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Beldin

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  • Flight Simulators
    DCS
  • Location
    US
  • Interests
    modding, music recording, building computers, gaming. standard geek stuff

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  1. Nice, I looked all over for a French F-8 with the dual sidewinders and came up empty. I’ll add them back
  2. Interesting? I could not find any pictures of the French ones with the dual launchers. But as you said their use of the AIM-9 seemed to be short lived. I did find some pics of the 530 mounted down lower on the fuselage, I think I had one mounted on the lower rail. And I also made the 530 mountable on the pylon even though that’s not correct. But my “F-8s” are a bit different from the Mod here as the one here is focused mainly on the Vietnam era F-8E
  3. The French version really should have a separate/different model. As far as I can tell the French never used the dual rail mount for heat seekers. But just loading one rail is not a bad compromise. I do have some other LUAs for the French version. They are not officially part of this mod but PM if you’d like to try them.
  4. No hurry, but good to know they sent ok. PM when you dust her off. There are the 3 options for the spawn points and other weapon/sensor updates based on either your next gen frigate or CH modern USA ships. I can't recall but I need to make sure it's using your RIM 162 model and not Mr. Currenthills. Only issue with the V-22 is he darn engine pod/wings rotate down and the props hit the ground on engine start/short take off. So only the "parking hot animation is correct. Ramp start uncontrolled also looks correct but basically make then static. If you trigger an engine start they will rotate down and hit the deck. But other than that it works well. I have the lua updated so fuel load determines vertical or shortt take off modes. You can find my updated lua and info in the Modern Aircraft MOD thread. Quick question about the Rebel cargo ship........ How do we know you left the missiles under the new tarps???????? . Asking for a friend (They look amazing by the way )
  5. Not sure if you got the last bunch of files I did for the America class. But I will send them again I just wish I could get the V-22 to work 100% on the deck. It's pretty close but still not perfect from cold start. Thanks to bbtbmb I was able to use his "Well Deck" texture to create the correct well deck look for the upcoming LHA-8 and 9 Hulls of the America class. But as always Admiral you've been putting out some great stuff. Can't wait to load up the new Rebel cargo ship
  6. I'm not able to to the 3d model stuff atm, that's the problem. But I did not know about the extra wire But if I'm ever able to get the new model made ready for DCS I will certainly check those details. Note, This model was always meant to be replaced. Unfortunately that proved a bit more difficult than planned
  7. I've not taken a close look at it in awhile but I'm unsure what placement issues you are taking about with the deck. Are the cat/JBD in the wrong locations per the real ship? I do recall thinking the cat textures were a little off at one point but I thought the general location of things was correct. I'll look at pictures of the Ford and see what's up. But if there is anything you can do to improve the look of the ship by all means go for it. She's always been a bit of an ugly duckling but I enjoy having it as an AI asset and she's doing "ok" in that role. I did come across some landing issues with a large group of F-35C landing after a hour plus long mission. Last time I check the F/A-18 was landing correctly but the F-35 pilots seemed to get a bit confused
  8. There will not be any changes to the model/textures until someone wants take on making the new model I have DCS ready. I will eventually sort out the basic 3d model/texture stuff myself but learning that software/skill set is not an easy thing .
  9. I've update the spawn spot behind the island, Although after looking at the picture I'm unsure if that's a spawn point or parking spot ? I tested the new spawn point and the take off /taxi seems ok. It's still a bit messy for the last few planes but it works. I'll try and clean up the taxi routes /catapult selection soon. I did make a small adjustment to the parking spot behind the island (based on the new spawn point) but I've not tested it yet. Here is the updated runway lua. Just overwrite the current file in the scripts folder ford_RunwaysAndRoutes.lua
  10. You can ask Hawkeye60 if he can post the models. But I think the current mod is not working with 2.9. The last update broke some prop planes doing carrier take offs. Also I'm having trouble getting the bomb bay doors to open. I had them working but then broke them . But once I get that sorted I'll post the lua files.
  11. Thanks for the update and sorry for the late reply. I had a nasty bit of food poisoning and haven't really been up for modding. Getting back to things now. I should be able to adjust that spawn point. As for the TACAN stuff I'll start looking into it. I have no idea how it's supposed to work but I'll dust off the hotas and do some testing with the Nimitz class soon. I'm also seeing the same results with the RWR so I'll look into that as well. Many thanks again for the feedback
  12. So I’ve made some good progress on the ai version of the F-8 Crusader, I think. Files have been sent for review and Hopefully they work for others as well as they are on my system And yes, a proper British Fixed Wing Jet for the Hermes will be great.
  13. The fix on the Gripen discord got the MOD working for me. I think, maybe...... I've encounter a strange issue. I have MOD aircraft that will sometime take no damage from missiles hit ? I have no way to know if this is related to the Gripen but after reading that someone had some other issues that would not be your typical "conflict issue" I thought I'd report it here. I'll removed the Gripen to see if maybe it's causing this. Not 100 percent sure but I think it's radar missile that seem to hit but not destroy the plane. And it seems to depend on what angle it hits the plane as some missile hits do destroy the plane as they should. At first I thought it was an issues with a new MOD I was testing but then I saw it happen on an older one that was working well. And it just occurred to me this started after I got the Gripen working again,.
  14. I think it's only modded aircraft I just noticed it when trying a new mod. I assumed it was a issue with that mod so I removed it. But then I saw it happen with another mod that was working fine, at least as far as getting blown up was concerned. What strange is that it's intermittent as sometime the plane blows up just fine. And gun hits seem to always kill it. But I know the 2.9 update caused some issues with Mods so I was just curious if anyone else was seeing this. before I remove everything and try a rebuild. Also it might only be radar missile that do not (sometime) destroy the. And you see the "non lethal" hit in both external view and on the F-10 map
  15. Thanks.. Now I need to find that Draken. . that was always a favorite of mine, not sure why I haven't looked for one already. A for the problem it seems to happen more so when the missile hits from the top of the aircraft. Hits from other directions will destroy the plane. I've also seen hit were the plane seems to take no damage but the pilot will still eject.
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