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Nightdare

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About Nightdare

  • Birthday 06/19/1977

Personal Information

  • Flight Simulators
    Il-2 Cliffs of Dover / IL-2 Battle of Stalingrad / DCS
  • Location
    The Neverlands
  • Interests
    Flight/Spacesim, Motorcycles, Guitars, Anime

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  1. Are you guys using powered hubs?
  2. is it on USB Forcefeel setting? And maybe redundant, but did you set the red knob to full? Should not be needed, it's got it's own power supply (it actually even keeps my hub's channel light illuminated when the channel is switched off)
  3. Like I said: "VR is an experience on another level" even at lower fidelity
  4. Current best bang for buck IMO is WinWing, not saying that stuff is cheap, but it gives all the high end features at a lower price (except twist axis, but that's an option on high end as well I advise saving up for rudder pedals regardless) Stalwart is Thrustmaster, 1000's of players have used these things for years, though it's proven tech is getting a bit long in the tooth (and the new stuff is quite pricey) PS: this is in the wrong section, it'll probably be moved to the lower branch "PC Hardware and Related Software - Input Devices"
  5. What you are using is somewhat scraping the bottom of the barrel, VR asks for quite a bit more than 2d users need to get the same effect With my setup I get a bit more than half the FPS in VR (and not nearly as consistent), as I do in 2d at the same low/moderate graphic settings and I could boost the detail in 2d quite a bit, while keeping decent FPS, not so for VR BUT, VR is an experience on another level and the only time I would fly without is when I'm setting up controls, so if your system doesn't cut it, I'd still be a proponent of putting cash into more horsepower, rather than giving it up
  6. 3 years was a long time in those days I guess for some (myself included) from the MPS days, DCS is indeed like coming home
  7. I suggest getting the HUD-1 unit with the UFC, adds a few more pots to the buttons and switches I even use it for something as simple with my spitfire to set the gunsight and compasses/compassus (Compi? ), in the Mozzy, with lots of extra controls on the dash, it's also a big plus
  8. Damn, I'm so old, I figured you meant F15 Strike Eagle II
  9. Looks like these https://www.aliexpress.com/item/33035513753.html?spm=a2g0o.productlist.main.1.3ff11c9f7pFmBN&algo_pvid=8fffef08-3725-4ccc-adf9-438a6a3554c2&algo_exp_id=8fffef08-3725-4ccc-adf9-438a6a3554c2-0&pdp_npi=4%40dis!EUR!4.88!4.88!!!5.12!5.12!%40211b612817120905532853656e85ae!67325009514!sea!NL!2084566286!&curPageLogUid=h33FK8343wN6&utparam-url=scene%3Asearch|query_from%3A
  10. And here I was thinking I simply had bad luck 100% of the time
  11. I've seen videos of little kids shredding on adult guitars far better than I can achieve, small ladies climbing on full size Adventure and MX bikes and ride beyond my capabilities, people making the tiniest origami creations And there seem to be quite a few DCS players with actual handicaps to their extremities that can fly much better than I can Which leads me to conclude that I really don't think a flight stick being a bit larger (or smaller) than the average hand is such an insurmountable issue
  12. That doesn't look like small hands Mine: Width 105mm Length 180mm Length of index finger 75mm Maximum stretch between thumb and pinky 200mm / Thumb and index 150mm / Index and pinky 165mm (Left hand has more stretch, since I played guitar for quite a few years) Got the Virpil CM1, and it being a long stick, I have to reach somewhat for pinky- and upper switches, but nothing where the size of my hand is in any way a handicap
  13. I'm running a lower GPU but higher system specs than you (see sig) But at least you might be able to disqualify the GPU from your troubles NVidia CP Try Power settings "Performance" Texture Filter quality "High speed" Thread optimalisation "On" OpenXR, can't recall exactly. but I believe my custom foveation starts at 80%, and NIS size at 125%, turbo on so no Reprojection These are my DCS settings, and I'm running 25 fps on a very bad day/server, but mostly 35-45+ (I capped DCS at 45fps in OpenXR, but it could max at 65 ingame, just not consistent) DCS Pixel Density is set to 1.5 btw
  14. It's actually logical, since the base would require no different software if it were to handle all the same grips
  15. An M4 Sherman can be a viable tank today, in the right circumstances
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