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Dweeeeb

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Everything posted by Dweeeeb

  1. Hmm....?.....no, as i said, in this folder.... (sorry) C:\Users\XXXX\Saved Games\DCS.openbeta\Mods\aircraft\Bell-47 V6\Cockpit\Scripts\Systems\seafloats.lua Bell-47 V6\Cockpit\Scripts\Systems\seafloats.lua Hmm....?.....no, as i said, in this folder.... (sorry) C:\Users\XXXX\Saved Games\DCS.openbeta\Mods\aircraft\Bell-47 V6\Cockpit\Scripts\Systems\seafloats.lua Bell-47 V6\Cockpit\Scripts\Systems\seafloats.lua
  2. if you wanto get rid of the warning message, just swap out the seafloats.lua file with attached C:\Users\XXXX\Saved Games\DCS.openbeta\Mods\aircraft\noentry\Choppas\Bell-47 V6\Cockpit\Scripts\Systems\Seafloats.lua Seafloats.lua
  3. Okily dokily...... rather than uploading the whole mod.... just swap out this file (below attached)..... it should go here: C:\Users\xxxxx\Saved Games\DCS.openbeta\Mods\aircraft\Bell-47 V6\Sounds\sdef This Bell47 mod is heavily based on Nibbylots AH6 mod....in fact almost identical...... it was my first helo, and I cant really take much credit for it..... Hawkeye pretty much cajoled me into doing it...... but worked out nice in the end..... If I was to do it again (which I am not going to!!)... I would change quite a lot now with more experience..... thanx for the help..... .... hope you like the ww1 mod...... a lot of work involved....!!! PS.... I too am getting to that time of life...... Rotor.sdef
  4. I have had similar problems with other games..... turned out to be an outdate audio driver...??
  5. Hi................... rayray.............. um..... I have just tested the Bell47 with latest version DCS beta....... sounds all work fine......... dont know what to suggest to you.... perhaps a conflict with another mod??..... are you getting any error messages in the log file? that relate to the Bell mod?.......
  6. Man... you been digging around!..... lol ...... sorry that was just a place holder for the Beta ships..... the sailing ships were all removed.... well..... they were crap..... and TBH not appropriate or at all realistic..... Darn..... thought I'd fixed that..... one of my favourite planes too!!...... OK... I wil upload a fixed version ..... sorry the WHOLE mod again.....
  7. Not any Discord .... this is a solo venture The door gunners are there for AI...... unfortunately DCS code doesnt allow "modders" to have AI gunners in a player flyable plane..... only official mods (with SDK)can do it.
  8. MAn...... that was dumb of me..... sorry for this guys.... I will fix tha download
  9. I totally agree need torpedo planes for ww1 stuff...... sigh
  10. rayrayblues PS.... Appreciate the comments and youtube vid....... good work...... FYI, none of the modders (that I know of) have managed to make a water-landable plane yet...... The code just isnt there..... So we would have to make our own work around..... we try, we fail, we try again..... but it isnt at the top of my list to do....
  11. Hey ..... working on this WW1 stuff...... I am updating all the Beta files to improve flight models, collisions, animations, textures, etc.etc.etc....... It takes time..... hopefully get a RELEASE version out in Jan 2022.....
  12. A4E mod crew have added that ....... code that the A4E crew have put in their mod.......their mod just looks in the files for the Ch47 mod and prints that......... suspect they were trying to get the conflict with the CH47 and Ch53 sorted........ PS it is sorted already PPS This link is dead..... go to the Discord channel mentioned above to get this mod
  13. A4E mod crew have added that ....... code that the A4E crew have put in their mod.......their mod just looks in the files for the Ch47 mod and prints that......... suspect they were trying to get the conflict with the CH47 and Ch53 sorted........ PS it is sorted already PPS This link is dead..... go to the Discord channel mentioned above to get this mod A4E mod crew have added that ....... code that the A4E crew have put in their mod.......their mod just looks in the files for the Ch47 mod and prints that......... suspect they were trying to get the conflict with the CH47 and Ch53 sorted........ PS it is sorted already PPS This link is dead..... go to the Discord channel mentioned above to get this mod A4E mod crew have added that ....... code that the A4E crew have put in their mod.......their mod just looks in the files for the Ch47 mod and prints that......... suspect they were trying to get the conflict with the CH47 and Ch53 sorted........ PS it is sorted already PPS This link is dead..... go to the Discord channel mentioned above to get this mod
  14. Hey... sorry this is a bit late..... I had something similar happen to me..... in the end I found it was because the local update time step was too slow (or too fast, cant remember).... look in the device lua you are using.... for these lines...... local update_time_step = 0.2 make_default_activity(update_time_step) I had 2 different performClickableAction commands in 2 seperate device luas ...... they had different local update_time_step times and one was reliant on the other to work... but only worked sporadically because the update times didnt always sync..... ..... in the end I had to define a parameter that could be called in both device luas .. at the same time regardless of syncing...... that worked... If this makes sense (??!!) to you, then you know what needs to be changed...
