Cheers Adder <S>
  17. Featuring footage of Russian super Frogfoots attacking ground targets. Full download 98mb below: http://www.theblackknights667th.com/adder/lockonfc/RedStorm.wmv Youtube link below: enjoy, comments welcome
  18. This is a short film i have been working on for the last month. Based around an invasion of Georgia by Russia it records a ground attack sortie by two Russian SU-25t bombers against a rebel controlled city. The full download is 95mb @7.5min & is available from the link below (right click & save as) http://www.theblackknights667th.com/adder/lockonfc/RedStorm.wmv also posted at youtube, however the clarity is no where near as good as the full download: Enjoy Adder <S>
  19. dont know if this has been reported yet or not, i couldnt see a thread for it. the problem is the way the KAB-500kr tv bombs leave the hard point on the SU-25T, they seem to slide sideways across the wing & through the fuselage before decending. I recorded a track file so you can see. Right click & "save as" http://www.theblackknights667th.com/adder/lockonfc/kab-500rk%20release.trk cheers
  20. Thanks Rich I followed your advice there & was able to deploy the bombs singly as i wanted, & the track file was very helpful, very easy to follow & you explained how to do this clearly...i'll sleep easy tonight. Your a legend mate :) thanks again Steve.
  21. Rich I'd like to release one bomb at a time from level flight of about 200m (this is what id like to find out how to do). The manual says these BetAB-500shp bombs can be dropped from between 150 & 2000m at speeds of up to 900kph, so im trying for a low fast bomb run. Im not sure, but at this alt is the only bombing mode availabe CCRP mode? When i press & then release the trigger i immediatly loose the target designator diamond & the bombs dont drop. Even with the WSCP set to "salvo" & a ripple release of 0.4sec, only one pair is released. Ive only tried the above with bombs on stations 2,3 & 9,10. thanks for your help Steve.
  22. in the manual it says only the four inner most wing stations provide individual weapon release. I read this as meaning stations 2,3,4,5 & 7,8,9,10 Im thinking now maybe they mean stations 4,5 & 7,8
  23. how can i release high drag free fall bombs in singles in CCRP mode? Im trying to release 4 BetAB-500shp bombs one at a time, theyre across hardpoints 2,3 & 9,10. I have the WSCP release mode switch in the 0.2 position & the ripple quantity switch set to no1 (singly), i position the CCRP pipper over the target (a runway) then i hold the weapon release trigger down as described in the manual. The designation point diamond is displayed in the hud & once over target the release tone sounds the bombs are dropped...but only one pair & at the same time with no delay, even if i keep the release trigger in the other two dont drop. All i want is to deploy the ordnance evenly over the length of the runway, was easy enough to do in the A-10. Anyone know what i might be doing wrong here? Cheers Steve.
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