Punkmonkey22
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It's a digital plane to fly around in for fun. It's not going to ruin your lives if it releases three months from now instead of TODAY, just because you want to use it. The people like myself who paid for it already got a discount, THAT is the reason to order early.They never gave any contractual promises that you could use the product at a given date. They said "we are hoping it will be released winter '24". I think a lot of people here need to really re-evaluate how they are reacting to what is a complete non-issue, and let the developers just get on with fixing the product so you can enjoy it better when it releases. Which it will, when it's ready. I say all this as a massive fan of the aircraft, but there is honestly far more important things to worry about in the world than when a digital plane gets to be flown.
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"Official" F-4E Livery Discussion
Punkmonkey22 replied to LanceCriminal86's topic in DCS: F-4 Phantom
I don't even need a flyable module, just more 50's/60's ai aircraft would be great to go with upcoming modules -
First In, Last Out! F-4E Wild Weasel Trailer and Manual release!
Punkmonkey22 replied to IronMike's topic in DCS: F-4 Phantom
Relating to the Wild Weasel role, what is the reason the Shrike cannot be mounted on the belly stations? It seems the AIM-7 is the only weapon that can be mounted on the recessed stations, but the Shrike shares the same missile housing with a different seeker? Thanks -
Military Assets for DCS by Currenthill
Punkmonkey22 replied to currenthill's topic in Static/AI Mods for DCS World
Hi, I know I can do this, it's what I currently do. But it get's tiresome to have to do this for 80+ units everytime the country pack is updated. Plus other people may not be as comfortable editing luas. I'm happy whatever CH decides to do regarding this as his mods are incredible, it would just be a little quality of life improvement. -
Military Assets for DCS by Currenthill
Punkmonkey22 replied to currenthill's topic in Static/AI Mods for DCS World
I love your stuff CH, but is it possible to remove the country restrictions on units to roleplay equipment being sold to other nations? Thanks -
Changes to flight model in latest update
Punkmonkey22 replied to Punkmonkey22's topic in DCS: MB-339
Thanks! Def seems faster, that might just be me getting more efficient at flying it then -
Hi, Am I right in thinking there has been changes to the flight model of the Macchi? Might be placebo, but she feels more lively, builds airspeed quicker than I remember, and generally seems more "sporty". I've started using it again to improve my flying and attack basics in prep for the Phantom, and having a blast! Thanks
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Will it be possible to turn the feature off entirely, or disable it for a mission in the editor?
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Military Assets for DCS by Currenthill
Punkmonkey22 replied to currenthill's topic in Static/AI Mods for DCS World
I had the same issue with USA pack. I'd forgotten to delete B21 out of aircraft folder when updating to country packs. Didn't think to look outside of the tech folder lol -
Just seen the Episode1 feature on Youtube. The more I see of this "individually modelled systems", the more I worry about performance. Will using the Phantom mean we can have less AI in a mission compared to other modules if we wish to maintain the same level of performance from the sim?
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"Official" F-4E Livery Discussion
Punkmonkey22 replied to LanceCriminal86's topic in DCS: F-4 Phantom
What I'd give for a Voodoo module, or even AI... Will the paintkit for the Phantom be released at the same time as the module? -
A-4E-C Nose Wheel Steering missing.
Punkmonkey22 replied to GBU10's topic in How To Mod for DCS World
So has nobody been successful in re-adding NWS to the mod? I had a go and it caused the mod to fail to load. -
Mike Force Team started following Punkmonkey22
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I'm a bit late to the party, but why is all the talk only referencing US birds? What do other nations strap to the Mudhens? I can't see export customers limiting themselves to what the US do, as the US have more aircraft types to spread roles and missions across. Do the Koreans, Qataris, Saudis, Israelis not use any AG missiles on them?
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SAMs, Military Facilites and more for DCS: Sinai!
Punkmonkey22 replied to oibafx's topic in DCS: Sinai Map
Is there any chance this could be a pdf map/maps so we can recreate a small area ourselves in mission editor, rather than having all sites set up? Will help reduce asset load for missions. Thank you!