  15. yeah.... probably because I didnt add logic for rearming...... sorry OK.... look through the .log and see if there is an obvious error...... or send a copy of the last log. to me..... but first you need to close the game completely..... start with the UH1M mod installed... try yo play with the mod..... once you get to problem, stop the game and exit properly..... then send that .log file to me (PM to this account).... should be less than 100kb
  16. Dont know...... have you installed it to the correct folder...... I also have the Ah6... works fine installation : : C:\Users\XXXXXX\Saved Games\DCS\Mods\aircraft\Bell UH-1M
  17. Bell UH-1M (Huey Hog) Helicopter gunship ..... flyable, clcikable, standalone, startup procedure, EFM, fully armed..... etc etc.... Vietcong added to the infantry list in Mission Editor.... for the Vietnam War. CREDITS : see credit text in folder (Cockpit by Yakarov) This is a Hi-res cockpit of the Bell UH-1M, with a simpler startup. It is not my intention to replace the UH-1H module by Belsimtek or replicate it in anyway; however there was a perceived desire in the modding community for a fully fledged Vietnam War era helicopter gunship; and so I did the UH1C, then realised that infact the UH1M was a better configuration and carried more weapons......so..... here we have the Bell UH-1M. Startup : look in folder for "UH-1M startup procedure.txt"....... there is a switch to turn on/off hints.... If you want a HiRes cockpit with all the bells and whistles working, please consider buying the UH-1H Huey by Belsimtek, that is an excellent module and gives you the full immersion experience. This project (UH-1M) was drawn together and completed by Freddy. DOWNLOAD THE UH-1M HERE NEW LINK...... 3 March 2022 Fixed landing on moving ships ...... credit and thanks to NoCallsign for testing https://drive.google.com/file/d/1dglZauqLl1oXjf6FmsvJSua5qW-jpjdk/view?usp=sharing installation : : C:\Users\XXXXXX\Saved Games\DCS\Mods\aircraft\Bell UH-1M
  18. Guys....... I cant tell you enough times...... If you FOLLOW THE STARTUP PROCEDURE exactly....... all your problems will go away....... To thos perople saying that "HOTSTART" dont work.... it works fine,...... but you start with the engine STARTED....i.e "HOT" ....... you are not flight ready....... the popups tell you what needs to be done...... "ECL to Flight"........ then increase RPM....... then take off parking brake...... then increase collective....... SIMPLES!!!!!!!!!! Thanks Patrick.... means a lot coming from you!!! Hope to be as good as you guys one day!!
  19. Try the different ch47.dll ..... posted in main topic..... CH47.dll.zip Hmmm...... please follow the startup procedure....... all notifications in the top right will disappear if you follow through the procedure properly........ the collectives and throttle are restricted unless you follow the procedure ....... the startup procedure is there to make sure you turn everything on/off in the correct order so that systems work properly.... this feeds into the EFM and other systems (electric) ..... if you dont follow the startup procedure, things will not work properly
  20. Hmmm ...you see I use Blender...... all the painting is done in Blender....... I dont use photoshop sorry....
  21. it might be a joystick def thing.....!!!!!!! look in the folder "C:\Users\XXXX\Saved Games\DCS\Mods\aircraft\CH47 Chinook\Input\Ch47_Chinook\joystick" ....there is a folder "bak"...... where I put all the main joystick defs....... copy and paste them all back into the joystick folder Dude.... I dont know how to do the skin templates..... If you are able to do one I will include it in the files?
  22. CH47 Chinook flyable, clickable, EFM ....... etc. etc. ********************* UPDATE************************* Go to the discord channel mentioned later in this discussion to download the updated mod or here https://drive.google.com/file/d/1enWBT7gDp_Ia1iwNI1umloHw1rAM-x6W/view?usp=sharing *********************************************************
  23. DOWLNLOAD HERE https://drive.google.com/file/d/1NAMFRlymx3YU1TcjCMy0hrvLSMPkxcfc/view Presenting, Upuart's and nibbylot's Bell-47 Original Model and Spray and stretcher code, upuart. FM, Mod structure and EFM code nibblylot. Gunner model Andy Woodhead https://sketchfab.com/3d-models/us-marine-vietnam-1960s-free-download-7309cd1015bb4a70aeeb1aa64c32f0e8 Conversion by FreddyStoned and Hawkeye60 Thanks go out to upuart and nibblylot for their work and permissions. Have fun! Cheers! Bell47 Cold Start Procedure 1. Power Selector Switch for battery (B) or ground power (LCTRL+B). 2. Hold Starter Switch (Home) until RPM is above 13%. 3. Push Thottle Idle cutoff (End) to allow fuel flow to start and continue holding Starter Switch until RPM reaches 58+%. 4. Turn on Generator and Inverter Switches or the battery will not charge. 5. Increase RPM to 100% by turning throttle (Page Up) or down (PageDown). 6. Do not keep RPM above 105% for prolonged periods, this will cause engine overheating. N: Toggle Night Vision Goggles LALT+L: Flashlight 1: Pilot Seat 2: Copilot Seat Gunner is NOT selectable. THE BELL47 CANNOT LAND ON WATER. The Floats are for display only. To fire using the gunner, you must click the "Cleared To Fire" switch. Gunner will fire where the pilot is looking (within his arc of fire).
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