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Majoji333

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  1. first I would like to mention that English is not my native language. if anything needs to be explained with an example, I'll be happy to do so, just send me a PM is there any way or script that can evaluate the result at the end of the round, whether the main task of the mission has been fulfilled and accordingly load the corresponding next mission? to explain. I would like to create a dynamic campaign that will consist of 12 to 15 missions that will follow each other. But I would also like to create a variant that will punish the player for not completing the main assigned task. for example: "Allied forces have received information that an enemy convoy is heading to the airport using a train. Your task is to destroy the train. and thus make it impossible for the enemy forces to fortify the airport." upon successful completion of the task - there will be no Stinger or Igla at the airport. and the airfield will be lightly defended If the task is unsuccessful - Stinger and Igla appear at the airport and in the adjacent forest. but what I need is if there is a script that can evaluate whether the convoy was destroyed and accordingly load another map in the variant created fulfilled or variant not fulfilled. Any ideas or direction would be greatly appreciated.
  2. I've been toying with the idea for a while now that it would be good to have armed or anti-aircraft train modules in DCS. I would like to make it possible on my server to send a convoy of supplies by train at railway line. But without any defense they are an easy target. That is why I would like to know if it is possible to create something like the one in the photos. If anyone is able and willing to advise how to create such a unit. thx
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