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Ducku

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  1. How will shipping of the shirts be handled? Will there be a shipping charge, or is that included in the price for international customers?
  2. I just did some fuel consumption tests over 20nm at about 100kn, results are as follows: At max throttle it consumed a bit under 300 pounds. At idle throttle it consumed a little over 200 pounds. Worth noting is that I did not refuel in between tests but I doubt it would lead to a considerable difference. Would love to know how this holds up to real world data.
  3. When tasking artillery units to fire at a point, they do so instantly as long as that point is within a radius of 4km. When the range is over 4km, a delay is applied based on skill level. I have tested this with a couple artillery units and they all seem to use 4km as the cut off point which seems very arbitrary to me. Is the delay maybe meant to scale with range? Because as it stands, the delay is the same for any range between 4km and the artilleries maximum range. I have also tested an MLRS unit which has a minimum range over 4km, and the delay is applied to it too. Ideally the delay would get removed completely and left up to the mission designers wishes. Attached is a mission file with 2 M109 artillery pieces, one of which has a target point just under 4km and the other one just over 4km. You can clearly notice the delay in firing. artillery_bug.miz
  4. I just tested with alarm state on RED, and it seems to have no effect on the wait period. The only thing I've found that influences it is the units skill level.
  5. I think you misunderstood the problem. The way it works now is: Push FireAtPoint task to unit Unit prepares to fire (laying the gun takes a few seconds) Unit waits for a couple minutes (probably emulating computing a firing solution) Unit fires What I want is manual control over that waiting period. I think this delay only applies to artillery and rocket artillery tho.
  6. Could you elaborate on this? I can't find anything online about multi stage triggers or how that would work around this issue.
  7. Currently when tasking artillery to fire at a point they take a few minutes to lay their guns. This time seems to be influenced slightly by the units skill. It would however be much more convenient to add a parameter to the tasking with this delay (If left empty the default delay could be used).
  8. Download link seems to be dead, any chance you can fix it?
  9. Currently we have functions to draw all kinds of shapes on the map in realtime (trigger.action.circleToAll, markupToAll, etc.), but as far as I can see there is no way to set or change the line thickness of a new or existing shape. Since there are functions that change the color, line type and fillcolor among others this just seems like an oversight and should not be too hard to add. Having the thickness as a parameter in the draw functions would also be a real convenience. Thanks
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