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TasDozer

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  • Flight Simulators
    DCS, X-Plane, Condor 2
  • Location
    Scotland
  • Interests
    pronouns he/him

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  1. I removed both pins (red T-handles, no "remove before flight" ribbon), and when I eject, it ejects just one pilot, the one whose seat I'm occupying or was most recently occupying
  2. Possibly I made a mistake earlier and didn't remove the pins from both seats before taking off. If so the sequence I followed was front pin, ctrl-e (from front seat), front eject, back pin, ctrl-e (from back seat>, back eject. And the correct sequence is front pin, back pin, ctrl-e (from anywhere), both eject? Which would make a lot more sense...
  3. Just wondering if the F1BE had any command ejection system (if that's the right term) - where if one pilot ejects, the other ejects too? I feel bad for ejecting with an NPC backseater who goes down with the ship unless I press F1 and eject them separately! (Yes, I know the seat is vacant if you select Solo Flight in the ME but I don't always have that option e.g. multiplayer)
  4. On a tangent... the English VO is missing a lot of lines ("sight blocked because you have cannons selected, idiot" for example). Is it possible for the user to provide the missing voice lines, and/or record a complete replacement VO set, or to fall back on Russian lines if an English line is missing? I'd rather Petrovich made some kind of noise rather than have to look at the text message.
  5. Yes, that's what I would do, in the mirror universe where I didn't install DCS in the Program Files directory and where I don't need to approve every file change with Windows UAC
  6. If the forum admin is AWOL... could repurpose the Me 262 forum for Mossie skins? If the forum admin suddenly wakes up - there's a distressing inconsistency in the subforum names for WW2 German aircraft: Bf 109 K-4 Fw 190 A8 Fw 190 D-9 Me.262 I'm not an expert on this but shouldn't these be consistent, something like: Bf 109 K4 Fw 190 A8 Fw 190 D9 Me 262 or perhaps without the space after 109/190?
  7. Hi folks, Can someone tell me how I can use ModelViewer to streamline my livery creation process? This is my current process: create new livery folder in Saved Games/DCS/Liveries with description.lua, various .dds files spat out from the template use Mission Editor to create a mission using the aircraft and the new livery launch the mission and see how the livery looks make tweaks in the template and export new .dds files restart DCS, load the mission, and view the livery again As I've cunningly installed DCS in the default Program Files location so I can't easily put .dds files into the core Liveries location. I'm sure there is a better way but I cannot find any written guides on using ModelViewer - can anyone help me (and future readers of this thread) out?
  8. This looks very promising! Is there any way to display the MGRS grid on the maps?
  9. I don't find the F1 to be particularly complex to operate... it looks more daunting than it is! But it's been a delight to get moderately competent in the CE, and I'm itching to see if I can spread some misery on ECW with the EE. The BE, I'm still a little mystified by, I'd be interested to know if anyone's used it for in-game training of another human player. In multiplayer, a second pair of eyes and hands to operate the radar is probably outweighed by the loss of the internal guns. Thoroughly enjoyed Don Rudi's training campaign though where you mostly fly the BE! But yes, this is probably my favourite module, and I'm not sure the F-4 will surpass it, as that really does seem like it needs two people to operate, so it'll live or die on the Jester implementation
  10. There's a bit of an issue with the LGB mission - the JTAC voice is very loud and distorted:
  11. Fantastic campaign! Thanks very much I marathoned through as far as the toss-bombing mission, which I skipped after five or six attempts... a technique like that, I need an airstart / infinite ammo scenario to practice with, and tbh I'm not likely to do it "in real life" (on ECW) so happy to let that particular skill slide... Something I did not expect was to be setting up HOTAS binds to adjust the TACAN projected waypoint position - but it's very handy to have an in-cockpit view of your distance and direction from a calculated point. I'll be using TACANs a lot more as a result of this campaign! Something which tripped me up on the first mission (only) - it wasn't obvious that you press Space to hide the popup of the mission briefing. Perhaps this could be included on the popup if they're ever revised? Not worth fixing by itself but just if they're changed for any other reason. Thanks again - this is excellent quality! PS - actually I'm also confused by how to make the targets fire back - the radio menu has "ROE Red" and "ROE Green" but which one lets them fire back? Is it Green=Go or Green=Safe? edit: ROE Red means they'll shoot back
  12. Yup, the pilot uniform is part of the livery. The livery can be modified to use a different pilot uniform texture, or the pilot uniform texture can be modified to have a different flag or no flag. However I don't know if either can be done to the built-in liveries without breaking IC. I just switch to a different livery in the Mission Planner or in the Rearm menu. Arstotzkan, or my own London Transport bus livery!
  13. I'd also appreciate a civilian/demilitarised variant, not just for roleplaying/immersion, but because the pilot-navigator's view would be improved
  14. There's a fun way to use the DISS-15 as an area navigation tool. Set COURSE ANGLE to the magnetic heading of the vertical axis of the local MGRS grid. Set LATERAL DEVIATION to your east-position and DISTANCE to your north-position. So if your position is JJ2460, you'd set 024km Right and 060km Forward and turn on the DISS-15. As you fly around your east-west(ish) movement affects Lateral Deviation and north-south(ish) affects Distance. If it's now showing 033 Right and 084 Forward, you're in JJ38, JJ3384 to be precise. If it's 133 Right you've flown out the east side of JJ and are in the next 100km square, KJ. If it's 184 Forward you've gone north into JK. (you need to reference yourself to a 100km square you're not going to go south or west of for this to work.) I made a video last year demonstrating this but I'd like to redo it using slides and video-editing for clarity, rather than doing it in one take... is there a possibility the textures will be patched within, say, months? If so I'll wait for the update before doing this!
  15. If I fly the Hip singleplayer, or multiplayer with no-one taking a multicrew slot, and put myself in the pilot-navigator's seat, am I still using the pilot-commander/left SPU-7?
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